test: cover sameLook and rowsToWalk

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dualfroz committed 2026-09-13 18:42:17 +02:00
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#include <cstdio>
#include <cstring>
#include <vector>
#include "testHarness.h"
#include "vf/Block.h"
#include "vf/TilePalette.h"
using namespace vf;
namespace {
const Face allFaces[6] = {Face::PosX, Face::NegX, Face::PosY,
Face::NegY, Face::PosZ, Face::NegZ};
bool sameLook(const TileSpec& a, const TileSpec& b) {
return a.base == b.base && a.accent == b.accent && a.pattern == b.pattern;
}
// A palette short of a row is exactly what these tests are here to catch, so
// they must report it rather than walk off the end of the table proving it.
int rowsToWalk(const TilePalette& palette) {
return palette.size() < tileCount ? palette.size() : tileCount;
}
} // namespace
// The whole point of the palette: 157 tiles, 157 entries. The old generator had
// a switch covering fifteen of them and one grey default for the other one
// hundred and forty two, and nothing could tell you that from the outside.
VF_TEST(everyAtlasTileHasItsOwnPaletteEntry) {
TilePalette palette;
CHECK_EQ(palette.size(), tileCount);
for (int tile = 0; tile < rowsToWalk(palette); ++tile) {
const TileSpec& spec = palette.specFor(tile);
bool named = spec.name != nullptr && std::strlen(spec.name) > 0;
CHECK(named);
if (!named) std::printf(" unnamed tile: %d\n", tile);
CHECK(spec.noise >= 0.0f);
CHECK(spec.noise <= 0.30f);
CHECK(spec.scale >= 0.0f);
CHECK(spec.scale <= 1.0f);
CHECK(spec.density >= 0.0f);
CHECK(spec.density <= 1.0f);
CHECK(spec.pattern != TilePattern::Count);
CHECK(spec.material != TileMaterial::Count);
}
}
// Two tiles that agree on base colour, accent colour and pattern render the
// same picture, which means one of them is a copy nobody meant to ship.
VF_TEST(noTwoTilesShareTheSameBaseAccentAndPattern) {
TilePalette palette;
int duplicates = 0;
for (int a = 0; a < palette.size(); ++a) {
for (int b = a + 1; b < palette.size(); ++b) {
if (!sameLook(palette.specFor(a), palette.specFor(b))) continue;
++duplicates;
if (duplicates <= 8) {
std::printf(" duplicate tiles: %d (%s) and %d (%s)\n", a, palette.specFor(a).name,
b, palette.specFor(b).name);
}
}
}
CHECK_EQ(duplicates, 0);
}
// The palette is indexed by whatever faceTile hands out, so the two have to
// agree over the entire block list, not over the blocks that existed when the
// palette was written.
VF_TEST(everyBlockFaceLandsOnATileThatHasASpec) {
TilePalette palette;
for (int id = 1; id < static_cast<int>(Block::Count); ++id) {
Block block = static_cast<Block>(id);
for (Face face : allFaces) {
int tile = faceTile(block, face);
CHECK(tile >= 0);
CHECK(tile < palette.size());
if (tile < 0 || tile >= palette.size()) {
std::printf(" block %d has no spec for tile %d\n", id, tile);
continue;
}
CHECK(std::strlen(palette.specFor(tile).name) > 0);
}
}
}
// Regression on the look of the world that already exists. These fifteen
// numbers are copied out of the generator that render/Atlas.cpp used to carry;
// if the palette drifts from them, old terrain changes colour.
VF_TEST(theFifteenOriginalTilesKeepTheirExactColours) {
TilePalette palette;
const TileRgb historical[15] = {
{86, 154, 66}, // 0 grass top
{112, 92, 58}, // 1 grass side, dirt under the green lip
{119, 88, 58}, // 2 dirt
{129, 129, 132}, // 3 stone
{214, 199, 143}, // 4 sand
{104, 78, 46}, // 5 wood bark
{160, 128, 78}, // 6 wood rings
{58, 122, 52}, // 7 leaves
{54, 96, 168}, // 8 water
{236, 240, 245}, // 9 snow
{129, 129, 132}, // 10 coal ore, stone base
{129, 129, 132}, // 11 iron ore, stone base
{129, 129, 132}, // 12 gold ore, stone base
{122, 120, 120}, // 13 gravel
{242, 220, 132}, // 14 glowstone
};
CHECK(palette.size() >= 15);
for (int tile = 0; tile < rowsToWalk(palette) && tile < 15; ++tile) {
bool kept = palette.specFor(tile).base == historical[tile];
CHECK(kept);
if (!kept) {
const TileRgb& now = palette.specFor(tile).base;
std::printf(" tile %d drifted to %u,%u,%u\n", tile, now.r, now.g, now.b);
}
}
// The accents the old code drew on top: the green lip on the grass side and
// the three ore vein colours.
TileRgb grassGreen{86, 154, 66};
TileRgb coal{38, 38, 42};
TileRgb iron{196, 156, 120};
TileRgb gold{238, 214, 96};
CHECK(palette.specFor(1).accent == grassGreen);
CHECK(palette.specFor(10).accent == coal);
CHECK(palette.specFor(11).accent == iron);
CHECK(palette.specFor(12).accent == gold);
}
// The grey the old generator returned for every unhandled tile. Nothing may
// still be sitting on it, and the TileSpec default is that same grey so an
// entry that was declared and never filled in is caught here too.
VF_TEST(noTileIsLeftOnTheOldDefaultGrey) {
TilePalette palette;
TileSpec untouched;
for (int tile = 0; tile < palette.size(); ++tile) {
const TileSpec& spec = palette.specFor(tile);
bool blank = spec.base == untouched.base && spec.accent == untouched.accent;
CHECK(!blank);
if (blank) std::printf(" tile %d is still default grey\n", tile);
}
}