Files

38 lines
1.4 KiB
C++

#pragma once
#include <cstdint>
#include <vector>
#include "Math.h"
namespace vf {
// Deterministic random-tick position selector. For a chunk coordinate and an
// absolute world tick it yields a repeatable list of local cell positions,
// seeded purely by (worldSeed, chunkCoord, tick, index). Two selectors built
// with the same seed produce identical streams, so the same simulation replays
// bit for bit. Draws are independent per index and may repeat, matching how a
// real per-chunk random tick samples with replacement.
class RandomTick {
public:
RandomTick(uint32_t worldSeed = 1u, int ticksPerChunk = 3);
int ticksPerChunk() const { return ticks; }
uint32_t worldSeed() const { return seed; }
void sampleLocal(const Vec3i& chunkCoord, long long tick, std::vector<Vec3i>& out) const;
std::vector<Vec3i> sampleLocal(const Vec3i& chunkCoord, long long tick) const;
void sampleGlobal(const Vec3i& chunkCoord, long long tick, std::vector<Vec3i>& out) const;
std::vector<Vec3i> sampleGlobal(const Vec3i& chunkCoord, long long tick) const;
// Raw 64-bit value for (chunkCoord, tick, index) under this seed. Callers can
// roll their own seeded events off the same stream without touching layout.
uint64_t hash(const Vec3i& chunkCoord, long long tick, uint32_t index) const;
private:
uint32_t seed;
int ticks;
};
} // namespace vf