feat: extend NetherGen

This commit is contained in:
dualfroz committed 2026-09-08 19:00:22 +02:00
1 parent 477bdd67e7
commit 0369d07996
1 file changed
+139
+139
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@@ -157,3 +157,142 @@ Block NetherGenerator::blockAt(const NetherColumn& column, int gx, int gy, int g
else if (depth <= 3) material = fillerFor(column.biome); else if (depth <= 3) material = fillerFor(column.biome);
} }
float qf = params.quartzFrequency;
float vein = oreNoise.noise3D(gx * qf, gy * qf, gz * qf);
if (material == Block::Netherrack) {
if (vein > params.quartzThreshold) material = Block::NetherQuartzOre;
else if (vein < -0.78f && column.biome == NetherBiome::BasaltDeltas)
material = Block::Blackstone;
}
if (gy >= column.ceilingHeight && gy <= column.ceilingHeight + 2) {
float glow = oreNoise.noise3D(gx * 0.09f + 53.1f, gy * 0.09f - 21.7f, gz * 0.09f + 11.9f);
if (glow > 0.66f) material = Block::Glowstone;
}
if (gy >= column.floorHeight - 1 && gy <= column.floorHeight &&
gy >= params.lavaLevel - 1 && gy <= params.lavaLevel + 2 && vein > 0.30f) {
material = Block::Magma;
}
return material;
}
void NetherGenerator::generateChunk(Chunk& chunk, const Vec3i& chunkCoord) const {
int ox = chunkCoord.x * chunkSize;
int oy = chunkCoord.y * chunkSize;
int oz = chunkCoord.z * chunkSize;
for (int lx = 0; lx < chunkSize; ++lx) {
for (int lz = 0; lz < chunkSize; ++lz) {
NetherColumn column = columnAt(ox + lx, oz + lz);
for (int ly = 0; ly < chunkSize; ++ly)
chunk.set(lx, ly, lz, blockAt(column, ox + lx, oy + ly, oz + lz));
}
}
}
void NetherGenerator::generateColumn(World& world, int columnX, int columnZ) const {
for (int cy = 0; cy < stackChunkCount(); ++cy) {
Chunk& chunk = world.ensureChunk({columnX, cy, columnZ});
generateChunk(chunk, {columnX, cy, columnZ});
}
if (params.decorate) decorateColumn(world, columnX, columnZ);
}
void NetherGenerator::raiseBasaltPillar(World& world, int gx, int gz, const NetherColumn& column,
uint32_t roll) const {
int base = column.floorHeight + 1;
if (base <= params.lavaLevel) base = params.lavaLevel + 1;
int tall = 3 + static_cast<int>((roll >> 4) % 10u);
int top = base + tall;
if (top >= column.ceilingHeight) top = column.ceilingHeight - 1;
for (int y = base; y <= top; ++y) {
if (!replaceable(world.blockAt(gx, y, gz))) break;
world.setBlock(gx, y, gz, Block::Basalt);
}
if ((roll & 3u) == 0u && replaceable(world.blockAt(gx, base - 1, gz)))
world.setBlock(gx, base - 1, gz, Block::Magma);
}
void NetherGenerator::pourLavafall(World& world, int gx, int gz, const NetherColumn& column) const {
int start = column.ceilingHeight - 1;
for (int y = start; y > params.lavaLevel; --y) {
if (world.blockAt(gx, y, gz) != Block::Air) break;
world.setBlock(gx, y, gz, Block::Lava);
}
if (world.blockAt(gx, start + 1, gz) == Block::Netherrack)
world.setBlock(gx, start + 1, gz, Block::Magma);
}
void NetherGenerator::hangGlowstone(World& world, int gx, int gz, const NetherColumn& column,
uint32_t roll) const {
int drop = 1 + static_cast<int>((roll >> 6) % 3u);
int spread = static_cast<int>((roll >> 9) % 2u);
for (int dx = -spread; dx <= spread; ++dx) {
for (int dz = -spread; dz <= spread; ++dz) {
int reach = drop - (std::abs(dx) + std::abs(dz));
for (int step = 0; step < reach; ++step) {
int y = column.ceilingHeight - 1 - step;
if (world.blockAt(gx + dx, y, gz + dz) != Block::Air) break;
world.setBlock(gx + dx, y, gz + dz, Block::Glowstone);
}
}
}
}
void NetherGenerator::plantFungus(World& world, int gx, int gz, const NetherColumn& column,
uint32_t roll) const {
int base = column.floorHeight + 1;
if (base <= params.lavaLevel) return;
if (world.blockAt(gx, base - 1, gz) != Block::Moss) return;
int stem = 3 + static_cast<int>((roll >> 12) % 5u);
int top = base + stem - 1;
if (top + 1 >= column.ceilingHeight) return;
for (int y = base; y <= top; ++y) {
if (world.blockAt(gx, y, gz) != Block::Air) return;
world.setBlock(gx, y, gz, Block::Wood);
}
for (int dx = -1; dx <= 1; ++dx) {
for (int dz = -1; dz <= 1; ++dz) {
if (std::abs(dx) + std::abs(dz) > 1) continue;
if (world.blockAt(gx + dx, top + 1, gz + dz) == Block::Air)
world.setBlock(gx + dx, top + 1, gz + dz, Block::Leaves);
}
}
}
void NetherGenerator::decorateColumn(World& world, int columnX, int columnZ) const {
int ox = columnX * chunkSize;
int oz = columnZ * chunkSize;
for (int lx = 3; lx < chunkSize - 3; ++lx) {
for (int lz = 3; lz < chunkSize - 3; ++lz) {
int gx = ox + lx;
int gz = oz + lz;
NetherColumn column = columnAt(gx, gz);
uint32_t roll = mixCoord(params.seed ^ 0x4445434fu, gx, 0, gz);
if (roll % 27u == 0u) hangGlowstone(world, gx, gz, column, roll);
switch (column.biome) {
case NetherBiome::BasaltDeltas:
if ((roll >> 3) % 23u == 0u) raiseBasaltPillar(world, gx, gz, column, roll);
break;
case NetherBiome::CrimsonForest:
if ((roll >> 3) % 17u == 0u) plantFungus(world, gx, gz, column, roll);
break;
default:
break;
}
if ((roll >> 7) % 97u == 0u) pourLavafall(world, gx, gz, column);
}
}
}
} // namespace vf