test: cover testPortal

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dualfroz committed 2026-09-12 18:10:15 +02:00
1 parent 0e137cd23b
commit dd55276675
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@@ -159,3 +159,162 @@ VF_TEST(breakingTheFrameUnmakesTheLitPortal) {
CHECK(!network.portal(id)->active); CHECK(!network.portal(id)->active);
} }
VF_TEST(ignitingTheSameFrameTwiceReusesItsRegistration) {
DimensionSet dimensions(78u);
PortalNetwork network(dimensions);
World& world = dimensions.overworld().world();
layFrame(world, {4, 40, 4}, 2, 3, true);
int first = network.ignite(DimensionId::Overworld, {4, 41, 4});
int second = network.ignite(DimensionId::Overworld, {5, 42, 4});
CHECK_EQ(first, second);
CHECK_EQ(network.links().size(), static_cast<std::size_t>(1));
CHECK_EQ(network.ignite(DimensionId::Overworld, {40, 40, 40}), -1);
}
VF_TEST(travellersChargeInThePortalAndThenSitOutACooldown) {
DimensionSet dimensions(80u);
PortalNetwork network(dimensions);
World& world = dimensions.overworld().world();
layFrame(world, {4, 40, 4}, 2, 3, true);
int source = network.ignite(DimensionId::Overworld, {4, 41, 4});
for (int tick = 0; tick < network.requiredStandingTicks() - 1; ++tick)
network.tickEntity(1, true);
CHECK_EQ(network.standingTicks(1), network.requiredStandingTicks() - 1);
CHECK(!network.readyToTravel(1));
PortalSearch tooEarly = network.travel(1, source, DimensionId::Nether);
CHECK(!tooEarly.found);
CHECK(tooEarly.blocked);
network.tickEntity(1, true);
CHECK(network.readyToTravel(1));
PortalSearch crossing = network.travel(1, source, DimensionId::Nether);
CHECK(crossing.found);
CHECK_EQ(network.cooldownTicks(1), network.cooldownLength());
CHECK_EQ(network.standingTicks(1), 0);
PortalSearch immediate = network.travel(1, source, DimensionId::Nether);
CHECK(immediate.blocked);
// Stepping out of the portal resets the charge; the cooldown drains anyway.
for (int tick = 0; tick < network.cooldownLength(); ++tick) network.tickEntity(1, false);
CHECK_EQ(network.cooldownTicks(1), 0);
CHECK_EQ(network.standingTicks(1), 0);
CHECK(!network.readyToTravel(1));
}
VF_TEST(crossingToAnEmptyNetherRaisesANewPortalThere) {
DimensionSet dimensions(4242u);
PortalNetwork network(dimensions);
dimensions.overworld().generateArea(0, 0, 1);
layFrame(dimensions.overworld().world(), {800, 40, 400}, 2, 3, true);
int source = network.ignite(DimensionId::Overworld, {800, 41, 400});
CHECK(source >= 0);
chargeTraveller(network, 3);
PortalSearch crossing = network.travel(3, source, DimensionId::Nether);
CHECK(crossing.found);
CHECK(crossing.built);
CHECK_EQ(crossing.plan.scaledTarget.x, 100);
CHECK_EQ(crossing.plan.scaledTarget.z, 50);
CHECK(crossing.plan.needsPortal);
CHECK_EQ(network.activeCountIn(DimensionId::Nether), 1);
const PortalLink* raised = network.portal(crossing.portalId);
CHECK_EQ(static_cast<int>(raised->dimension), static_cast<int>(DimensionId::Nether));
CHECK(PortalScan::intact(dimensions.nether().world(), raised->frame));
CHECK_EQ(countInterior(dimensions.nether().world(), raised->frame, Block::NetherPortal), 6);
// The arrival must sit close to the scaled coordinates, not anywhere.
CHECK(std::abs(crossing.position.x - 100) <= DimensionTravel::buildRadiusFor(DimensionId::Nether));
CHECK(std::abs(crossing.position.z - 50) <= DimensionTravel::buildRadiusFor(DimensionId::Nether));
CHECK_EQ(network.portal(source)->linkedId, crossing.portalId);
CHECK_EQ(raised->linkedId, source);
}
VF_TEST(crossingReusesAPortalThatIsAlreadyOnTheFarSide) {
DimensionSet dimensions(4242u);
PortalNetwork network(dimensions);
dimensions.overworld().generateArea(50, 25, 1);
layFrame(dimensions.overworld().world(), {800, 40, 400}, 2, 3, true);
int source = network.ignite(DimensionId::Overworld, {800, 41, 400});
PortalFrame waiting;
waiting.origin = {104, 44, 52};
waiting.width = 2;
waiting.height = 3;
waiting.alongX = true;
PortalScan::buildFrame(dimensions.nether().world(), waiting);
PortalScan::light(dimensions.nether().world(), waiting);
int existing = network.registerPortal(DimensionId::Nether, waiting);
chargeTraveller(network, 5);
PortalSearch crossing = network.travel(5, source, DimensionId::Nether);
CHECK(crossing.found);
CHECK(!crossing.built);
CHECK_EQ(crossing.portalId, existing);
CHECK_EQ(network.activeCountIn(DimensionId::Nether), 1);
CHECK_EQ(crossing.position.x, waiting.entry().x);
CHECK_EQ(crossing.position.y, waiting.entry().y);
CHECK_EQ(crossing.position.z, waiting.entry().z);
}
VF_TEST(findNearestOnlyReportsLivePortalsInRange) {
DimensionSet dimensions(91u);
PortalNetwork network(dimensions);
World& world = dimensions.overworld().world();
layFrame(world, {0, 40, 0}, 2, 3, true);
layFrame(world, {60, 40, 0}, 2, 3, true);
int close = network.ignite(DimensionId::Overworld, {0, 41, 0});
int far = network.ignite(DimensionId::Overworld, {60, 41, 0});
CHECK(close != far);
PortalSearch found = network.findNearest(DimensionId::Overworld, {3, 41, 0}, 16);
CHECK(found.found);
CHECK_EQ(found.portalId, close);
CHECK(!network.findNearest(DimensionId::Nether, {0, 41, 0}, 128).found);
CHECK(!network.findNearest(DimensionId::Overworld, {300, 41, 0}, 16).found);
PortalSearch reach = network.findNearest(DimensionId::Overworld, {30, 41, 0}, 64);
CHECK(reach.found);
}
VF_TEST(relinkingAPortalDropsItsPreviousPartner) {
DimensionSet dimensions(93u);
PortalNetwork network(dimensions);
World& world = dimensions.overworld().world();
layFrame(world, {0, 40, 0}, 2, 3, true);
layFrame(world, {20, 40, 0}, 2, 3, true);
layFrame(world, {40, 40, 0}, 2, 3, true);
int first = network.ignite(DimensionId::Overworld, {0, 41, 0});
int second = network.ignite(DimensionId::Overworld, {20, 41, 0});
int third = network.ignite(DimensionId::Overworld, {40, 41, 0});
network.linkPortals(first, second);
CHECK_EQ(network.portal(first)->linkedId, second);
CHECK_EQ(network.portal(second)->linkedId, first);
network.linkPortals(first, third);
CHECK_EQ(network.portal(first)->linkedId, third);
CHECK_EQ(network.portal(third)->linkedId, first);
CHECK_EQ(network.portal(second)->linkedId, -1);
}
VF_TEST(builtFrameCarvesItsOwnApproachOutOfTheTerrain) {
DimensionSet dimensions(95u);
World& world = dimensions.nether().world();
for (int gx = 0; gx < 10; ++gx)
for (int gy = 40; gy < 50; ++gy)
for (int gz = 0; gz < 10; ++gz)
world.setBlock(gx, gy, gz, Block::Netherrack);