test: cover makeRaidWorld and omenAt

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dualfroz committed 2026-09-12 18:43:58 +02:00
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#include "testHarness.h"
#include "vf/Raid.h"
using namespace vf;
namespace {
constexpr int groundTop = 4;
constexpr int walkY = groundTop + 1;
const Vec3i villageCenter{0, walkY, 0};
World makeRaidWorld() {
World world;
for (int x = -28; x <= 28; ++x)
for (int z = -28; z <= 28; ++z)
for (int y = 0; y <= groundTop; ++y)
world.setBlock(x, y, z, Block::Stone);
world.setBlock(0, walkY, 0, Block::Bell);
world.setBlock(4, walkY, 0, Block::Bed);
world.setBlock(4, walkY, 2, Block::Bed);
world.setBlock(4, walkY, 4, Block::Bed);
world.setBlock(4, walkY, 6, Block::Bed);
world.setBlock(-4, walkY, 0, Block::Lectern);
world.setBlock(-4, walkY, 2, Block::Composter);
return world;
}
std::vector<Villager> makeVillagers(int count) {
std::vector<Villager> villagers;
for (int i = 0; i < count; ++i) {
Villager villager = makeVillager(i + 1,
{static_cast<float>(i) + 0.5f, static_cast<float>(walkY),
1.5f},
100u + static_cast<uint32_t>(i));
villager.profession = VillagerProfession::Unemployed;
villagers.push_back(villager);
}
return villagers;
}
OmenState omenAt(int level) {
OmenState omen;
applyBadOmen(omen, level);
return omen;
}
float distanceToCentre(const Vec3& position) {
float dx = position.x - (static_cast<float>(villageCenter.x) + 0.5f);
float dz = position.z - (static_cast<float>(villageCenter.z) + 0.5f);
return std::sqrt(dx * dx + dz * dz);
}
int livingVillagerCount(const std::vector<Villager>& villagers) {
int count = 0;
for (const Villager& villager : villagers)
if (villager.alive) ++count;
return count;
}
} // namespace
VF_TEST(badOmenExpiresOnItsOwnAndCannotArmARaidAfterwards) {
OmenState omen = omenAt(2);
CHECK(omen.hasBadOmen());
CHECK_EQ(omen.level, 2);
CHECK_EQ(omen.ticksRemaining, badOmenDurationTicks);
applyBadOmen(omen, 1);
CHECK_EQ(omen.level, 2);
applyBadOmen(omen, 4);
CHECK_EQ(omen.level, 4);
applyBadOmen(omen, badOmenMaxLevel + 3);
CHECK_EQ(omen.level, badOmenMaxLevel);
tickOmen(omen, badOmenDurationTicks - 1);
CHECK(omen.hasBadOmen());
tickOmen(omen, 5);
CHECK(!omen.hasBadOmen());
CHECK_EQ(omen.level, 0);
RaidManager raid(villageCenter, 1u);
CHECK(!raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(raid.state() == RaidState::Inactive);
}
VF_TEST(aRaidStartsOnlyForAnOmenBearingPlayerInsideTheVillage) {
RaidManager raid(villageCenter, 7u);
OmenState clean;
CHECK(!raid.tryStart(clean, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
OmenState omen = omenAt(1);
CHECK(!raid.tryStart(omen, {200.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(raid.state() == RaidState::Inactive);
CHECK(omen.hasBadOmen());
CHECK(raid.tryStart(omen, {6.5f, static_cast<float>(walkY), 3.5f}, 32.0f));
CHECK(raid.state() == RaidState::Spawning);
CHECK(raid.active());
CHECK(raid.villageThreatened());
CHECK_EQ(raid.badOmenLevel(), 1);
CHECK(!omen.hasBadOmen());
CHECK_EQ(raid.waveCount(), raidWaveCount(raidDifficultyNormal));
CHECK_EQ(raid.waveIndex(), 0);
OmenState second = omenAt(1);
CHECK(!raid.tryStart(second, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(second.hasBadOmen());
}
VF_TEST(wavesGrowWithTheirIndexTheDifficultyAndTheOmenLevel) {
int previous = 0;
for (int index = 0; index < 7; ++index) {
RaidWave plan = planRaidWave(index, 1, raidDifficultyNormal);
CHECK_EQ(plan.index, index);
CHECK(plan.total() > previous);
previous = plan.total();
CHECK_EQ(plan.countOf(RaiderKind::Raider), plan.raiders);
CHECK_EQ(plan.countOf(RaiderKind::Ravager), plan.ravagers);
}
CHECK_EQ(planRaidWave(0, 1, raidDifficultyNormal).vindicators, 0);
CHECK(planRaidWave(1, 1, raidDifficultyNormal).vindicators > 0);
CHECK_EQ(planRaidWave(1, 1, raidDifficultyNormal).witches, 0);
CHECK(planRaidWave(2, 1, raidDifficultyNormal).witches > 0);
CHECK_EQ(planRaidWave(2, 1, raidDifficultyNormal).ravagers, 0);
CHECK(planRaidWave(3, 1, raidDifficultyNormal).ravagers > 0);
CHECK(planRaidWave(3, 1, raidDifficultyHard).total() >
planRaidWave(3, 1, raidDifficultyEasy).total());
CHECK(planRaidWave(3, 5, raidDifficultyNormal).total() >
planRaidWave(3, 1, raidDifficultyNormal).total());
CHECK_EQ(raidWaveCount(raidDifficultyEasy), 3);
CHECK_EQ(raidWaveCount(raidDifficultyNormal), 5);
CHECK_EQ(raidWaveCount(raidDifficultyHard), 7);
}
VF_TEST(everySpawnedRaiderStartsOnTheOutskirtsAndWalksTowardsTheBell) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(4);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(1);
RaidManager raid(villageCenter, 2024u);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
raid.tick(world, villagers, pois, omen, schedule, clock, 1);
CHECK(raid.state() == RaidState::Fighting);
CHECK_EQ(static_cast<int>(raid.raiders().size()), raid.wave().total());
CHECK_EQ(raid.livingRaiders(), raid.wave().total());
std::vector<float> startDistances;
for (const Raider& attacker : raid.raiders()) {
float distance = distanceToCentre(attacker.position);
CHECK(distance > raidSpawnRadius * 0.5f);
CHECK(!attacker.path.empty());
startDistances.push_back(distance);
}