dualfroz
|
251d79a348
|
feat(sim): game state, state machine and audio cues
|
2026-08-26 09:57:08 +02:00 |
|
dualfroz
|
d79de4674d
|
feat(sim): built-in level layouts
|
2026-08-25 23:10:16 +02:00 |
|
dualfroz
|
237fca1a3d
|
feat(sim): level model and loading
|
2026-08-25 18:45:33 +02:00 |
|
dualfroz
|
1aa3c79d09
|
feat(sim): camera follow and input command mapping
|
2026-08-25 14:25:07 +02:00 |
|
dualfroz
|
3781a62956
|
feat(sim): moving platforms and particle effects
|
2026-08-25 10:01:15 +02:00 |
|
dualfroz
|
8c5c8b8fe0
|
feat(sim): projectiles, items and inventory
|
2026-08-24 23:10:30 +02:00 |
|
dualfroz
|
9f40874f53
|
feat(sim): enemy behaviours and steering
|
2026-08-24 18:48:00 +02:00 |
|
dualfroz
|
c39b5ff1e6
|
feat(sim): player controller and movement states
|
2026-08-24 14:22:00 +02:00 |
|
dualfroz
|
58f916c660
|
feat(sim): physics integration and collision resolution
|
2026-08-24 10:01:00 +02:00 |
|
dualfroz
|
bf2ab194e4
|
feat(sim): tile grid and static entity base
|
2026-08-23 23:10:01 +02:00 |
|
dualfroz
|
990fd2dd0e
|
feat(sim): geometry primitives and collision math
|
2026-08-23 19:55:02 +02:00 |
|