#include "testHarness.h" #include "vf/EndGen.h" #include #include using namespace vf; namespace { float distanceFromOrigin(int gx, int gz) { float x = static_cast(gx); float z = static_cast(gz); return std::sqrt(x * x + z * z); } bool locateOuterIsland(const EndGenerator& generator, int& outX, int& outZ) { const EndGenerator::Params& params = generator.settings(); for (int gx = params.outerDistance; gx < params.outerDistance + 2000; gx += 4) { for (int gz = -600; gz <= 600; gz += 4) { if (generator.biomeAt(gx, gz) != EndBiome::OuterIsland) continue; outX = gx; outZ = gz; return true; } } return false; } int tallyBlocks(const World& world, Block block, int minX, int minZ, int span, int ceilingY) { int total = 0; for (int gx = minX; gx < minX + span; ++gx) for (int gz = minZ; gz < minZ + span; ++gz) for (int gy = 0; gy < ceilingY; ++gy) if (world.blockAt(gx, gy, gz) == block) ++total; return total; } } // namespace VF_TEST(endChunkGenerationRepeatsExactlyOnTheSameSeed) { EndGenerator generator; Chunk first, second; generator.generateChunk(first, {1, 3, -1}); generator.generateChunk(second, {1, 3, -1}); CHECK(first.raw() == second.raw()); EndGenerator::Params other; other.seed = 24601u; EndGenerator reseeded(other); Chunk different; reseeded.generateChunk(different, {1, 3, -1}); CHECK(first.raw() != different.raw()); } VF_TEST(endColumnIsByteIdenticalAcrossTwoRuns) { EndGenerator generator; World first, second; generator.generateColumn(first, 2, -2); generator.generateColumn(second, 2, -2); CHECK_EQ(first.chunkCount(), second.chunkCount()); int mismatches = 0; for (const auto& entry : first.allChunks()) { const Chunk* twin = second.chunkAt(entry.first); if (!twin || twin->raw() != entry.second->raw()) ++mismatches; } CHECK_EQ(mismatches, 0); } VF_TEST(endCentralIslandIsSurroundedByVoid) { EndGenerator generator; const EndGenerator::Params& params = generator.settings(); CHECK(!generator.isVoid(0, 0)); CHECK_EQ(generator.biomeAt(0, 0), EndBiome::CentralIsland); int solidNearCentre = 0; for (int gx = -40; gx <= 40; gx += 5) for (int gz = -40; gz <= 40; gz += 5) if (!generator.isVoid(gx, gz)) ++solidNearCentre; CHECK(solidNearCentre > 200); int intruders = 0; int checkedRing = 0; for (int gx = -600; gx <= 600; gx += 9) { for (int gz = -600; gz <= 600; gz += 9) { float distance = distanceFromOrigin(gx, gz); if (distance <= params.centralRadius + params.edgeAmplitude) continue; if (distance >= static_cast(params.outerDistance)) continue; ++checkedRing; if (!generator.isVoid(gx, gz)) ++intruders; if (generator.biomeAt(gx, gz) != EndBiome::Void) ++intruders; if (generator.islandAt(gx, gz).valid()) ++intruders; } } CHECK(checkedRing > 1000); CHECK_EQ(intruders, 0); } VF_TEST(endIslandEdgeIsRaggedNotACleanCircle) { EndGenerator generator; const EndGenerator::Params& params = generator.settings(); int inside = 0; int outside = 0; for (int step = 0; step < 360; step += 3) { float angle = 3.14159265f * static_cast(step) / 180.0f; int gx = static_cast(std::lround(std::cos(angle) * params.centralRadius)); int gz = static_cast(std::lround(std::sin(angle) * params.centralRadius)); if (generator.isVoid(gx, gz)) ++outside; else ++inside; } CHECK(inside > 0); CHECK(outside > 0); } VF_TEST(endTerrainIsEndStoneUnderAnEmptySky) { EndGenerator generator; World world; generator.generateColumn(world, 0, 0); int surface = generator.surfaceHeight(8, 8); CHECK(surface > generator.settings().floorY); CHECK_EQ(world.blockAt(8, surface, 8), Block::EndStone); CHECK(generator.isStone(8, surface, 8)); CHECK(!generator.isStone(8, surface + 1, 8)); int deepBottom = surface; while (generator.isStone(8, deepBottom - 1, 8)) --deepBottom; CHECK(deepBottom > generator.settings().floorY); CHECK_EQ(world.blockAt(8, deepBottom - 1, 8), Block::Air); CHECK_EQ(world.blockAt(8, 120, 8), Block::Air); } VF_TEST(voidColumnsReportNoSurfaceAtAll) { EndGenerator generator; CHECK(generator.isVoid(300, 300)); CHECK_EQ(generator.surfaceHeight(300, 300), generator.settings().floorY - 1); CHECK(!generator.isStone(300, 52, 300)); CHECK_EQ(generator.biomeAt(300, 300), EndBiome::Void); World world; generator.generateColumn(world, 20, 20); CHECK_EQ(tallyBlocks(world, Block::EndStone, 320, 320, 16, 128), 0); } VF_TEST(obsidianPillarsRingTheCentreDeterministically) { EndGenerator generator; const EndGenerator::Params& params = generator.settings(); std::vector ring = generator.pillars(); std::vector again = generator.pillars(); CHECK_EQ(ring.size(), static_cast(params.pillarCount)); CHECK_EQ(again.size(), ring.size());