#pragma once #include #include "World.h" namespace vf { struct TerrainParams { uint32_t seed = 1337u; int chunksX = 8; int chunksZ = 8; int worldHeight = 64; // in blocks int seaLevel = 26; int baseHeight = 24; float amplitude = 18.0f; float frequency = 0.015f; // world-space sample scale int octaves = 5; bool trees = true; }; // Fills `world` with a bounded heightmap terrain: stone core, dirt, grass, // sand near water, water up to sea level, snow on peaks, and scattered trees. void generateTerrain(World& world, const TerrainParams& params); // Terrain surface height (topmost solid block y) for a world column. int columnHeight(uint32_t seed, const TerrainParams& params, int gx, int gz); } // namespace vf