Files
pixel-platformer/game/art.py
T

144 lines
4.1 KiB
Python

import pygame
from .constants import tileSize
transparent = (0, 0, 0, 0)
playerPalette = {
"r": (216, 40, 0),
"s": (252, 188, 140),
"h": (100, 52, 16),
"o": (32, 56, 236),
"k": (0, 0, 0),
"y": (247, 213, 29),
}
playerPattern = [
"................",
"....rrrrrr......",
"...rrrrrrrrr....",
"...hhhssskss....",
"..hshsssksss....",
"..hhhssssksss...",
"..hhsssssssss...",
"....sssssss.....",
"...rrrrrrrr.....",
"..rrrrrrrrrr....",
".ssrroooorrss...",
".ssrooooooorss..",
"...ooyooyoo.....",
"...oooooooo.....",
"...ooo..ooo.....",
"..hhh....hhh....",
]
goombaPalette = {
"d": (60, 30, 10),
"m": (150, 75, 30),
"w": (255, 255, 255),
"k": (0, 0, 0),
"f": (20, 12, 8),
}
goombaPattern = [
"................",
".....dddddd.....",
"...ddmmmmmmdd...",
"..dmmmmmmmmmmd..",
".dmmmmmmmmmmmmd.",
".dmmwwmmmmwwmmd.",
".dmmwkmmmmwkmmd.",
".dmmwwmmmmwwmmd.",
".dmmmmmmmmmmmmd.",
".dmmmmmmmmmmmmd.",
"..dmmmmmmmmmmd..",
"...dmmmmmmmmd...",
"....dddddddd....",
"...ff....ff.....",
"..ffff..ffff....",
"................",
]
def patternSurface(pattern, palette):
surf = pygame.Surface((tileSize, tileSize), pygame.SRCALPHA)
for y, line in enumerate(pattern):
for x, code in enumerate(line):
if code == ".":
continue
surf.set_at((x, y), palette[code])
return surf
def coinSurface():
surf = pygame.Surface((tileSize, tileSize), pygame.SRCALPHA)
pygame.draw.ellipse(surf, (200, 160, 20), (3, 1, 10, 14))
pygame.draw.ellipse(surf, (247, 213, 29), (4, 2, 8, 12))
pygame.draw.rect(surf, (255, 245, 170), (6, 4, 1, 8))
return surf
def groundSurface():
surf = pygame.Surface((tileSize, tileSize))
surf.fill((198, 100, 29))
pygame.draw.rect(surf, (222, 140, 80), (0, 0, tileSize, 4))
pygame.draw.line(surf, (120, 60, 15), (0, tileSize - 1), (tileSize - 1, tileSize - 1))
pygame.draw.line(surf, (120, 60, 15), (tileSize - 1, 0), (tileSize - 1, tileSize - 1))
for spot in ((4, 8), (11, 6), (7, 12), (13, 11)):
surf.set_at(spot, (150, 74, 18))
return surf
def brickSurface():
surf = pygame.Surface((tileSize, tileSize))
surf.fill((181, 94, 41))
mortar = (74, 38, 18)
pygame.draw.line(surf, mortar, (0, 0), (tileSize - 1, 0))
pygame.draw.line(surf, mortar, (0, 8), (tileSize - 1, 8))
pygame.draw.line(surf, mortar, (8, 1), (8, 7))
pygame.draw.line(surf, mortar, (0, 9), (0, tileSize - 1))
pygame.draw.line(surf, mortar, (15, 9), (15, tileSize - 1))
return surf
def platformSurface():
surf = pygame.Surface((tileSize, tileSize))
surf.fill((217, 164, 65))
pygame.draw.rect(surf, (150, 100, 30), (0, 0, tileSize, tileSize), 1)
pygame.draw.rect(surf, (247, 213, 29), (2, 2, tileSize - 4, 3))
for spot in ((2, 2), (13, 2), (2, 13), (13, 13)):
surf.set_at(spot, (90, 58, 18))
return surf
def pipeSurface(top, leftSide):
surf = pygame.Surface((tileSize, tileSize))
surf.fill((0, 168, 0))
if leftSide:
pygame.draw.rect(surf, (128, 232, 128), (2, 0, 3, tileSize))
pygame.draw.line(surf, (0, 96, 0), (0, 0), (0, tileSize - 1))
else:
pygame.draw.rect(surf, (72, 200, 72), (8, 0, 3, tileSize))
pygame.draw.rect(surf, (0, 96, 0), (13, 0, 3, tileSize))
if top:
pygame.draw.rect(surf, (0, 200, 0), (0, 0, tileSize, 6))
pygame.draw.rect(surf, (0, 96, 0), (0, 0, tileSize, 6), 1)
if leftSide:
pygame.draw.rect(surf, (160, 255, 160), (2, 1, 3, 4))
return surf
def buildSprites():
return {
"player": patternSurface(playerPattern, playerPalette),
"goomba": patternSurface(goombaPattern, goombaPalette),
"coin": coinSurface(),
"ground": groundSurface(),
"brick": brickSurface(),
"platform": platformSurface(),
"pipeTL": pipeSurface(True, True),
"pipeTR": pipeSurface(True, False),
"pipeBL": pipeSurface(False, True),
"pipeBR": pipeSurface(False, False),
}