test: extend coverage of seedFor and contextWith

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dualfroz committed 2026-09-11 22:44:39 +02:00
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#include <algorithm>
#include <vector>
#include "testHarness.h"
#include "vf/LootTables.h"
using namespace vf;
namespace {
using Species = MobDropRule::Species;
using Structure = ChestFill::Structure;
uint32_t seedFor(int index) {
uint32_t mixed = static_cast<uint32_t>(index) + 1u;
mixed ^= mixed >> 16;
mixed *= 0x7feb352du;
mixed ^= mixed >> 15;
mixed *= 0x846ca68bu;
mixed ^= mixed >> 16;
return mixed == 0u ? 1u : mixed;
}
LootContext contextWith(ItemId tool, uint32_t seed) {
LootContext context;
context.tool = tool;
context.seed = seed;
return context;
}
LootContext enchantedWith(ItemId tool, EnchantKind kind, int level, uint32_t seed) {
LootContext context = contextWith(tool, seed);
addEnchant(context.toolEnchants, kind, level);
return context;
}
bool sameRoll(const LootRoll& left, const LootRoll& right) {
if (left.items.size() != right.items.size()) return false;
for (std::size_t i = 0; i < left.items.size(); ++i) {
if (left.items[i].item != right.items[i].item) return false;
if (left.items[i].count != right.items[i].count) return false;
if (left.items[i].durability != right.items[i].durability) return false;
}
return true;
}
ItemId bestToolFor(ToolType type) {
switch (type) {
case ToolType::Pickaxe: return ItemId::DiamondPickaxe;
case ToolType::Axe: return ItemId::DiamondAxe;
case ToolType::Shovel: return ItemId::DiamondShovel;
case ToolType::Sword: return ItemId::DiamondSword;
case ToolType::Hoe: return ItemId::DiamondHoe;
case ToolType::None: return ItemId::None;
}
return ItemId::None;
}
const std::vector<ItemId>& toolPalette() {
static const std::vector<ItemId> tools = {
ItemId::None, ItemId::WoodPickaxe, ItemId::WoodAxe, ItemId::WoodShovel,
ItemId::WoodSword, ItemId::WoodHoe, ItemId::StonePickaxe, ItemId::StoneAxe,
ItemId::StoneShovel, ItemId::StoneSword, ItemId::StoneHoe, ItemId::IronPickaxe,
ItemId::IronAxe, ItemId::IronShovel, ItemId::IronSword, ItemId::IronHoe,
ItemId::GoldPickaxe, ItemId::GoldAxe, ItemId::GoldShovel, ItemId::GoldSword,
ItemId::GoldHoe, ItemId::DiamondPickaxe, ItemId::DiamondAxe, ItemId::DiamondShovel,
ItemId::DiamondSword, ItemId::DiamondHoe,
};
return tools;
}
bool ruleCanYield(const BlockDropRule& rule, ItemId item) {
return item == rule.drop || item == rule.silkTouchDrop() || item == rule.firedDrop ||
item == rule.bonusDrop;
}
bool poolCanYield(const LootPool& pool, ItemId item) {
for (const LootEntry& entry : pool.entries) {
if (entry.item == item) return true;
}
return false;
}
ItemId firstEntryOfPool(const LootTable& table, std::size_t poolIndex) {
if (poolIndex >= table.pools.size()) return ItemId::None;
if (table.pools[poolIndex].entries.empty()) return ItemId::None;
return table.pools[poolIndex].entries[0].item;
}
} // namespace
VF_TEST(theRegistrysPublishedConstantsAreTheOnesTheBoundsWereDerivedFrom) {
CHECK_EQ(fishingBaseWaitTicks, 600);
CHECK_EQ(fishingMinWaitTicks, 100);
CHECK_EQ(fishingLureTicksPerLevel, 100);
CHECK_EQ(fishingFishWeight, 85);
CHECK_EQ(fishingTreasureWeight, 5);
CHECK_EQ(fishingJunkWeight, 10);
CHECK_EQ(fishingLuckWeightShift, 2);
CHECK_EQ(fishingFishWeight + fishingTreasureWeight + fishingJunkWeight, 100);
CHECK_EQ(shearToolType, ToolType::Hoe);
CHECK_EQ(static_cast<int>(Block::Count), 130);
CHECK_EQ(static_cast<int>(Species::Count), 17);
CHECK_EQ(static_cast<int>(Structure::Count), 6);
CHECK_EQ(static_cast<int>(FishingLoot::Pool::Count), 3);
}
VF_TEST(everyBlockInThePaletteCarriesAnAuthoredRuleInEnumOrder) {
const LootRegistry& registry = lootRegistry();
CHECK(registry.coversEveryBlock());
CHECK_EQ(registry.blockRules().size(), static_cast<std::size_t>(Block::Count));
int outOfOrder = 0;
for (int index = 0; index < static_cast<int>(Block::Count); ++index) {
Block block = static_cast<Block>(index);
const BlockDropRule& rule = registry.blockRule(block);
if (rule.block != block) ++outOfOrder;
CHECK(rule.minCount >= 0);
CHECK(rule.maxCount >= rule.minCount);
CHECK(rule.dropChance > 0.0f);
CHECK(rule.dropChance <= 1.0f);
}
CHECK_EQ(outOfOrder, 0);
CHECK(registry.coversEveryMob());
CHECK_EQ(registry.mobRules().size(), static_cast<std::size_t>(Species::Count));
CHECK(registry.coversEveryStructure());
CHECK_EQ(registry.chestFills().size(), static_cast<std::size_t>(Structure::Count));
}
VF_TEST(everyRuleNamesTheSameToolClassTheItemModuleAlreadyDeclares) {
const LootRegistry& registry = lootRegistry();
int mismatches = 0;
int constrained = 0;
for (int index = 0; index < static_cast<int>(Block::Count); ++index) {
Block block = static_cast<Block>(index);
ToolType declared = correctToolFor(block);
if (declared == ToolType::None) continue;
++constrained;
if (registry.blockRule(block).harvestTool != declared) ++mismatches;
}
CHECK_EQ(mismatches, 0);
CHECK_EQ(constrained, 28);
}
VF_TEST(theRegistryIsNeverMorePermissiveThanTheSalvagedToolCheck) {
const LootRegistry& registry = lootRegistry();
int leaks = 0;
int gatedCases = 0;
for (int index = 0; index < static_cast<int>(Block::Count); ++index) {
Block block = static_cast<Block>(index);
for (ItemId tool : toolPalette()) {
if (toolQualifiesFor(block, tool)) continue;
++gatedCases;
if (!registry.rollBlock(block, contextWith(tool, 1234u)).empty()) ++leaks;
}
}
CHECK_EQ(leaks, 0);
CHECK(gatedCases > 100);
}