#include "testHarness.h" #include "vf/Codec.h" #include "vf/EditHistory.h" #include #include #include using namespace vf; namespace { struct Lcg { uint64_t state; explicit Lcg(uint64_t seed) : state(seed) {} uint32_t next() { state = state * 6364136223846793005ull + 1442695040888963407ull; return static_cast(state >> 32); } int below(int limit) { return static_cast(next() % static_cast(limit)); } }; // Hashes the block storage itself: every non-empty chunk, in a stable // coordinate order, over its raw byte array. Two worlds with the same // fingerprint hold the same bytes in the same cells. uint64_t worldFingerprint(const World& world) { std::vector coords; for (const auto& entry : world.allChunks()) if (!entry.second->empty()) coords.push_back(entry.first); std::sort(coords.begin(), coords.end(), [](const Vec3i& a, const Vec3i& b) { if (a.x != b.x) return a.x < b.x; if (a.y != b.y) return a.y < b.y; return a.z < b.z; }); uint64_t digest = 1469598103934665603ull; for (const Vec3i& coord : coords) { int32_t header[3] = {coord.x, coord.y, coord.z}; digest ^= fnv1a64(reinterpret_cast(header), sizeof(header)); digest *= 1099511628211ull; const Chunk* chunk = world.chunkAt(coord); const auto& blocks = chunk->raw(); digest ^= fnv1a64(reinterpret_cast(blocks.data()), blocks.size()); digest *= 1099511628211ull; } return digest; } World layeredWorld(int span, int depth) { World world; for (int z = 0; z < span; ++z) for (int x = 0; x < span; ++x) for (int y = 0; y < depth; ++y) { Block block = y + 1 == depth ? Block::Grass : Block::Stone; world.setBlock(x, y, z, block); } return world; } } // namespace VF_TEST(recordingAnEditCapturesThePreviousBlockAndWritesTheNewOne) { World world; world.setBlock(1, 2, 3, Block::Stone); EditHistory history; CHECK(history.beginBatch("place", 1u)); CHECK(history.batchOpen()); CHECK(history.recordSet(world, {1, 2, 3}, Block::Planks)); CHECK(world.blockAt(1, 2, 3) == Block::Planks); CHECK_EQ(history.openBatchSize(), 1u); CHECK(history.endBatch()); CHECK(!history.batchOpen()); const EditBatch* batch = history.peekUndo(); CHECK(batch != nullptr); CHECK(batch->label == std::string("place")); CHECK_EQ(batch->ops.size(), 1u); CHECK(batch->ops[0].before == Block::Stone); CHECK(batch->ops[0].after == Block::Planks); CHECK(batch->ops[0].position == Vec3i(1, 2, 3)); } VF_TEST(editsRecordedWithoutAnOpenBatchAreRejected) { World world; EditHistory history; CHECK(!history.recordSet(world, {0, 0, 0}, Block::Stone)); CHECK(world.blockAt(0, 0, 0) == Block::Air); CHECK_EQ(history.undoDepth(), 0u); CHECK(!history.endBatch()); CHECK(history.beginBatch("first", 0u)); CHECK(!history.beginBatch("second", 0u)); CHECK(history.recordSet(world, {0, 0, 0}, Block::Stone)); CHECK(history.endBatch()); CHECK_EQ(history.undoDepth(), 1u); } VF_TEST(undoTakesBackAWholeBatchAndRedoReplaysIt) { World world = layeredWorld(4, 3); uint64_t original = worldFingerprint(world); EditHistory history; history.beginBatch("tower", 10u); for (int y = 3; y < 9; ++y) history.recordSet(world, {2, y, 2}, Block::Cobblestone); CHECK(history.endBatch()); uint64_t built = worldFingerprint(world); CHECK(built != original); CHECK_EQ(history.stats().opCount, 6u); CHECK(history.undo(world)); CHECK_EQ(worldFingerprint(world), original); CHECK_EQ(history.undoDepth(), 0u); CHECK_EQ(history.redoDepth(), 1u); CHECK(!history.undo(world)); CHECK(history.redo(world)); CHECK_EQ(worldFingerprint(world), built); CHECK_EQ(history.undoDepth(), 1u); CHECK(!history.redo(world)); CHECK_EQ(history.stats().undoCount, 1u); CHECK_EQ(history.stats().redoCount, 1u); } VF_TEST(undoingARandomSequenceOfTwoHundredEditsRestoresTheWorldByteForByte) { World world = layeredWorld(8, 4); EditHistory history(1u << 22); const Block palette[5] = {Block::Air, Block::Stone, Block::Dirt, Block::Sand, Block::Glass}; std::vector marks; marks.push_back(worldFingerprint(world)); Lcg rng(0xfeedfaceull); for (int batch = 0; batch < 200; ++batch) { history.beginBatch("stroke" + std::to_string(batch), static_cast(batch)); int edits = 1 + rng.below(6); for (int edit = 0; edit < edits; ++edit) { Vec3i cell{rng.below(8), rng.below(6), rng.below(8)}; history.recordSet(world, cell, palette[rng.below(5)]); } if (history.endBatch()) marks.push_back(worldFingerprint(world)); } CHECK(marks.size() > 150u); CHECK_EQ(history.undoDepth(), marks.size() - 1u); CHECK_EQ(history.stats().droppedBatches, 0u); for (std::size_t step = marks.size() - 1u; step > 0u; --step) { CHECK(history.undo(world)); CHECK_EQ(worldFingerprint(world), marks[step - 1u]); } CHECK(!history.undo(world)); CHECK_EQ(worldFingerprint(world), marks.front()); for (std::size_t step = 1u; step < marks.size(); ++step) { CHECK(history.redo(world)); CHECK_EQ(worldFingerprint(world), marks[step]); } CHECK(!history.redo(world)); }