#include "testHarness.h" #include "vf/Brush.h" #include "vf/Codec.h" #include "vf/EditHistory.h" #include "vf/Selection.h" #include #include using namespace vf; namespace { uint64_t worldFingerprint(const World& world) { std::vector coords; for (const auto& entry : world.allChunks()) if (!entry.second->empty()) coords.push_back(entry.first); std::sort(coords.begin(), coords.end(), [](const Vec3i& a, const Vec3i& b) { if (a.x != b.x) return a.x < b.x; if (a.y != b.y) return a.y < b.y; return a.z < b.z; }); uint64_t digest = 1469598103934665603ull; for (const Vec3i& coord : coords) { int32_t header[3] = {coord.x, coord.y, coord.z}; digest ^= fnv1a64(reinterpret_cast(header), sizeof(header)); digest *= 1099511628211ull; const auto& blocks = world.chunkAt(coord)->raw(); digest ^= fnv1a64(reinterpret_cast(blocks.data()), blocks.size()); digest *= 1099511628211ull; } return digest; } // Bumpy stone terrain with a grass skin and one free-standing pillar, so every // brush has something real to bite into. World bumpyWorld() { World world; for (int z = 0; z < 16; ++z) for (int x = 0; x < 16; ++x) { int height = 4 + ((x + z) % 3); for (int y = 0; y <= height; ++y) world.setBlock(x, y, z, y == height ? Block::Grass : Block::Stone); } for (int y = 5; y <= 9; ++y) world.setBlock(8, y, 8, Block::Stone); return world; } World flatWorld(int span, int surfaceY) { World world; for (int z = 0; z < span; ++z) for (int x = 0; x < span; ++x) for (int y = 0; y <= surfaceY; ++y) world.setBlock(x, y, z, Block::Stone); return world; } World stoneCube(const Vec3i& lo, int span) { World world; for (int y = 0; y < span; ++y) for (int z = 0; z < span; ++z) for (int x = 0; x < span; ++x) world.setBlock(lo.x + x, lo.y + y, lo.z + z, Block::Stone); return world; } int surfaceHeight(const World& world, int x, int z, int from) { for (int y = from; y >= 0; --y) if (!isAir(world.blockAt(x, y, z))) return y; return -1; } BrushParams baseParams(BrushKind kind) { BrushParams params; params.kind = kind; params.center = {8, 7, 8}; params.radius = 3; params.height = 4; params.block = Block::Stone; params.secondaryBlock = Block::Dirt; params.freeNeighbourThreshold = 2; params.seed = 7u; return params; } } // namespace VF_TEST(everyBrushKindWritesExactlyOneUndoableBatch) { const BrushKind kinds[8] = {BrushKind::Sphere, BrushKind::Cylinder, BrushKind::Replace, BrushKind::Smooth, BrushKind::Erode, BrushKind::Overlay, BrushKind::Naturalize, BrushKind::Gradient}; for (BrushKind kind : kinds) { World world = bumpyWorld(); uint64_t before = worldFingerprint(world); EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushResult outcome = stroke.apply(baseParams(kind), 1u); CHECK(outcome.recorded); CHECK(outcome.changed > 0u); CHECK_EQ(history.stats().batchCount, 1u); CHECK(worldFingerprint(world) != before); CHECK(history.peekUndo()->label == std::string(BrushStroke::kindName(kind))); CHECK(history.undo(world)); CHECK_EQ(worldFingerprint(world), before); CHECK_EQ(history.undoDepth(), 0u); CHECK(stroke.lastResult().changed == outcome.changed); } } VF_TEST(theSphereBrushFillsHollowsAndShellsTheSameVolume) { Selection ball = Selection::sphere({16, 16, 16}, 4); Selection core = Selection::sphere({16, 16, 16}, 3); World world; EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams fill = baseParams(BrushKind::Sphere); fill.center = {16, 16, 16}; fill.radius = 4; BrushResult filled = stroke.apply(fill, 1u); CHECK_EQ(filled.changed, ball.count()); CHECK(world.blockAt(16, 16, 16) == Block::Stone); CHECK(world.blockAt(16, 21, 16) == Block::Air); BrushParams hollow = fill; hollow.mode = BrushParams::VolumeMode::Hollow; hollow.radius = 3; BrushResult emptied = stroke.apply(hollow, 2u); CHECK_EQ(emptied.changed, core.count()); CHECK(world.blockAt(16, 16, 16) == Block::Air); CHECK(world.blockAt(20, 16, 16) == Block::Stone); World shellWorld; EditHistory shellHistory(1u << 22); BrushStroke shellStroke(shellWorld, shellHistory); BrushParams shell = fill; shell.mode = BrushParams::VolumeMode::Shell; shell.shellThickness = 1; BrushResult carved = shellStroke.apply(shell, 3u); CHECK_EQ(carved.changed, ball.count() - core.count()); CHECK(shellWorld.blockAt(16, 16, 16) == Block::Air); CHECK(shellWorld.blockAt(20, 16, 16) == Block::Stone); } VF_TEST(theCylinderBrushFillsATubeOfTheRequestedHeight) { World world; EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams params = baseParams(BrushKind::Cylinder); params.center = {20, 10, 20}; params.radius = 3; params.height = 5; params.block = Block::Planks; BrushResult outcome = stroke.apply(params, 1u); CHECK_EQ(outcome.changed, Selection::cylinder({20, 10, 20}, 3, 5).count()); CHECK(world.blockAt(20, 10, 20) == Block::Planks); CHECK(world.blockAt(20, 14, 20) == Block::Planks); CHECK(world.blockAt(20, 15, 20) == Block::Air); CHECK(world.blockAt(20, 9, 20) == Block::Air); CHECK(world.blockAt(24, 12, 20) == Block::Air); BrushParams shell = params; shell.mode = BrushParams::VolumeMode::Shell; shell.shellThickness = 1; World tubeWorld; EditHistory tubeHistory(1u << 22); BrushStroke tubeStroke(tubeWorld, tubeHistory); BrushResult carved = tubeStroke.apply(shell, 2u); CHECK(carved.changed < outcome.changed); CHECK(tubeWorld.blockAt(20, 10, 20) == Block::Planks); CHECK(tubeWorld.blockAt(20, 11, 20) == Block::Air); CHECK(tubeWorld.blockAt(20, 14, 20) == Block::Planks); CHECK(tubeWorld.blockAt(23, 12, 20) == Block::Planks); } VF_TEST(theReplaceBrushOnlyTouchesTheListedBlockTypes) { World world = bumpyWorld(); EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams params = baseParams(BrushKind::Replace); params.center = {8, 4, 8}; params.radius = 4; params.block = Block::Sand; params.onlyReplace = {Block::Grass}; Selection region = BrushStroke::regionOf(params); std::size_t grassBefore = region.stats(world).countOf(Block::Grass); CHECK(grassBefore > 0u); BrushResult outcome = stroke.apply(params, 1u); CHECK_EQ(outcome.changed, grassBefore); CHECK_EQ(region.stats(world).countOf(Block::Grass), 0u); CHECK_EQ(region.stats(world).countOf(Block::Sand), grassBefore); CHECK(region.stats(world).countOf(Block::Stone) > 0u); BrushParams everything = params; everything.onlyReplace.clear(); everything.block = Block::Glass; BrushResult sweep = stroke.apply(everything, 2u); SelectionStats after = region.stats(world); CHECK_EQ(after.countOf(Block::Stone), 0u); CHECK_EQ(after.countOf(Block::Sand), 0u); CHECK(sweep.changed > 0u); CHECK(after.countOf(Block::Air) > 0u); } VF_TEST(theSmoothBrushCutsDownASpikeAndFillsAPit) { World world = flatWorld(20, 4); for (int y = 5; y <= 10; ++y) world.setBlock(8, y, 8, Block::Stone); CHECK_EQ(surfaceHeight(world, 8, 8, 12), 10); EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams params = baseParams(BrushKind::Smooth); params.center = {8, 6, 8}; params.radius = 4; Selection region = Selection::box({4, 0, 4}, {12, 12, 12}); BrushResult outcome = stroke.applyWithin(params, region, 1u); CHECK_EQ(outcome.changed, 6u); CHECK_EQ(surfaceHeight(world, 8, 8, 12), 4); CHECK_EQ(surfaceHeight(world, 7, 8, 12), 4); CHECK(world.blockAt(8, 4, 8) == Block::Stone); World pitWorld = flatWorld(20, 4); pitWorld.setBlock(8, 4, 8, Block::Air); CHECK_EQ(surfaceHeight(pitWorld, 8, 8, 12), 3); EditHistory pitHistory(1u << 22); BrushStroke pitStroke(pitWorld, pitHistory); BrushResult filled = pitStroke.applyWithin(params, region, 2u); CHECK_EQ(filled.changed, 1u); CHECK(pitWorld.blockAt(8, 4, 8) == Block::Stone); CHECK_EQ(surfaceHeight(pitWorld, 8, 8, 12), 4); } VF_TEST(theErodeBrushRemovesOnlyBlocksWithEnoughFreeNeighbours) { World world = stoneCube({10, 10, 10}, 3); EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams params = baseParams(BrushKind::Erode); params.center = {11, 11, 11}; params.radius = 2; params.freeNeighbourThreshold = 3; BrushResult outcome = stroke.apply(params, 1u); // Only the eight corners of a 3x3x3 cube see three empty faces. CHECK_EQ(outcome.changed, 8u); CHECK(world.blockAt(10, 10, 10) == Block::Air); CHECK(world.blockAt(12, 12, 12) == Block::Air); CHECK(world.blockAt(11, 10, 10) == Block::Stone); CHECK(world.blockAt(11, 11, 11) == Block::Stone); CHECK(history.undo(world)); CHECK(world.blockAt(10, 10, 10) == Block::Stone); BrushParams gentler = params; gentler.freeNeighbourThreshold = 4; BrushResult none = stroke.apply(gentler, 2u); CHECK_EQ(none.changed, 0u); CHECK(!none.recorded); } VF_TEST(theOverlayBrushDecidesFromTheStateBeforeTheStroke) { World world = flatWorld(5, 4); EditHistory history(1u << 22); BrushStroke stroke(world, history); BrushParams params = baseParams(BrushKind::Overlay); params.block = Block::Snow; params.freeNeighbourThreshold = 1; Selection layer = Selection::box({0, 5, 0}, {4, 5, 4}); BrushResult outcome = stroke.applyWithin(params, layer, 1u); CHECK_EQ(outcome.changed, 25u); CHECK(world.blockAt(0, 5, 0) == Block::Snow); CHECK(world.blockAt(2, 5, 2) == Block::Snow); CHECK(world.blockAt(2, 6, 2) == Block::Air); // A wall along x = 0 gives the column next to it two solid neighbours, and // nothing else in the layer has more than one. A brush that wrote as it // walked would let that first column qualify its neighbour, and the whole // row would fall over like dominoes. World walled = flatWorld(5, 4); for (int z = 0; z < 5; ++z) walled.setBlock(0, 5, z, Block::Stone); EditHistory walledHistory(1u << 22); BrushStroke walledStroke(walled, walledHistory); BrushParams strict = params; strict.freeNeighbourThreshold = 2; Selection openLayer = Selection::box({1, 5, 0}, {4, 5, 4}); BrushResult edged = walledStroke.applyWithin(strict, openLayer, 1u); CHECK_EQ(edged.changed, 5u); for (int z = 0; z < 5; ++z) { CHECK(walled.blockAt(1, 5, z) == Block::Snow); CHECK(walled.blockAt(2, 5, z) == Block::Air); CHECK(walled.blockAt(3, 5, z) == Block::Air); CHECK(walled.blockAt(4, 5, z) == Block::Air); } // The same layer with no wall to lean on stays untouched at that threshold. World bare = flatWorld(5, 4); EditHistory bareHistory(1u << 22); BrushStroke bareStroke(bare, bareHistory); BrushResult quiet = bareStroke.applyWithin(strict, layer, 1u); CHECK_EQ(quiet.changed, 0u); CHECK_EQ(bareHistory.stats().batchCount, 0u); }