feat(vf): extend DataPack
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@@ -154,3 +154,101 @@ struct BlockTag {
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bool contains(const ResourceId& member) const;
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};
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// Tags by id, with references between them flattened on demand.
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class TagRegistry {
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public:
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// Applies replace/append semantics against what is already registered.
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void define(const BlockTag& tag);
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void clear();
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bool has(const ResourceId& id) const;
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const BlockTag* find(const ResourceId& id) const;
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std::vector<ResourceId> ids() const;
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std::size_t size() const { return tags.size(); }
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// Flattens nested references into plain members, in declaration order and
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// without duplicates. False when a reference cycles or names an unknown
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// tag; `problem` then says which.
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bool resolve(const ResourceId& id, std::vector<ResourceId>& out) const;
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bool resolve(const ResourceId& id, std::vector<ResourceId>& out, std::string& problem) const;
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// True when the flattened tag holds `member`.
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bool contains(const ResourceId& id, const ResourceId& member) const;
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// True when following references from `id` comes back to a tag already on
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// the path.
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bool hasCycle(const ResourceId& id) const;
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private:
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std::map<ResourceId, BlockTag> tags;
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};
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// Loads any number of packs into one merged view. Packs are applied in order of
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// meta().priority, insertion order breaking ties; a later pack overwrites a
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// resource an earlier one defined, except for tags, which append unless the
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// later tag sets "replace".
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class DataPackLoader {
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public:
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void addPack(DataPack pack);
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void clear();
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// Parses every pack.json and every data/**/**.json, then interprets the
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// known folders. Returns true when nothing was rejected; either way the
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// resources that did load are available.
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bool load();
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const std::vector<DataPackError>& errors() const { return problems; }
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const std::vector<DataPack>& packs() const { return loaded; }
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// Pack names in the order they were applied.
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std::vector<std::string> applyOrder() const;
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const std::map<ResourceId, RecipeData>& recipes() const { return recipeSet; }
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const std::map<ResourceId, LootTable>& lootTables() const { return lootSet; }
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const TagRegistry& blockTags() const { return blockTagSet; }
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const TagRegistry& itemTags() const { return itemTagSet; }
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const RecipeData* recipe(const ResourceId& id) const;
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const LootTable* lootTable(const ResourceId& id) const;
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// Every parsed document that lived under data/<space>/<folder>/, keyed by
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// resource id. Advancement.h reads its own folder back out of here.
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const std::map<ResourceId, JsonValue>* documentsIn(const std::string& folder) const;
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// Registers every loaded recipe with an existing registry, on top of the
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// built in ones. Returns how many were added.
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int applyTo(CraftingRegistry& registry) const;
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// Rolls a loaded table through the existing loot roller.
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LootRoll roll(const ResourceId& table, const LootContext& context) const;
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// Flattened tag members resolved against the block and item palettes.
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// Members that name nothing in the palette are dropped.
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bool blocksInTag(const ResourceId& tag, std::vector<Block>& out) const;
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bool itemsInTag(const ResourceId& tag, std::vector<ItemId>& out) const;
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void reportError(const std::string& pack, const std::string& file, const std::string& reason);
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private:
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void loadPack(DataPack& pack);
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void ingest(DataPack& pack, const std::string& file, const std::string& folder,
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const ResourceId& id, const JsonValue& root);
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std::vector<DataPack> loaded;
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std::vector<DataPackError> problems;
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std::vector<std::string> order;
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std::map<std::string, std::map<ResourceId, JsonValue>> folders;
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std::map<ResourceId, RecipeData> recipeSet;
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std::map<ResourceId, LootTable> lootSet;
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TagRegistry blockTagSet;
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TagRegistry itemTagSet;
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};
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// Parsers for the individual document kinds, exposed so a caller can read one
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// document without building a pack around it. `problem` is filled on failure.
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bool parseRecipeJson(const JsonValue& root, const std::string& defaultSpace, RecipeData& out,
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std::string& problem);
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bool parseLootTableJson(const JsonValue& root, const std::string& defaultSpace, LootTable& out,
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std::string& problem);
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bool parseTagJson(const JsonValue& root, const std::string& defaultSpace, BlockTag& out,
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std::string& problem);
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} // namespace vf
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