#include "keyboard.h" #include "ports.h" #define keyboardData 0x60 static const char scancodeLower[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\b', '\t', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0 }; static const char scancodeUpper[128] = { 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '\b', '\t', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, ' ', 0 }; #define keyBufferSize 128 static volatile char keyBuffer[keyBufferSize]; static volatile uint32 bufferHead; static volatile uint32 bufferTail; static bool shiftHeld; void keyboardInit(void) { bufferHead = 0; bufferTail = 0; shiftHeld = false; } static void pushChar(char c) { uint32 next = (bufferHead + 1) % keyBufferSize; if (next != bufferTail) { keyBuffer[bufferHead] = c; bufferHead = next; } } void keyboardHandler(void) { uint8 scancode = inb(keyboardData); if (scancode == 0x2A || scancode == 0x36) { shiftHeld = true; return; } if (scancode == 0xAA || scancode == 0xB6) { shiftHeld = false; return; } if (scancode & 0x80) return; char c = shiftHeld ? scancodeUpper[scancode] : scancodeLower[scancode]; if (c) pushChar(c); } bool keyboardHasChar(void) { return bufferHead != bufferTail; } char keyboardReadChar(void) { while (bufferHead == bufferTail) __asm__ volatile("sti; hlt"); char c = keyBuffer[bufferTail]; bufferTail = (bufferTail + 1) % keyBufferSize; return c; }