feat(core): implement save-format v3 world and entity serialization

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dualfroz committed 2026-08-25 20:24:55 +02:00
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commit ffa939600d
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#include "vf/SaveV3.h"
#include <cstring>
#include "vf/Serialize.h"
namespace vf {
namespace {
constexpr uint32_t magicV1 = 0x31465856; // "VXF1"
constexpr uint32_t magicV3 = 0x33465856; // "VXF3"
constexpr uint32_t formatVersion3 = 3;
constexpr uint32_t tagMobs = 0x4d4f4253;
constexpr uint32_t tagFluid = 0x464c5544;
constexpr uint32_t tagLight = 0x4c494754;
void putU32(std::vector<uint8_t>& out, uint32_t value) {
out.push_back(static_cast<uint8_t>(value & 0xff));
out.push_back(static_cast<uint8_t>((value >> 8) & 0xff));
out.push_back(static_cast<uint8_t>((value >> 16) & 0xff));
out.push_back(static_cast<uint8_t>((value >> 24) & 0xff));
}
void putI32(std::vector<uint8_t>& out, int32_t value) { putU32(out, static_cast<uint32_t>(value)); }
void putU16(std::vector<uint8_t>& out, uint16_t value) {
out.push_back(static_cast<uint8_t>(value & 0xff));
out.push_back(static_cast<uint8_t>((value >> 8) & 0xff));
}
void putF32(std::vector<uint8_t>& out, float value) {
uint32_t bits;
std::memcpy(&bits, &value, 4);
putU32(out, bits);
}
void putBytes(std::vector<uint8_t>& out, const std::vector<uint8_t>& bytes) {
putU32(out, static_cast<uint32_t>(bytes.size()));
out.insert(out.end(), bytes.begin(), bytes.end());
}
struct Reader {
const uint8_t* data;
std::size_t size;
std::size_t pos = 0;
bool u32(uint32_t& out) {
if (pos + 4 > size) return false;
out = static_cast<uint32_t>(data[pos]) | (static_cast<uint32_t>(data[pos + 1]) << 8) |
(static_cast<uint32_t>(data[pos + 2]) << 16) |
(static_cast<uint32_t>(data[pos + 3]) << 24);
pos += 4;
return true;
}
bool i32(int32_t& out) {
uint32_t v;
if (!u32(v)) return false;
out = static_cast<int32_t>(v);
return true;
}
bool u16(uint16_t& out) {
if (pos + 2 > size) return false;
out = static_cast<uint16_t>(data[pos]) | (static_cast<uint16_t>(data[pos + 1]) << 8);
pos += 2;
return true;
}
bool u8(uint8_t& out) {
if (pos + 1 > size) return false;
out = data[pos++];
return true;
}
bool f32(float& out) {
uint32_t bits;
if (!u32(bits)) return false;
std::memcpy(&out, &bits, 4);
return true;
}
bool bytes(std::vector<uint8_t>& out) {
uint32_t len;
if (!u32(len)) return false;
if (pos + len > size) return false;
out.assign(data + pos, data + pos + len);
pos += len;
return true;
}
};
void writeBlocks(std::vector<uint8_t>& out, const World& world) {
putU32(out, static_cast<uint32_t>(world.chunkCount()));
for (const auto& entry : world.allChunks()) {
const Vec3i& coord = entry.first;
putI32(out, coord.x);
putI32(out, coord.y);
putI32(out, coord.z);
const auto& blocks = entry.second->raw();
std::size_t i = 0;
while (i < blocks.size()) {
Block value = blocks[i];
uint16_t run = 1;
while (i + run < blocks.size() && blocks[i + run] == value && run < 0xffff) ++run;
out.push_back(static_cast<uint8_t>(value));
putU16(out, run);
i += run;
}
}
}
bool readBlocks(Reader& reader, World& world) {
uint32_t chunkTotal = 0;
if (!reader.u32(chunkTotal)) return false;
for (uint32_t c = 0; c < chunkTotal; ++c) {
int32_t cx, cy, cz;
if (!reader.i32(cx) || !reader.i32(cy) || !reader.i32(cz)) return false;
Chunk& chunk = world.ensureChunk({cx, cy, cz});
auto& blocks = chunk.raw();
std::size_t written = 0;
while (written < blocks.size()) {
uint8_t value;
uint16_t run;
if (!reader.u8(value) || !reader.u16(run)) return false;
if (run == 0 || written + run > blocks.size()) return false;
for (uint16_t r = 0; r < run; ++r) blocks[written++] = static_cast<Block>(value);
}
}
return true;
}
void writeGrid(std::vector<uint8_t>& out, const GridSnapshot& grid) {
putI32(out, grid.origin.x);
putI32(out, grid.origin.y);
putI32(out, grid.origin.z);
putI32(out, grid.dims.x);
putI32(out, grid.dims.y);
putI32(out, grid.dims.z);
putBytes(out, grid.channelA);
putBytes(out, grid.channelB);
}
bool readGrid(Reader& reader, GridSnapshot& grid) {
if (!reader.i32(grid.origin.x) || !reader.i32(grid.origin.y) || !reader.i32(grid.origin.z))
return false;
if (!reader.i32(grid.dims.x) || !reader.i32(grid.dims.y) || !reader.i32(grid.dims.z))
return false;
return reader.bytes(grid.channelA) && reader.bytes(grid.channelB);
}
void writeMob(std::vector<uint8_t>& out, const Mob& mob) {
putF32(out, mob.position.x);
putF32(out, mob.position.y);
putF32(out, mob.position.z);
putF32(out, mob.velocity.x);
putF32(out, mob.velocity.y);
putF32(out, mob.velocity.z);
putF32(out, mob.width);
putF32(out, mob.height);
out.push_back(mob.onGround ? 1u : 0u);
out.push_back(static_cast<uint8_t>(mob.state));
putU32(out, mob.rng);
putF32(out, mob.wanderDir.x);
putF32(out, mob.wanderDir.y);
putF32(out, mob.wanderDir.z);
}
bool readMob(Reader& reader, Mob& mob) {
uint8_t onGround = 0, state = 0;
if (!reader.f32(mob.position.x) || !reader.f32(mob.position.y) || !reader.f32(mob.position.z))
return false;
if (!reader.f32(mob.velocity.x) || !reader.f32(mob.velocity.y) || !reader.f32(mob.velocity.z))
return false;
if (!reader.f32(mob.width) || !reader.f32(mob.height)) return false;
if (!reader.u8(onGround) || !reader.u8(state)) return false;
if (!reader.u32(mob.rng)) return false;
if (!reader.f32(mob.wanderDir.x) || !reader.f32(mob.wanderDir.y) || !reader.f32(mob.wanderDir.z))
return false;
mob.onGround = onGround != 0;
mob.state = static_cast<MobState>(state);
return true;
}
} // namespace
std::vector<uint8_t> serializeSaveV3(const SaveV3& save) {
std::vector<uint8_t> out;
putU32(out, magicV3);
putU32(out, formatVersion3);
writeBlocks(out, save.world);
std::vector<std::pair<uint32_t, std::vector<uint8_t>>> sections;
std::vector<uint8_t> mobPayload;
putU32(mobPayload, static_cast<uint32_t>(save.mobs.size()));
for (const Mob& mob : save.mobs) writeMob(mobPayload, mob);
sections.push_back({tagMobs, std::move(mobPayload)});
if (save.hasFluid) {
std::vector<uint8_t> payload;
writeGrid(payload, save.fluid);
sections.push_back({tagFluid, std::move(payload)});
}
if (save.hasLight) {
std::vector<uint8_t> payload;
writeGrid(payload, save.light);
sections.push_back({tagLight, std::move(payload)});
}
putU32(out, static_cast<uint32_t>(sections.size()));
for (const auto& section : sections) {
putU32(out, section.first);
putBytes(out, section.second);
}
return out;
}
bool deserializeSaveV3(const uint8_t* data, std::size_t size, SaveV3& out) {
Reader peek{data, size};
uint32_t magic = 0;
if (!peek.u32(magic)) return false;
if (magic == magicV1) {
return deserializeWorld(data, size, out.world); // legacy v1/v2 migration
}
if (magic != magicV3) return false;
Reader reader{data, size};
uint32_t fileMagic = 0, version = 0;
reader.u32(fileMagic);
if (!reader.u32(version) || version != formatVersion3) return false;
if (!readBlocks(reader, out.world)) return false;
uint32_t sectionCount = 0;
if (!reader.u32(sectionCount)) return false;
for (uint32_t s = 0; s < sectionCount; ++s) {
uint32_t tag = 0, length = 0;
if (!reader.u32(tag) || !reader.u32(length)) return false;
std::size_t sectionStart = reader.pos;
if (sectionStart + length > size) return false;
if (tag == tagMobs) {
uint32_t count = 0;
if (!reader.u32(count)) return false;
out.mobs.resize(count);
for (uint32_t m = 0; m < count; ++m)
if (!readMob(reader, out.mobs[m])) return false;
} else if (tag == tagFluid) {
if (!readGrid(reader, out.fluid)) return false;
out.hasFluid = true;
} else if (tag == tagLight) {
if (!readGrid(reader, out.light)) return false;
out.hasLight = true;
}
reader.pos = sectionStart + length; // resync / skip unknown sections
}
return true;
}
} // namespace vf