test: extend coverage of testBrewing
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@@ -313,3 +313,226 @@ VF_TEST(bottlesTheIngredientCannotChangeAreLeftAsTheyWere) {
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CHECK(canBrew(stand));
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CHECK(canBrew(stand));
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for (int tick = 0; tick < brewDurationTicks; ++tick) tickBrewing(stand);
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for (int tick = 0; tick < brewDurationTicks; ++tick) tickBrewing(stand);
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CHECK_EQ(stand.bottles[0].potion.kind, PotionKind::Swiftness);
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CHECK_EQ(stand.bottles[1].potion.kind, PotionKind::Water);
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CHECK(!stand.bottles[2].occupied);
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}
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VF_TEST(theStandRefusesAMixedIngredientStackButTakesMoreOfTheSame) {
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BrewingStandState stand = fueledStand(PotionItem{}, 1);
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CHECK(setIngredient(stand, Ingredient::Sugar, 2));
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CHECK_EQ(stand.ingredientCount, 2);
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CHECK(!setIngredient(stand, Ingredient::Redstone, 1));
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CHECK_EQ(stand.ingredient, Ingredient::Sugar);
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CHECK_EQ(stand.ingredientCount, 2);
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CHECK(setIngredient(stand, Ingredient::Sugar, 3));
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CHECK_EQ(stand.ingredientCount, 5);
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CHECK(!setIngredient(stand, Ingredient::None, 1));
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CHECK(!setIngredient(stand, Ingredient::Sugar, 0));
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CHECK(!setIngredient(stand, Ingredient::Sugar, -4));
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}
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VF_TEST(everyCompletedBrewSpendsExactlyOneIngredientAndOneFuelCharge) {
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BrewingStandState stand;
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setBottle(stand, 0, PotionItem{});
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addFuel(stand, 1);
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setIngredient(stand, Ingredient::NetherWart, 3);
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for (int tick = 0; tick < brewDurationTicks; ++tick) tickBrewing(stand);
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CHECK_EQ(stand.ingredientCount, 2);
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CHECK_EQ(stand.ingredient, Ingredient::NetherWart);
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CHECK_EQ(stand.fuel, brewsPerBlazePowder - 1);
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// The bottle is awkward now and nether wart does nothing to it, so the
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// remaining stack sits unused instead of burning fuel.
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CHECK(!canBrew(stand));
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for (int tick = 0; tick < brewDurationTicks; ++tick) CHECK(!tickBrewing(stand));
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CHECK_EQ(stand.ingredientCount, 2);
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CHECK_EQ(stand.fuel, brewsPerBlazePowder - 1);
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}
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VF_TEST(fuelIsCountedInBrewsAndOneBlazePowderBuysTwenty) {
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BrewingStandState stand;
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CHECK(!addFuel(stand, 0));
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CHECK(!addFuel(stand, -3));
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CHECK_EQ(stand.fuel, 0);
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CHECK(addFuel(stand, 1));
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CHECK_EQ(stand.fuel, brewsPerBlazePowder);
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CHECK(addFuel(stand, 2));
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CHECK_EQ(stand.fuel, 3 * brewsPerBlazePowder);
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}
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VF_TEST(anEmptyFuelBarStopsTheStandEvenWithAValidRecipeLoaded) {
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BrewingStandState stand;
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setBottle(stand, 0, PotionItem{});
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setIngredient(stand, Ingredient::NetherWart, 1);
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CHECK(!canBrew(stand));
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CHECK(!tickBrewing(stand));
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CHECK_EQ(stand.progressTicks, 0);
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stand.fuel = 1;
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CHECK(canBrew(stand));
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for (int tick = 0; tick < brewDurationTicks; ++tick) tickBrewing(stand);
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CHECK_EQ(stand.fuel, 0);
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CHECK_EQ(stand.bottles[0].potion.kind, PotionKind::Awkward);
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setIngredient(stand, Ingredient::Sugar, 1);
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CHECK(!canBrew(stand));
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CHECK(!tickBrewing(stand));
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}
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VF_TEST(pullingABottleMidBrewThrowsAwayTheProgressBar) {
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BrewingStandState stand = fueledStand(PotionItem{}, 1);
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setIngredient(stand, Ingredient::NetherWart, 1);
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for (int tick = 0; tick < 200; ++tick) tickBrewing(stand);
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CHECK_EQ(stand.progressTicks, 200);
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bool taken = false;
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PotionItem pulled = takeBottle(stand, 0, taken);
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CHECK(taken);
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CHECK_EQ(pulled.kind, PotionKind::Water);
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CHECK_EQ(stand.progressTicks, 0);
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CHECK(!stand.bottles[0].occupied);
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CHECK(!tickBrewing(stand));
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CHECK(setBottle(stand, 0, PotionItem{}));
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for (int tick = 1; tick < brewDurationTicks; ++tick) {
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CHECK_EQ(tickBrewing(stand), false);
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}
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CHECK(tickBrewing(stand));
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}
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VF_TEST(bottleSlotsRejectOutOfRangeIndicesAndDoubleFilling) {
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BrewingStandState stand;
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CHECK(!setBottle(stand, -1, PotionItem{}));
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CHECK(!setBottle(stand, brewingBottleSlots, PotionItem{}));
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CHECK(setBottle(stand, 0, PotionItem{}));
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CHECK(!setBottle(stand, 0, potionOf(PotionKind::Awkward)));
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CHECK_EQ(stand.bottles[0].potion.kind, PotionKind::Water);
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bool taken = true;
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takeBottle(stand, 1, taken);
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CHECK(!taken);
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taken = true;
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takeBottle(stand, brewingBottleSlots, taken);
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CHECK(!taken);
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}
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VF_TEST(theFourBasePotionsCarryNoEffectAndCannotBeDrunkForOne) {
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const PotionKind effectless[] = {PotionKind::Water, PotionKind::Mundane, PotionKind::Thick,
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PotionKind::Awkward};
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for (PotionKind kind : effectless) {
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PotionItem potion = potionOf(kind);
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CHECK(!potionHasEffect(potion));
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CHECK_EQ(potionEffect(potion).kind, EffectKind::Count);
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EffectSet target;
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CHECK(!drinkPotion(target, potion));
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CHECK(target.active.empty());
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}
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}
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VF_TEST(drinkingWorksOnlyInDrinkableFormAndLandsTheCatalogDuration) {
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EffectSet target;
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PotionItem regeneration = potionOf(PotionKind::Regeneration);
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CHECK(drinkPotion(target, regeneration));
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CHECK_EQ(effectLevel(target, EffectKind::Regeneration), 1);
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CHECK_EQ(effectDuration(target, EffectKind::Regeneration), 900);
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PotionItem splash = regeneration;
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splash.form = PotionItem::Form::Splash;
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EffectSet other;
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CHECK(!drinkPotion(other, splash));
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CHECK(other.active.empty());
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PotionItem strong = regeneration;
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strong.upgraded = true;
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CHECK(drinkPotion(target, strong));
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CHECK_EQ(effectLevel(target, EffectKind::Regeneration), 2);
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CHECK_EQ(effectDuration(target, EffectKind::Regeneration), 440);
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}
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VF_TEST(splashPotencyFallsOffLinearlyAndClampsAtBothEnds) {
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CHECK_NEAR(splashPotency(0.0f, 4.0f), 1.0f, 0.0001f);
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CHECK_NEAR(splashPotency(1.0f, 4.0f), 0.75f, 0.0001f);
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CHECK_NEAR(splashPotency(4.0f, 4.0f), 0.0f, 0.0001f);
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CHECK_NEAR(splashPotency(9.0f, 4.0f), 0.0f, 0.0001f);
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CHECK_NEAR(splashPotency(-2.0f, 4.0f), 1.0f, 0.0001f);
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CHECK_NEAR(splashPotency(1.0f, 0.0f), 0.0f, 0.0001f);
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}
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VF_TEST(aSplashTimedPotionKeepsItsLevelAndLosesDurationWithDistance) {
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PotionItem splash = potionOf(PotionKind::Swiftness);
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splash.form = PotionItem::Form::Splash;
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EffectSet atImpact;
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CHECK(splashPotion(atImpact, splash, 0.0f, 4.0f));
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CHECK_EQ(effectLevel(atImpact, EffectKind::Speed), 1);
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CHECK_EQ(effectDuration(atImpact, EffectKind::Speed), 2700);
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EffectSet halfway;
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CHECK(splashPotion(halfway, splash, 2.0f, 4.0f));
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CHECK_EQ(effectDuration(halfway, EffectKind::Speed), 1350);
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EffectSet outOfRange;
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CHECK(!splashPotion(outOfRange, splash, 4.0f, 4.0f));
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CHECK(outOfRange.active.empty());
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EffectSet wrongForm;
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CHECK(!splashPotion(wrongForm, potionOf(PotionKind::Swiftness), 0.0f, 4.0f));
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}
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VF_TEST(aSplashInstantPotionScalesItsPotencyInsteadOfItsDuration) {
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PotionItem harming = potionOf(PotionKind::Harming);
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harming.form = PotionItem::Form::Splash;
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EffectSet target;
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CHECK(splashPotion(target, harming, 3.0f, 4.0f));
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CHECK_EQ(target.active.size(), std::size_t{1});
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CHECK_EQ(target.active[0].kind, EffectKind::InstantDamage);
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CHECK_EQ(target.active[0].durationTicks, 1);
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CHECK_NEAR(target.active[0].potency, 0.25f, 0.0001f);
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PotionItem strong = harming;
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strong.upgraded = true;
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EffectSet direct;
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CHECK(splashPotion(direct, strong, 0.0f, 4.0f));
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CHECK_EQ(direct.active[0].level(), 2);
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CHECK_NEAR(direct.active[0].potency, 1.0f, 0.0001f);
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}
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VF_TEST(everyPotionKindKeepsTheLevelAndDurationInvariantsOfItsModifiers) {
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for (int index = 0; index < static_cast<int>(PotionKind::Count); ++index) {
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PotionKind kind = static_cast<PotionKind>(index);
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PotionItem plain = potionOf(kind);
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EffectInstance base = potionEffect(plain);
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CHECK_EQ(potionHasEffect(plain), base.kind != EffectKind::Count);
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if (!potionHasEffect(plain)) {
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CHECK_EQ(base.durationTicks, 0);
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continue;
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}
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CHECK(base.durationTicks > 0);
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CHECK_EQ(base.level(), 1);
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int upgradedDuration = durationOf(kind, true, false);
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int extendedDuration = durationOf(kind, false, true);
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CHECK(extendedDuration >= base.durationTicks);
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CHECK(levelOf(kind, false, true) == 1);
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int upgradedLevel = levelOf(kind, true, false);
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CHECK(upgradedLevel >= 1);
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if (upgradedLevel > 1 && !isInstantEffect(base.kind)) {
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CHECK(upgradedDuration < base.durationTicks);
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}
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if (isInstantEffect(base.kind)) {
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CHECK_EQ(base.durationTicks, 1);
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CHECK_EQ(upgradedDuration, 1);
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}
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}
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}
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