feat(core): add chunk dirty-tracking and network sync batching

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dualfroz committed 2026-08-25 16:51:48 +02:00
1 parent 94d876042e
commit 2aaa05f860
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#pragma once
#include <cstddef>
#include <set>
#include <unordered_map>
#include "Chunk.h"
#include "Math.h"
#include "Protocol.h"
#include "World.h"
namespace vf {
// Server side of chunk replication: records which block slots in each chunk
// changed since the last flush and turns them into wire packets.
class ServerChunkSync {
public:
void markDirty(const Vec3i& chunkCoord, int x, int y, int z);
void markDirtyIndex(const Vec3i& chunkCoord, int localIndex);
std::size_t dirtyCount(const Vec3i& chunkCoord) const;
bool anyDirty() const;
void clear(const Vec3i& chunkCoord);
void clearAll() { dirty.clear(); }
// A full chunk snapshot for the initial send; false when the chunk is absent.
bool buildFull(const World& world, const Vec3i& chunkCoord, ChunkData& out) const;
// An incremental update from the dirty set; false when nothing is dirty.
bool buildDelta(const World& world, const Vec3i& chunkCoord, MultiBlockChange& out) const;
// Whether a full resend is cheaper than a per-block delta at this dirty size.
bool shouldResendFull(const Vec3i& chunkCoord, std::size_t threshold) const;
private:
std::unordered_map<Vec3i, std::set<int>, Vec3iHash> dirty;
};
// Client side: applies received packets into a local world mirror.
class ClientChunkSync {
public:
void applyFull(const ChunkData& packet, World& world);
void applyDelta(const MultiBlockChange& packet, World& world);
void applyBlockChange(const BlockChange& packet, World& world);
};
} // namespace vf
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#include "vf/ChunkSync.h"
namespace vf {
void ServerChunkSync::markDirty(const Vec3i& chunkCoord, int x, int y, int z) {
dirty[chunkCoord].insert(localIndex(x, y, z));
}
void ServerChunkSync::markDirtyIndex(const Vec3i& chunkCoord, int localIndex) {
dirty[chunkCoord].insert(localIndex);
}
std::size_t ServerChunkSync::dirtyCount(const Vec3i& chunkCoord) const {
auto it = dirty.find(chunkCoord);
return it == dirty.end() ? 0 : it->second.size();
}
bool ServerChunkSync::anyDirty() const {
for (const auto& entry : dirty)
if (!entry.second.empty()) return true;
return false;
}
void ServerChunkSync::clear(const Vec3i& chunkCoord) { dirty.erase(chunkCoord); }
bool ServerChunkSync::buildFull(const World& world, const Vec3i& chunkCoord, ChunkData& out) const {
const Chunk* chunk = world.chunkAt(chunkCoord);
if (!chunk) return false;
out.setFromChunk(chunkCoord.x, chunkCoord.y, chunkCoord.z, *chunk);
return true;
}
bool ServerChunkSync::buildDelta(const World& world, const Vec3i& chunkCoord,
MultiBlockChange& out) const {
auto it = dirty.find(chunkCoord);
if (it == dirty.end() || it->second.empty()) return false;
const Chunk* chunk = world.chunkAt(chunkCoord);
if (!chunk) return false;
out.chunkX = chunkCoord.x;
out.chunkY = chunkCoord.y;
out.chunkZ = chunkCoord.z;
out.changes.clear();
out.changes.reserve(it->second.size());
const std::array<Block, chunkVolume>& blocks = chunk->raw();
for (int index : it->second)
out.changes.push_back({static_cast<uint16_t>(index), blocks[static_cast<std::size_t>(index)]});
return true;
}
bool ServerChunkSync::shouldResendFull(const Vec3i& chunkCoord, std::size_t threshold) const {
return dirtyCount(chunkCoord) >= threshold;
}
void ClientChunkSync::applyFull(const ChunkData& packet, World& world) {
Chunk& chunk = world.ensureChunk({packet.chunkX, packet.chunkY, packet.chunkZ});
packet.toChunk(chunk);
}
void ClientChunkSync::applyDelta(const MultiBlockChange& packet, World& world) {
Chunk& chunk = world.ensureChunk({packet.chunkX, packet.chunkY, packet.chunkZ});
std::array<Block, chunkVolume>& blocks = chunk.raw();
for (const MultiBlockChange::Change& change : packet.changes)
blocks[change.localIndex] = change.block;
}
void ClientChunkSync::applyBlockChange(const BlockChange& packet, World& world) {
world.setBlock(packet.x, packet.y, packet.z, packet.block);
}
} // namespace vf