feat: add basePotion and timedPotion
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#include "vf/PotionCatalog.h"
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#include <algorithm>
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#include <cmath>
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#include <deque>
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namespace vf {
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namespace {
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using Ingredient = BrewRecipe::Ingredient;
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constexpr int potionKindCount = static_cast<int>(PotionKind::Count);
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constexpr int potionFormCount = 3;
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constexpr int potionModifierCount = 3;
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PotionEntry basePotion(PotionKind kind, const char* name, PotionKind base, Ingredient ingredient) {
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PotionEntry entry;
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entry.kind = kind;
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entry.name = name;
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entry.base = base;
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entry.ingredient = ingredient;
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return entry;
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}
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PotionEntry timedPotion(PotionKind kind, const char* name, Ingredient ingredient, EffectKind effect,
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int normalTicks, int extendedTicks, int upgradedTicks, int upgradedLevel) {
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PotionEntry entry;
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entry.kind = kind;
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entry.name = name;
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entry.base = PotionKind::Awkward;
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entry.ingredient = ingredient;
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entry.effect = effect;
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entry.normalTicks = normalTicks;
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entry.extendedTicks = extendedTicks;
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entry.upgradedTicks = upgradedTicks;
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entry.upgradedLevel = upgradedLevel;
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entry.harmful = isHarmfulEffect(effect);
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return entry;
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}
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PotionEntry instantPotion(PotionKind kind, const char* name, PotionKind base, Ingredient ingredient,
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EffectKind effect) {
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PotionEntry entry;
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entry.kind = kind;
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entry.name = name;
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entry.base = base;
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entry.ingredient = ingredient;
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entry.effect = effect;
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entry.normalTicks = 1;
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entry.upgradedTicks = 1;
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entry.upgradedLevel = 2;
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entry.harmful = isHarmfulEffect(effect);
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entry.instant = true;
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return entry;
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}
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// The durations mirror the profile table the stand keeps privately; the catalog
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// tests hold the two against each other rather than assuming they agree.
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std::vector<PotionEntry> buildRows() {
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std::vector<PotionEntry> rows;
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rows.push_back(basePotion(PotionKind::Water, "water", PotionKind::Water, Ingredient::None));
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rows.push_back(basePotion(PotionKind::Mundane, "mundane", PotionKind::Water,
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Ingredient::Redstone));
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rows.push_back(basePotion(PotionKind::Thick, "thick", PotionKind::Water,
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Ingredient::Glowstone));
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rows.push_back(basePotion(PotionKind::Awkward, "awkward", PotionKind::Water,
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Ingredient::NetherWart));
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rows.push_back(instantPotion(PotionKind::Healing, "healing", PotionKind::Awkward,
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Ingredient::GlisteringMelon, EffectKind::InstantHealth));
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rows.push_back(instantPotion(PotionKind::Harming, "harming", PotionKind::Healing,
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Ingredient::FermentedSpiderEye, EffectKind::InstantDamage));
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rows.push_back(timedPotion(PotionKind::Regeneration, "regeneration", Ingredient::GhastTear,
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EffectKind::Regeneration, 900, 1800, 440, 2));
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rows.push_back(timedPotion(PotionKind::Poison, "poison", Ingredient::SpiderEye,
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EffectKind::Poison, 900, 1800, 432, 2));
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rows.push_back(timedPotion(PotionKind::Swiftness, "swiftness", Ingredient::Sugar,
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EffectKind::Speed, 3600, 9600, 1800, 2));
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PotionEntry slowness = timedPotion(PotionKind::Slowness, "slowness",
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Ingredient::FermentedSpiderEye, EffectKind::Slowness, 1800,
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4800, 400, 4);
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slowness.base = PotionKind::Swiftness;
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rows.push_back(slowness);
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rows.push_back(timedPotion(PotionKind::Leaping, "leaping", Ingredient::RabbitFoot,
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EffectKind::JumpBoost, 3600, 9600, 1800, 2));
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rows.push_back(timedPotion(PotionKind::Strength, "strength", Ingredient::BlazePowder,
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EffectKind::Strength, 3600, 9600, 1800, 2));
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PotionEntry weakness = timedPotion(PotionKind::Weakness, "weakness",
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Ingredient::FermentedSpiderEye, EffectKind::Weakness, 1800,
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4800, 0, 1);
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weakness.base = PotionKind::Water;
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rows.push_back(weakness);
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rows.push_back(timedPotion(PotionKind::FireResistance, "fireResistance", Ingredient::MagmaCream,
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EffectKind::FireResistance, 3600, 9600, 0, 1));
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rows.push_back(timedPotion(PotionKind::WaterBreathing, "waterBreathing", Ingredient::PufferFish,
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EffectKind::WaterBreathing, 3600, 9600, 0, 1));
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rows.push_back(timedPotion(PotionKind::NightVision, "nightVision", Ingredient::GoldenCarrot,
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EffectKind::NightVision, 3600, 9600, 0, 1));
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PotionEntry invisibility = timedPotion(PotionKind::Invisibility, "invisibility",
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Ingredient::FermentedSpiderEye, EffectKind::Invisibility,
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3600, 9600, 0, 1);
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invisibility.base = PotionKind::NightVision;
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rows.push_back(invisibility);
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return rows;
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}
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int modifierIndex(const PotionItem& potion) {
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if (potion.upgraded) return 1;
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if (potion.extended) return 2;
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return 0;
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}
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} // namespace
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PotionCatalog::PotionCatalog() : rows(buildRows()) {}
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const PotionEntry& PotionCatalog::entry(PotionKind kind) const {
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return rows[static_cast<std::size_t>(kind)];
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}
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const char* PotionCatalog::name(PotionKind kind) const { return entry(kind).name; }
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PotionKind PotionCatalog::kindForEffect(EffectKind effect) const {
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if (effect == EffectKind::Count) return PotionKind::Count;
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for (const PotionEntry& row : rows) {
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if (row.effect == effect) return row.kind;
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}
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return PotionKind::Count;
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}
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PotionKind PotionCatalog::invertedKind(PotionKind kind) const {
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for (const BrewRecipe& recipe : brewRecipes()) {
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if (recipe.ingredient != Ingredient::FermentedSpiderEye) continue;
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if (recipe.input == kind) return recipe.output;
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}
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return PotionKind::Count;
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}
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int PotionCatalog::variantLevel(const PotionItem& potion) const {
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const PotionEntry& row = entry(potion.kind);
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if (!row.carriesEffect()) return 0;
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if (potion.upgraded && row.acceptsGlowstone()) return row.upgradedLevel;
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return row.level;
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}
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int PotionCatalog::variantTicks(const PotionItem& potion) const {
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const PotionEntry& row = entry(potion.kind);
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if (!row.carriesEffect()) return 0;
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if (row.instant) return 1;
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