test: extend coverage of testVillager

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dualfroz committed 2026-09-14 02:31:58 +02:00
1 parent a816d26b88
commit 20eea1e0f8
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@@ -315,3 +315,117 @@ VF_TEST(deathReleasesTheBedAndWorkstationForSomebodyElse) {
CHECK(heir.profession == VillagerProfession::Librarian); CHECK(heir.profession == VillagerProfession::Librarian);
} }
VF_TEST(neighboursStandingTogetherTradeGossipBothWays) {
Villager first = makeWorker(1, 0, 0, 61u);
Villager second = makeWorker(2, 1, 0, 62u);
Villager distant = makeWorker(3, 15, 0, 63u);
first.gossip.add(GossipKind::MinorNegative, gossipMinorNegativeGain * 4);
second.gossip.add(GossipKind::Trading, gossipTradingGain * 6);
CHECK(exchangeVillagerGossip(first, second));
CHECK(second.gossip.valueOf(GossipKind::MinorNegative) > 0);
CHECK(first.gossip.valueOf(GossipKind::Trading) > 0);
CHECK(!exchangeVillagerGossip(first, distant));
CHECK_EQ(distant.gossip.valueOf(GossipKind::MinorNegative), 0);
std::vector<Villager> crowd{first, second, distant};
CHECK_EQ(spreadVillageGossip(crowd), 1);
CHECK_EQ(crowd[2].gossip.valueOf(GossipKind::MinorNegative), 0);
crowd[2].body.position = {1.5f, static_cast<float>(walkY), 0.5f};
CHECK(spreadVillageGossip(crowd) >= 2);
CHECK(crowd[2].gossip.valueOf(GossipKind::MinorNegative) > 0);
CHECK(crowd[2].gossip.valueOf(GossipKind::MinorNegative) <=
gossipTuning(GossipKind::MinorNegative).shareCap);
}
VF_TEST(censusCountsBedsWorkstationsAndFoodAndGatesVillageGrowth) {
World world = makeVillage();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers{makeWorker(1, 1, 1, 71u), makeWorker(2, 2, 1, 72u)};
VillageCensus empty = takeVillageCensus(villagers, pois, villageCenter, 12);
CHECK_EQ(empty.villagers, 2);
CHECK_EQ(empty.living, 2);
CHECK_EQ(empty.beds, 2);
CHECK_EQ(empty.freeBeds, 2);
CHECK_EQ(empty.workstations, 2);
CHECK_EQ(empty.foodStock, 0);
CHECK(!empty.canGrow());
villagers[0].food = villagerBreedingFoodCost;
villagers[1].food = villagerBreedingFoodCost;
VillageCensus fed = takeVillageCensus(villagers, pois, villageCenter, 12);
CHECK_EQ(fed.willingBreeders, 2);
CHECK_EQ(fed.foodStock, villagerBreedingFoodCost * 2);
CHECK(fed.canGrow());
CHECK(assignVillagerBed(villagers[0], pois));
CHECK(assignVillagerBed(villagers[1], pois));
VillageCensus full = takeVillageCensus(villagers, pois, villageCenter, 12);
CHECK_EQ(full.freeBeds, 0);
CHECK(!full.canGrow());
CHECK_EQ(full.capacity(), 2);
}
VF_TEST(breedingSpendsFoodAndFillsTheFreeBeds) {
World world = makeVillage();
placePoi(world, 6, 0, Block::Bed);
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
CHECK_EQ(pois.bedCount(), 3);
std::vector<Villager> villagers{makeWorker(1, 1, 1, 81u), makeWorker(2, 2, 1, 82u)};
villagers[0].food = villagerBreedingFoodCost * 2;
villagers[1].food = villagerBreedingFoodCost * 2;
uint32_t rng = 4242u;
int born = breedVillagers(villagers, pois, villageCenter, 12, rng);
CHECK_EQ(born, 2);
CHECK_EQ(static_cast<int>(villagers.size()), 4);
CHECK_EQ(villagers[0].food, 0);
CHECK_EQ(villagers[1].food, 0);
CHECK_EQ(pois.freeBedCount(), 1);
CHECK_EQ(villagers[2].id, 3);
CHECK_EQ(villagers[3].id, 4);
CHECK(villagers[2].bedIndex >= 0);
CHECK(villagers[3].bedIndex >= 0);
CHECK(villagers[2].bedIndex != villagers[3].bedIndex);
CHECK_EQ(breedVillagers(villagers, pois, villageCenter, 12, rng), 0);
}
VF_TEST(nitwitsNeverTakeAWorkstationEvenWhenOneIsFree) {
int nitwits = 0;
int found = -1;
for (int id = 1; id <= 40; ++id) {
Villager candidate = makeVillager(id, {0.5f, static_cast<float>(walkY), 0.5f}, 900u);
if (candidate.profession == VillagerProfession::Nitwit) {
++nitwits;
if (found < 0) found = id;
}
}
CHECK(nitwits > 0);
CHECK(nitwits < 40);
World world = makeVillage();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
Villager nitwit = makeVillager(found, {-1.5f, static_cast<float>(walkY), 0.5f}, 900u);
CHECK(nitwit.profession == VillagerProfession::Nitwit);
CHECK(!nitwit.employed());
TimeOfDay clock = clockAtFraction(0.35);
VillagerSchedule schedule;
runTicks(world, nitwit, pois, clock, schedule, false, 400);
CHECK(nitwit.profession == VillagerProfession::Nitwit);
CHECK_EQ(nitwit.workstationIndex, -1);
CHECK(nitwit.activity == VillagerActivity::Idle);
CHECK_EQ(pois.freeWorkstationCount(), 2);
CHECK(nitwit.bedIndex >= 0);
CHECK(!assignVillagerWorkstation(nitwit, pois));
}