refactor(render): trim Atlas and Shaders

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dualfroz committed 2026-09-10 16:37:50 +02:00
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@@ -8,7 +8,9 @@ namespace vf {
// A procedurally generated texture-array atlas: one RGBA tile per layer,
// indexed by the tile ids that Block.h assigns to each face. Built in code so
// the demo has no binary asset dependency.
// the demo has no binary asset dependency. The colours and the patterns come
// from vf::TilePalette and are drawn by vf::TileSampler, both in core/ and both
// under test; this header only describes the buffer they are written into.
struct Atlas {
int tileSize = 16;
int layers = tileCount;