#include "testHarness.h" #include "vf/Region.h" using namespace vf; namespace { Chunk patternChunk(int seed) { Chunk chunk; for (int x = 0; x < chunkSize; ++x) for (int y = 0; y < chunkSize; ++y) for (int z = 0; z < chunkSize; ++z) { int v = (x + y * 2 + z * 3 + seed) % static_cast(Block::Count); chunk.set(x, y, z, static_cast(v)); } return chunk; } } // namespace VF_TEST(regionCoordFloorsNegatives) { CHECK(regionForChunk({0, 0, 0}) == (RegionCoord{0, 0})); CHECK(regionForChunk({15, 4, 15}) == (RegionCoord{0, 0})); CHECK(regionForChunk({16, 0, 0}) == (RegionCoord{1, 0})); CHECK(regionForChunk({-1, 0, -1}) == (RegionCoord{-1, -1})); CHECK(regionForChunk({-16, 0, -17}) == (RegionCoord{-1, -2})); } VF_TEST(regionPutGetRoundTrips) { Region region({0, 0}); Chunk chunk = patternChunk(7); region.putChunk({1, 2, 3}, chunk); CHECK(region.hasChunk({1, 2, 3})); CHECK(!region.hasChunk({4, 4, 4})); Chunk back; CHECK(region.getChunk({1, 2, 3}, back)); CHECK(back.raw() == chunk.raw()); CHECK(!region.getChunk({9, 9, 9}, back)); } VF_TEST(regionSerializeRoundTrips) { Region region({2, -1}); Chunk a = patternChunk(1), b = patternChunk(2), c = patternChunk(3); region.putChunk({0, 0, 0}, a); region.putChunk({0, 5, 1}, b); region.putChunk({3, 1, 2}, c); std::vector bytes = region.serialize(); Region restored; CHECK(Region::deserialize(bytes.data(), bytes.size(), restored)); CHECK(restored.location() == (RegionCoord{2, -1})); CHECK_EQ(restored.chunkCount(), static_cast(3)); Chunk out; CHECK(restored.getChunk({0, 5, 1}, out)); CHECK(out.raw() == b.raw()); CHECK(restored.getChunk({3, 1, 2}, out)); CHECK(out.raw() == c.raw()); } VF_TEST(regionRejectsBadInput) { Region region({0, 0}); region.putChunk({0, 0, 0}, patternChunk(4)); std::vector bytes = region.serialize(); Region out; bytes[0] ^= 0xff; CHECK(!Region::deserialize(bytes.data(), bytes.size(), out)); bytes[0] ^= 0xff; CHECK(!Region::deserialize(bytes.data(), bytes.size() / 2, out)); // truncated } VF_TEST(regionWorldSplitCoversMultipleRegions) { World world; world.setBlock(1, 1, 1, Block::Stone); // chunk (0,0,0) -> region (0,0) world.setBlock(20 * chunkSize, 0, 0, Block::Grass); // chunk (20,0,0) -> region (1,0) world.setBlock(-1, 40, -1, Block::Sand); // chunk (-1,2,-1) -> region (-1,-1) auto regions = splitWorldIntoRegions(world); CHECK(regions.size() >= 3); std::vector blob = serializeRegions(world); World restored; CHECK(deserializeRegions(blob.data(), blob.size(), restored)); CHECK(restored.blockAt(1, 1, 1) == Block::Stone); CHECK(restored.blockAt(20 * chunkSize, 0, 0) == Block::Grass); CHECK(restored.blockAt(-1, 40, -1) == Block::Sand); }