feat(render): hud overlay and audio backend

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dualfroz committed 2026-08-27 14:20:04 +02:00
1 parent 38c53fb531
commit 6d121a9652
2 files changed
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import array
import math
import pygame
toneTable = {
"jump": (660, 90),
"doubleJump": (820, 90),
"dash": (300, 80),
"stomp": (200, 120),
"pickup": (900, 70),
"hurt": (160, 160),
"die": (110, 300),
"shoot": (420, 70),
"checkpoint": (1040, 120),
"levelComplete": (760, 260),
"spark": (520, 40),
}
def synthTone(frequency, milliseconds, volume=0.25):
mixerInfo = pygame.mixer.get_init()
if mixerInfo is None:
return None
sampleRate, _, channels = mixerInfo
frames = int(sampleRate * milliseconds / 1000.0)
amplitude = int(32767 * volume)
samples = array.array("h")
for index in range(frames):
envelope = 1.0 - index / frames
value = int(amplitude * envelope * (1.0 if math.sin(2.0 * math.pi * frequency * index / sampleRate) >= 0 else -1.0))
for _ in range(max(1, channels)):
samples.append(value)
return pygame.mixer.Sound(buffer=samples.tobytes())
class PygameAudio:
def __init__(self):
self.enabled = False
self.sounds = {}
try:
if pygame.mixer.get_init() is None:
pygame.mixer.init()
for name, (frequency, duration) in toneTable.items():
sound = synthTone(frequency, duration)
if sound is not None:
self.sounds[name] = sound
self.enabled = bool(self.sounds)
except pygame.error:
self.enabled = False
def sink(self, event):
if not self.enabled:
return
sound = self.sounds.get(event.name)
if sound is not None:
sound.play()
class NullAudio:
enabled = False
def sink(self, event):
pass
def buildAudioSink():
backend = PygameAudio()
if backend.enabled:
return backend.sink
return NullAudio().sink
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import pygame
from .theme import hudTextColor, hudShadowColor, heartFull, heartEmpty
class Hud:
def __init__(self):
self.font = pygame.font.Font(None, 22)
self.bigFont = pygame.font.Font(None, 48)
def drawText(self, surf, text, pos, color=hudTextColor):
shadow = self.font.render(text, True, hudShadowColor)
label = self.font.render(text, True, color)
surf.blit(shadow, (pos[0] + 1, pos[1] + 1))
surf.blit(label, pos)
def drawCentered(self, surf, text, y, color=hudTextColor):
label = self.bigFont.render(text, True, color)
shadow = self.bigFont.render(text, True, hudShadowColor)
x = (surf.get_width() - label.get_width()) // 2
surf.blit(shadow, (x + 2, y + 2))
surf.blit(label, (x, y))
def drawHearts(self, surf, hp, maxHp):
for index in range(maxHp):
color = heartFull if index < hp else heartEmpty
x = 10 + index * 16
y = 30
pygame.draw.circle(surf, color, (x + 3, y + 3), 3)
pygame.draw.circle(surf, color, (x + 8, y + 3), 3)
pygame.draw.polygon(surf, color, [(x, y + 4), (x + 11, y + 4), (x + 5, y + 11)])
def draw(self, surf, world):
self.drawText(surf, "SCORE %06d" % world.score, (10, 8))
self.drawText(surf, "COINS x%02d" % world.coins, (surf.get_width() - 130, 8))
self.drawText(surf, "LIVES %d" % world.lives, (surf.get_width() - 130, 30))
self.drawHearts(surf, world.player.hp, world.player.maxHp)
def drawOverlay(self, surf, mode):
veil = pygame.Surface(surf.get_size(), pygame.SRCALPHA)
veil.fill((0, 0, 0, 140))
surf.blit(veil, (0, 0))
messages = {
"menu": "PIXEL PLATFORMER",
"paused": "PAUSED",
"gameover": "GAME OVER",
"complete": "LEVEL CLEAR",
"victory": "YOU WIN",
}
self.drawCentered(surf, messages.get(mode, ""), surf.get_height() // 2 - 40)
self.drawCentered(surf, "PRESS ENTER", surf.get_height() // 2 + 12)