Files
voxelforge/render/Atlas.h
T

21 lines
491 B
C++

#pragma once
#include <cstdint>
#include <vector>
#include "vf/Block.h"
namespace vf {
// A procedurally generated texture-array atlas: one RGBA tile per layer,
// indexed by the tile ids that Block.h assigns to each face. Built in code so
// the demo has no binary asset dependency.
struct Atlas {
int tileSize = 16;
int layers = tileCount;
std::vector<uint8_t> pixels; // layers * tileSize * tileSize * 4, RGBA8
};
Atlas buildAtlas(int tileSize = 16);
} // namespace vf