feat: extend ChunkPipeline
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c3953fca90
commit
b1dbeeef95
1 file changed
+156
@@ -161,3 +161,159 @@ std::vector<ChunkTask> ChunkPipeline::pendingTasks() const {
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return tasks;
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}
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void ChunkPipeline::stageGenerate(ChunkTaskResult& slot, Chunk* target,
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std::atomic<bool>& cancelled) {
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if (cancelled.load(std::memory_order_acquire)) {
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slot.cancelled = true;
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return;
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}
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auto start = std::chrono::steady_clock::now();
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generator.generateChunk(*target, slot.coord);
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slot.stage = ChunkStage::Generate;
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slot.stageNanos[static_cast<int>(ChunkStage::Generate)] = nanosSince(start);
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}
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void ChunkPipeline::stageLight(ChunkTaskResult& slot, std::atomic<bool>& cancelled) {
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if (cancelled.load(std::memory_order_acquire) || slot.cancelled) {
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slot.cancelled = true;
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return;
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}
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auto start = std::chrono::steady_clock::now();
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Vec3i origin{slot.coord.x * chunkSize - 1, slot.coord.y * chunkSize - 1,
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slot.coord.z * chunkSize - 1};
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Vec3i dims{chunkSize + 2, chunkSize + 2, chunkSize + 2};
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slot.light = computeLight(world, origin, dims);
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slot.stage = ChunkStage::Light;
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slot.stageNanos[static_cast<int>(ChunkStage::Light)] = nanosSince(start);
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}
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void ChunkPipeline::stageMesh(ChunkTaskResult& slot, std::atomic<bool>& cancelled) {
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if (cancelled.load(std::memory_order_acquire) || slot.cancelled) {
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slot.cancelled = true;
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return;
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}
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auto start = std::chrono::steady_clock::now();
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slot.mesh = meshChunkLit(world, slot.coord, slot.light);
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slot.stage = ChunkStage::Mesh;
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slot.stageNanos[static_cast<int>(ChunkStage::Mesh)] = nanosSince(start);
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}
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void ChunkPipeline::stageReady(ChunkTaskResult& slot, const Chunk* source,
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std::atomic<bool>& cancelled) {
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if (cancelled.load(std::memory_order_acquire) || slot.cancelled) {
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slot.cancelled = true;
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return;
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}
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auto start = std::chrono::steady_clock::now();
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slot.chunk = *source;
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slot.entryBytes = ChunkCache::entrySizeBytes(slot.chunk, slot.mesh);
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slot.stage = ChunkStage::Ready;
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slot.stageNanos[static_cast<int>(ChunkStage::Ready)] = nanosSince(start);
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}
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void ChunkPipeline::run() {
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std::vector<ChunkTask> tasks = pendingTasks();
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if (tasks.empty()) return;
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std::size_t count = tasks.size();
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std::vector<std::atomic<bool>*> flags(count, nullptr);
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{
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std::lock_guard<std::mutex> lock(controlMutex);
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activeIndex.clear();
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cancelFlags.clear();
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cancelFlags.reserve(count);
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for (std::size_t i = 0; i < count; ++i) {
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activeIndex[tasks[i].coord] = i;
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bool cancelled = !tasks[i].inRange || cancelledCoords.count(tasks[i].coord) != 0;
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cancelFlags.push_back(std::unique_ptr<std::atomic<bool>>(
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new std::atomic<bool>(cancelled)));
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flags[i] = cancelFlags.back().get();
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}
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}
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std::vector<ChunkTaskResult> slots(count);
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std::vector<Chunk*> targets(count, nullptr);
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std::unordered_map<Vec3i, std::size_t, Vec3iHash> indexOf;
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indexOf.reserve(count * 2);
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for (std::size_t i = 0; i < count; ++i) {
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slots[i].coord = tasks[i].coord;
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indexOf[tasks[i].coord] = i;
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if (!flags[i]->load(std::memory_order_acquire))
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targets[i] = &world.ensureChunk(tasks[i].coord);
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}
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JobGraph graph;
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std::vector<std::array<std::size_t, chunkStageCount>> nodes(count);
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for (std::size_t i = 0; i < count; ++i) {
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JobPriority priority = tasks[i].priority;
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std::string label = coordLabel(tasks[i].coord);
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nodes[i][0] = graph.addNode(label + " generate",
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[this, i, &slots, &targets, &flags] {
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stageGenerate(slots[i], targets[i], *flags[i]);
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},
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priority);
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nodes[i][1] = graph.addNode(label + " light",
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[this, i, &slots, &flags] {
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stageLight(slots[i], *flags[i]);
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},
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priority);
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nodes[i][2] = graph.addNode(label + " mesh",
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[this, i, &slots, &flags] {
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stageMesh(slots[i], *flags[i]);
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},
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priority);
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nodes[i][3] = graph.addNode(label + " ready",
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[this, i, &slots, &targets, &flags] {
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stageReady(slots[i], targets[i], *flags[i]);
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},
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priority);
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}
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for (std::size_t i = 0; i < count; ++i) {
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graph.addDependency(nodes[i][1], nodes[i][0]);
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graph.addDependency(nodes[i][2], nodes[i][1]);
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graph.addDependency(nodes[i][3], nodes[i][2]);
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for (int dx = -1; dx <= 1; ++dx) {
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for (int dy = -1; dy <= 1; ++dy) {
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for (int dz = -1; dz <= 1; ++dz) {
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if (dx == 0 && dy == 0 && dz == 0) continue;
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Vec3i neighbour = tasks[i].coord + Vec3i{dx, dy, dz};
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auto found = indexOf.find(neighbour);
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if (found == indexOf.end()) continue;
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graph.addDependency(nodes[i][1], nodes[found->second][0]);
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graph.addDependency(nodes[i][2], nodes[found->second][0]);
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}
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}
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}
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}
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JobBatch batch = jobs.runGraph(graph);
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batch.wait();
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jobs.waitAll();
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std::vector<std::size_t> mergeOrder(count);
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std::iota(mergeOrder.begin(), mergeOrder.end(), std::size_t{0});
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std::sort(mergeOrder.begin(), mergeOrder.end(), [&tasks](std::size_t a, std::size_t b) {
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return coordLess(tasks[a].coord, tasks[b].coord);
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});
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PipelineStats delta;
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completedResults.clear();
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resultIndex.clear();
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completedResults.reserve(count);
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for (std::size_t index : mergeOrder) {
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ChunkTaskResult& slot = slots[index];
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for (int stage = 0; stage < chunkStageCount; ++stage)
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delta.stageNanos[static_cast<std::size_t>(stage)] += slot.stageNanos[stage];
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if (slot.cancelled) {
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++delta.cancelled;
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continue;
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}
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for (int stage = 0; stage <= static_cast<int>(slot.stage); ++stage)
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++delta.stageCompleted[static_cast<std::size_t>(stage)];
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++delta.chunksReady;
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chunkStore.store(slot.coord, slot.chunk, slot.mesh);
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resultIndex[slot.coord] = completedResults.size();
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completedResults.push_back(std::move(slot));
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}
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