#include "testHarness.h" #include "vf/Portal.h" #include using namespace vf; namespace { // Lays an obsidian ring by hand, corners included, so the scanner has to work // the geometry out rather than being handed a PortalFrame back. PortalFrame layFrame(World& world, const Vec3i& origin, int width, int height, bool alongX) { PortalFrame frame; frame.origin = origin; frame.width = width; frame.height = height; frame.alongX = alongX; for (int across = -1; across <= width; ++across) { for (int up = -1; up <= height; ++up) { Vec3i cell = frame.interiorBlock(across, up); bool ring = across == -1 || across == width || up == -1 || up == height; world.setBlock(cell.x, cell.y, cell.z, ring ? Block::Obsidian : Block::Air); } } return frame; } void chargeTraveller(PortalNetwork& network, int entityId) { for (int tick = 0; tick < network.requiredStandingTicks(); ++tick) network.tickEntity(entityId, true); } int countInterior(const World& world, const PortalFrame& frame, Block block) { int total = 0; for (int across = 0; across < frame.width; ++across) for (int up = 0; up < frame.height; ++up) { Vec3i cell = frame.interiorBlock(across, up); if (world.blockAt(cell.x, cell.y, cell.z) == block) ++total; } return total; } } // namespace VF_TEST(portalScanFindsTheSmallestLegalObsidianFrame) { World world; layFrame(world, {4, 40, 4}, 2, 3, true); PortalScan scan = PortalScan::detect(world, {5, 41, 4}, DimensionId::Overworld); CHECK(scan.found); CHECK_EQ(scan.frame.width, 2); CHECK_EQ(scan.frame.height, 3); CHECK(scan.frame.alongX); CHECK_EQ(scan.frame.origin.x, 4); CHECK_EQ(scan.frame.origin.y, 40); CHECK_EQ(scan.frame.origin.z, 4); CHECK_EQ(scan.interiorArea, 6); CHECK_EQ(static_cast(scan.frame.dimension), static_cast(DimensionId::Overworld)); } VF_TEST(portalScanReadsFramesStandingInTheZPlane) { World world; layFrame(world, {-3, 20, 7}, 3, 4, false); PortalScan scan = PortalScan::detect(world, {-3, 22, 8}, DimensionId::Nether); CHECK(scan.found); CHECK(!scan.frame.alongX); CHECK_EQ(scan.frame.width, 3); CHECK_EQ(scan.frame.height, 4); CHECK_EQ(scan.frame.origin.z, 7); CHECK_EQ(scan.frame.origin.x, -3); CHECK_EQ(static_cast(scan.frame.dimension), static_cast(DimensionId::Nether)); } VF_TEST(portalScanAcceptsAWideFrameUpToTheLimit) { World world; layFrame(world, {0, 30, 0}, 21, 21, true); PortalScan wide = PortalScan::detect(world, {10, 40, 0}, DimensionId::Overworld); CHECK(wide.found); CHECK_EQ(wide.frame.width, 21); CHECK_EQ(wide.frame.height, 21); World oversized; layFrame(oversized, {0, 30, 0}, 22, 3, true); CHECK(!PortalScan::detect(oversized, {10, 31, 0}, DimensionId::Overworld).found); } VF_TEST(portalScanRejectsFramesUnderTheMinimumSize) { World narrow; layFrame(narrow, {0, 30, 0}, 1, 3, true); CHECK(!PortalScan::detect(narrow, {0, 31, 0}, DimensionId::Overworld).found); World squat; layFrame(squat, {0, 30, 0}, 2, 2, true); CHECK(!PortalScan::detect(squat, {0, 31, 0}, DimensionId::Overworld).found); } VF_TEST(portalScanIgnoresMissingCornersButNotMissingSides) { World world; PortalFrame frame = layFrame(world, {4, 40, 4}, 2, 3, true); Vec3i corner = frame.interiorBlock(-1, -1); world.setBlock(corner.x, corner.y, corner.z, Block::Air); CHECK(PortalScan::detect(world, {5, 41, 4}, DimensionId::Overworld).found); Vec3i side = frame.leftColumn(1); world.setBlock(side.x, side.y, side.z, Block::Air); CHECK(!PortalScan::detect(world, {5, 41, 4}, DimensionId::Overworld).found); } VF_TEST(portalScanRefusesAFrameWithSomethingStuckInTheOpening) { World world; layFrame(world, {4, 40, 4}, 2, 3, true); world.setBlock(5, 41, 4, Block::Stone); CHECK(!PortalScan::detect(world, {4, 40, 4}, DimensionId::Overworld).found); } VF_TEST(lightingAFrameFillsExactlyItsOpening) { World world; PortalFrame frame = layFrame(world, {4, 40, 4}, 3, 4, true); CHECK_EQ(PortalScan::light(world, frame), 12); CHECK_EQ(countInterior(world, frame, Block::NetherPortal), 12); CHECK_EQ(PortalScan::light(world, frame), 0); Vec3i outside = frame.interiorBlock(0, 0); CHECK_EQ(world.blockAt(outside.x, outside.y, outside.z - 1), Block::Air); Vec3i ringBlock = frame.bottomRow(0); CHECK_EQ(world.blockAt(ringBlock.x, ringBlock.y, ringBlock.z), Block::Obsidian); CHECK_EQ(PortalScan::douse(world, frame), 12); CHECK_EQ(countInterior(world, frame, Block::Air), 12); } VF_TEST(breakingTheFrameUnmakesTheLitPortal) { DimensionSet dimensions(77u); PortalNetwork network(dimensions); World& world = dimensions.overworld().world(); PortalFrame frame = layFrame(world, {4, 40, 4}, 2, 3, true); int id = network.ignite(DimensionId::Overworld, {4, 41, 4}); CHECK(id >= 0); CHECK_EQ(countInterior(world, frame, Block::NetherPortal), 6); CHECK_EQ(network.activeCountIn(DimensionId::Overworld), 1); // A missing corner is cosmetic; the portal survives a validation sweep. Vec3i corner = frame.interiorBlock(-1, 3); world.setBlock(corner.x, corner.y, corner.z, Block::Air); CHECK_EQ(network.validate(DimensionId::Overworld), 0); CHECK_EQ(countInterior(world, frame, Block::NetherPortal), 6); Vec3i side = frame.topRow(1); world.setBlock(side.x, side.y, side.z, Block::Air); CHECK_EQ(network.validate(DimensionId::Overworld), 1); CHECK_EQ(countInterior(world, frame, Block::NetherPortal), 0); CHECK_EQ(network.activeCountIn(DimensionId::Overworld), 0); CHECK(!network.portal(id)->active); }