#include #include #include #include "testHarness.h" #include "vf/Block.h" #include "vf/TilePalette.h" using namespace vf; namespace { const Face allFaces[6] = {Face::PosX, Face::NegX, Face::PosY, Face::NegY, Face::PosZ, Face::NegZ}; bool sameLook(const TileSpec& a, const TileSpec& b) { return a.base == b.base && a.accent == b.accent && a.pattern == b.pattern; } // A palette short of a row is exactly what these tests are here to catch, so // they must report it rather than walk off the end of the table proving it. int rowsToWalk(const TilePalette& palette) { return palette.size() < tileCount ? palette.size() : tileCount; } } // namespace // The whole point of the palette: 157 tiles, 157 entries. The old generator had // a switch covering fifteen of them and one grey default for the other one // hundred and forty two, and nothing could tell you that from the outside. VF_TEST(everyAtlasTileHasItsOwnPaletteEntry) { TilePalette palette; CHECK_EQ(palette.size(), tileCount); for (int tile = 0; tile < rowsToWalk(palette); ++tile) { const TileSpec& spec = palette.specFor(tile); bool named = spec.name != nullptr && std::strlen(spec.name) > 0; CHECK(named); if (!named) std::printf(" unnamed tile: %d\n", tile); CHECK(spec.noise >= 0.0f); CHECK(spec.noise <= 0.30f); CHECK(spec.scale >= 0.0f); CHECK(spec.scale <= 1.0f); CHECK(spec.density >= 0.0f); CHECK(spec.density <= 1.0f); CHECK(spec.pattern != TilePattern::Count); CHECK(spec.material != TileMaterial::Count); } } // Two tiles that agree on base colour, accent colour and pattern render the // same picture, which means one of them is a copy nobody meant to ship. VF_TEST(noTwoTilesShareTheSameBaseAccentAndPattern) { TilePalette palette; int duplicates = 0; for (int a = 0; a < palette.size(); ++a) { for (int b = a + 1; b < palette.size(); ++b) { if (!sameLook(palette.specFor(a), palette.specFor(b))) continue; ++duplicates; if (duplicates <= 8) { std::printf(" duplicate tiles: %d (%s) and %d (%s)\n", a, palette.specFor(a).name, b, palette.specFor(b).name); } } } CHECK_EQ(duplicates, 0); } // The palette is indexed by whatever faceTile hands out, so the two have to // agree over the entire block list, not over the blocks that existed when the // palette was written. VF_TEST(everyBlockFaceLandsOnATileThatHasASpec) { TilePalette palette; for (int id = 1; id < static_cast(Block::Count); ++id) { Block block = static_cast(id); for (Face face : allFaces) { int tile = faceTile(block, face); CHECK(tile >= 0); CHECK(tile < palette.size()); if (tile < 0 || tile >= palette.size()) { std::printf(" block %d has no spec for tile %d\n", id, tile); continue; } CHECK(std::strlen(palette.specFor(tile).name) > 0); } } } // Regression on the look of the world that already exists. These fifteen // numbers are copied out of the generator that render/Atlas.cpp used to carry; // if the palette drifts from them, old terrain changes colour. VF_TEST(theFifteenOriginalTilesKeepTheirExactColours) { TilePalette palette; const TileRgb historical[15] = { {86, 154, 66}, // 0 grass top {112, 92, 58}, // 1 grass side, dirt under the green lip {119, 88, 58}, // 2 dirt {129, 129, 132}, // 3 stone {214, 199, 143}, // 4 sand {104, 78, 46}, // 5 wood bark {160, 128, 78}, // 6 wood rings {58, 122, 52}, // 7 leaves {54, 96, 168}, // 8 water {236, 240, 245}, // 9 snow {129, 129, 132}, // 10 coal ore, stone base {129, 129, 132}, // 11 iron ore, stone base {129, 129, 132}, // 12 gold ore, stone base {122, 120, 120}, // 13 gravel {242, 220, 132}, // 14 glowstone }; CHECK(palette.size() >= 15); for (int tile = 0; tile < rowsToWalk(palette) && tile < 15; ++tile) { bool kept = palette.specFor(tile).base == historical[tile]; CHECK(kept); if (!kept) { const TileRgb& now = palette.specFor(tile).base; std::printf(" tile %d drifted to %u,%u,%u\n", tile, now.r, now.g, now.b); } } // The accents the old code drew on top: the green lip on the grass side and // the three ore vein colours. TileRgb grassGreen{86, 154, 66}; TileRgb coal{38, 38, 42}; TileRgb iron{196, 156, 120}; TileRgb gold{238, 214, 96}; CHECK(palette.specFor(1).accent == grassGreen); CHECK(palette.specFor(10).accent == coal); CHECK(palette.specFor(11).accent == iron); CHECK(palette.specFor(12).accent == gold); } // The grey the old generator returned for every unhandled tile. Nothing may // still be sitting on it, and the TileSpec default is that same grey so an // entry that was declared and never filled in is caught here too. VF_TEST(noTileIsLeftOnTheOldDefaultGrey) { TilePalette palette; TileSpec untouched; for (int tile = 0; tile < palette.size(); ++tile) { const TileSpec& spec = palette.specFor(tile); bool blank = spec.base == untouched.base && spec.accent == untouched.accent; CHECK(!blank); if (blank) std::printf(" tile %d is still default grey\n", tile); } }