chore: scaffold solution and project files
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bin/
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obj/
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*.user
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.vs/
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{3455A29D-ECCC-45D5-A892-7A6174E479BC}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameBoy.Core", "src\GameBoy.Core\GameBoy.Core.csproj", "{3017B8F9-605D-41B9-BB19-1C5032C89048}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameBoy.Cli", "src\GameBoy.Cli\GameBoy.Cli.csproj", "{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{AF1E895C-8A14-45C5-9947-0CDDCB801B2E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameBoy.Core.Tests", "tests\GameBoy.Core.Tests\GameBoy.Core.Tests.csproj", "{4B12F50F-A2C8-4182-B7C0-13DEA592050F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3017B8F9-605D-41B9-BB19-1C5032C89048}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3017B8F9-605D-41B9-BB19-1C5032C89048}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3017B8F9-605D-41B9-BB19-1C5032C89048}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3017B8F9-605D-41B9-BB19-1C5032C89048}.Release|Any CPU.Build.0 = Release|Any CPU
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{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83}.Release|Any CPU.Build.0 = Release|Any CPU
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{4B12F50F-A2C8-4182-B7C0-13DEA592050F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4B12F50F-A2C8-4182-B7C0-13DEA592050F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4B12F50F-A2C8-4182-B7C0-13DEA592050F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4B12F50F-A2C8-4182-B7C0-13DEA592050F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{3017B8F9-605D-41B9-BB19-1C5032C89048} = {3455A29D-ECCC-45D5-A892-7A6174E479BC}
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{2206A6B9-31A7-4DF9-BA3A-9EEF3D8D9A83} = {3455A29D-ECCC-45D5-A892-7A6174E479BC}
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{4B12F50F-A2C8-4182-B7C0-13DEA592050F} = {AF1E895C-8A14-45C5-9947-0CDDCB801B2E}
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EndGlobalSection
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EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>10</LangVersion>
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<RootNamespace>GameBoy.Cli</RootNamespace>
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<AssemblyName>GameBoy.Cli</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameBoy.Core\GameBoy.Core.csproj" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>10</LangVersion>
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<RootNamespace>GameBoy</RootNamespace>
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<AssemblyName>GameBoy.Core</AssemblyName>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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</PropertyGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>10</LangVersion>
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<IsPackable>false</IsPackable>
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<RootNamespace>GameBoy.Tests</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.3" />
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<PackageReference Include="xunit" Version="2.5.0" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.5.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\GameBoy.Core\GameBoy.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\roms\**\*.*" CopyToOutputDirectory="PreserveNewest" LinkBase="roms" />
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</ItemGroup>
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</Project>
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