test: physics and player movement coverage
This commit is contained in:
1 parent
1952538952
commit
207691433c
2 files changed
+241
No files matched your search
@@ -0,0 +1,165 @@
|
||||
import pytest
|
||||
|
||||
from game import constants
|
||||
from tests.support import makeWorld, settle
|
||||
from game.sim.inputCommand import InputCommand
|
||||
|
||||
|
||||
ledgeLevel = [
|
||||
" ",
|
||||
" ",
|
||||
" p ",
|
||||
"XXX ",
|
||||
]
|
||||
|
||||
flatLevel = [
|
||||
" p ",
|
||||
" ",
|
||||
"XXXXXXXX",
|
||||
]
|
||||
|
||||
wallLevel = [
|
||||
" #",
|
||||
" #",
|
||||
" #",
|
||||
" #",
|
||||
"XXXXX",
|
||||
]
|
||||
|
||||
|
||||
def walkOffLedge(world):
|
||||
for _ in range(40):
|
||||
world.step(InputCommand(right=True, run=True))
|
||||
if not world.player.onGround:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def test_coyoteJumpKeepsAirJump():
|
||||
world = makeWorld(ledgeLevel)
|
||||
assert walkOffLedge(world)
|
||||
world.step(InputCommand(right=True, jump=True, jumpHeld=True))
|
||||
player = world.player
|
||||
assert player.vy == pytest.approx(constants.jumpVelocity + constants.gravity)
|
||||
assert player.airJumps == constants.maxAirJumps
|
||||
|
||||
|
||||
def test_afterCoyoteExpiresJumpIsDoubleJump():
|
||||
world = makeWorld(ledgeLevel)
|
||||
assert walkOffLedge(world)
|
||||
for _ in range(constants.coyoteFrames + 2):
|
||||
world.step(InputCommand())
|
||||
world.step(InputCommand(jump=True, jumpHeld=True))
|
||||
player = world.player
|
||||
assert player.airJumps == 0
|
||||
assert player.vy == pytest.approx(constants.doubleJumpVelocity + constants.gravity)
|
||||
|
||||
|
||||
def test_doubleJumpConsumesAirJump():
|
||||
world = makeWorld(flatLevel)
|
||||
settle(world, 20)
|
||||
world.step(InputCommand(jump=True, jumpHeld=True))
|
||||
assert world.player.vy < 0
|
||||
assert world.player.airJumps == constants.maxAirJumps
|
||||
for _ in range(3):
|
||||
world.step(InputCommand(jumpHeld=True))
|
||||
world.step(InputCommand(jump=True, jumpHeld=True))
|
||||
assert world.player.airJumps == 0
|
||||
assert world.player.vy == pytest.approx(constants.doubleJumpVelocity + constants.gravity)
|
||||
|
||||
|
||||
def test_jumpBufferFiresOnLanding():
|
||||
world = makeWorld(flatLevel)
|
||||
player = world.player
|
||||
player.airJumps = 0
|
||||
player.coyoteTimer = 0
|
||||
player.onGround = False
|
||||
player.y = 2 * constants.tileSize - player.h - 5.0
|
||||
world.step(InputCommand(jump=True))
|
||||
minVy = 0.0
|
||||
grounded = False
|
||||
for _ in range(14):
|
||||
world.step(InputCommand())
|
||||
grounded = grounded or world.player.onGround
|
||||
minVy = min(minVy, world.player.vy)
|
||||
assert grounded
|
||||
assert minVy == pytest.approx(constants.jumpVelocity + constants.gravity)
|
||||
|
||||
|
||||
def test_noBufferNoRejump():
|
||||
world = makeWorld(flatLevel)
|
||||
player = world.player
|
||||
player.airJumps = 0
|
||||
player.coyoteTimer = 0
|
||||
player.onGround = False
|
||||
player.y = 2 * constants.tileSize - player.h - 5.0
|
||||
minVy = 0.0
|
||||
for _ in range(14):
|
||||
world.step(InputCommand())
|
||||
minVy = min(minVy, world.player.vy)
|
||||
assert minVy >= 0.0
|
||||
|
||||
|
||||
def test_dashLaunchesAndCoolsDown():
|
||||
world = makeWorld(flatLevel)
|
||||
settle(world, 20)
|
||||
world.step(InputCommand(right=True, dash=True))
|
||||
player = world.player
|
||||
assert player.vx == pytest.approx(constants.dashSpeed)
|
||||
assert player.dashTimer == constants.dashFrames - 1
|
||||
assert player.vy == 0.0
|
||||
assert player.dashCooldown > 0
|
||||
|
||||
|
||||
def test_wallSlideClampsFallSpeed():
|
||||
world = makeWorld(wallLevel)
|
||||
player = world.player
|
||||
player.x = 4 * constants.tileSize - player.w
|
||||
player.y = constants.tileSize
|
||||
player.vy = 5.0
|
||||
player.onGround = False
|
||||
world.step(InputCommand(right=True))
|
||||
assert player.wallSliding
|
||||
assert player.vy == pytest.approx(constants.wallSlideSpeed)
|
||||
|
||||
|
||||
def test_noWallSlideWhenNotPressingIntoWall():
|
||||
world = makeWorld(wallLevel)
|
||||
player = world.player
|
||||
player.x = 4 * constants.tileSize - player.w
|
||||
player.y = constants.tileSize
|
||||
player.vy = 5.0
|
||||
player.onGround = False
|
||||
world.step(InputCommand(left=True))
|
||||
assert not player.wallSliding
|
||||
assert player.vy > constants.wallSlideSpeed
|
||||
|
||||
|
||||
def test_wallJumpPushesAway():
|
||||
world = makeWorld(wallLevel)
|
||||
player = world.player
|
||||
player.x = 4 * constants.tileSize - player.w
|
||||
player.y = constants.tileSize
|
||||
player.vy = 2.0
|
||||
player.onGround = False
|
||||
world.step(InputCommand(right=True, jump=True, jumpHeld=True))
|
||||
assert player.vx == pytest.approx(-constants.wallJumpVelocityX)
|
||||
assert player.vy == pytest.approx(constants.wallJumpVelocityY + constants.gravity)
|
||||
|
||||
|
||||
def test_variableJumpCutReducesRise():
|
||||
holdWorld = makeWorld(flatLevel)
|
||||
settle(holdWorld, 20)
|
||||
holdWorld.step(InputCommand(jump=True, jumpHeld=True))
|
||||
holdWorld.step(InputCommand(jumpHeld=True))
|
||||
holdVy = holdWorld.player.vy
|
||||
|
||||
cutWorld = makeWorld(flatLevel)
|
||||
settle(cutWorld, 20)
|
||||
cutWorld.step(InputCommand(jump=True, jumpHeld=True))
|
||||
cutWorld.step(InputCommand(jumpHeld=False))
|
||||
cutVy = cutWorld.player.vy
|
||||
|
||||
assert holdVy < -6.0
|
||||
assert cutVy > -4.0
|
||||
assert cutVy > holdVy
|
||||
Reference in new issue
Block a user