feat(sim): projectiles, items and inventory

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dualfroz committed 2026-08-24 23:10:30 +02:00
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from ..constants import tileSize
from .geometry import Aabb
itemDefs = {
"coin": {"score": 100, "size": 12, "bob": True},
"gem": {"score": 500, "size": 12, "bob": True},
"key": {"score": 50, "size": 12, "bob": False},
"heart": {"score": 0, "size": 14, "bob": True, "heal": 2},
}
class Collectible:
def __init__(self, kind, x, y):
self.kind = kind
self.x = float(x)
self.y = float(y)
self.collected = False
definition = itemDefs.get(kind, itemDefs["coin"])
self.size = definition["size"]
self.score = definition["score"]
self.heal = definition.get("heal", 0)
self.bob = definition.get("bob", False)
self.bobPhase = 0.0
@property
def aabb(self):
pad = (tileSize - self.size) * 0.5
return Aabb(self.x + pad, self.y + pad, self.size, self.size)
def update(self):
if self.bob:
self.bobPhase = (self.bobPhase + 0.15) % 6.2831853
def collect(self, player, world):
if self.collected:
return
self.collected = True
player.score += self.score
world.score += self.score
if self.kind == "coin":
player.coins += 1
world.coins += 1
elif self.heal:
player.heal(self.heal)
player.inventory.add(self.kind)
world.playSound("pickup", self.x)
world.spawnBurst("pickup", self.x + tileSize * 0.5, self.y + tileSize * 0.5, 5)
@classmethod
def fromSpawn(cls, spawn):
return cls(spawn.kind, spawn.x, spawn.y)