159 lines
5.4 KiB
C++
159 lines
5.4 KiB
C++
#include "testHarness.h"
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#include "vf/Spawning.h"
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#include <string>
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#include <vector>
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using namespace vf;
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namespace {
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constexpr int floorY = 64;
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constexpr int spawnY = 65;
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constexpr int fieldSpan = 48;
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// One flat plate of `surface` with the sky wide open above it, big enough for
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// the light box below to see nothing but that plate.
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World plateWorld(Block surface) {
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World world;
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for (int x = -fieldSpan; x <= fieldSpan; ++x) {
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for (int z = -fieldSpan; z <= fieldSpan; ++z) world.setBlock(x, floorY, z, surface);
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}
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return world;
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}
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LightField bakeLight(const World& world) {
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return computeLight(world, Vec3i{-fieldSpan, floorY - 2, -fieldSpan},
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Vec3i{fieldSpan * 2 + 1, 10, fieldSpan * 2 + 1});
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}
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SpawnEnvironment nightEnvironment(const World& world, const LightField& light) {
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SpawnEnvironment env;
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env.world = &world;
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env.light = &light;
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env.dimension = DimensionId::Overworld;
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env.fallbackBiome = BiomeKind::Plains;
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env.daytime = false;
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env.playerPresent = true;
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env.playerPosition = {40.5f, static_cast<float>(spawnY), 0.5f};
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env.loadedChunks = 289;
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env.topY = 70;
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env.bottomY = 61;
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return env;
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}
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SpawnRule zombieRule() {
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std::vector<SpawnRule> rules = defaultSpawnRules();
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return *findSpawnRule(rules, Species::Zombie);
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}
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SpawnRule sheepRule() {
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std::vector<SpawnRule> rules = defaultSpawnRules();
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return *findSpawnRule(rules, Species::Sheep);
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}
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Vec3i originCell() { return Vec3i{0, spawnY, 0}; }
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} // namespace
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VF_TEST(theStockRuleTableCoversEverySpeciesWithACoherentCategory) {
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std::vector<SpawnRule> rules = defaultSpawnRules();
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CHECK_EQ(rules.size(), 6u);
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for (int index = 0; index < static_cast<int>(Species::Count); ++index) {
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Species species = static_cast<Species>(index);
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const SpawnRule* rule = findSpawnRule(rules, species);
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CHECK(rule != nullptr);
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if (rule == nullptr) continue;
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CHECK(rule->category == categoryForSpecies(species));
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CHECK(rule->packMin >= 1);
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CHECK(rule->packMax >= rule->packMin);
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CHECK(rule->weight > 0);
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}
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CHECK(findSpawnRule(rules, Species::Zombie)->dayAllowed == false);
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CHECK(findSpawnRule(rules, Species::Sheep)->dayAllowed);
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CHECK(std::string(spawnCategoryName(SpawnCategory::Water)) == std::string("water"));
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CHECK(std::string(spawnCategoryName(SpawnCategory::Ambient)) == std::string("ambient"));
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for (int index = 0; index < spawnDenialCount; ++index) {
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SpawnDenial denial = static_cast<SpawnDenial>(index);
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CHECK(std::string(spawnDenialName(denial)) != std::string("unknown"));
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}
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}
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VF_TEST(aCellThatSatisfiesEveryConditionIsAccepted) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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MobCap cap;
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CHECK_EQ(env.skyLightAt(originCell()), 4);
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CHECK_EQ(env.blockLightAt(originCell()), 0);
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CHECK(checkSpawnRule(zombieRule(), env, originCell(), cap) == SpawnDenial::None);
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}
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VF_TEST(aFullCategoryCapRefusesTheSpawnBeforeAnythingElseIsChecked) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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MobCap cap;
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env.population[static_cast<std::size_t>(SpawnCategory::Hostile)] =
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cap.capFor(SpawnCategory::Hostile, env.loadedChunks);
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CHECK(checkSpawnRule(zombieRule(), env, originCell(), cap) ==
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SpawnDenial::CategoryCapReached);
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env.population[static_cast<std::size_t>(SpawnCategory::Hostile)] -= 1;
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CHECK(checkSpawnRule(zombieRule(), env, originCell(), cap) == SpawnDenial::None);
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}
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VF_TEST(aRuleFromAnotherDimensionIsRefused) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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env.dimension = DimensionId::Nether;
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CHECK(checkSpawnRule(zombieRule(), env, originCell(), MobCap{}) ==
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SpawnDenial::WrongDimension);
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}
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VF_TEST(aCellOutsideTheRulesHeightBandIsRefused) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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SpawnRule rule = zombieRule();
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rule.minY = spawnY + 4;
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CHECK(checkSpawnRule(rule, env, originCell(), MobCap{}) == SpawnDenial::HeightOutOfRange);
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rule.minY = 1;
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rule.maxY = spawnY - 1;
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CHECK(checkSpawnRule(rule, env, originCell(), MobCap{}) == SpawnDenial::HeightOutOfRange);
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}
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VF_TEST(aBiomeOutsideTheRulesListIsRefused) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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std::vector<SpawnRule> rules = defaultSpawnRules();
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SpawnRule creeper = *findSpawnRule(rules, Species::Creeper);
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CHECK(!creeper.biomes.empty());
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env.fallbackBiome = BiomeKind::Ocean;
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CHECK(checkSpawnRule(creeper, env, originCell(), MobCap{}) == SpawnDenial::WrongBiome);
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env.fallbackBiome = BiomeKind::Forest;
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CHECK(checkSpawnRule(creeper, env, originCell(), MobCap{}) == SpawnDenial::None);
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}
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VF_TEST(aNocturnalRuleIsRefusedInBroadDaylight) {
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World world = plateWorld(Block::Grass);
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LightField light = bakeLight(world);
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SpawnEnvironment env = nightEnvironment(world, light);
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env.daytime = true;
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CHECK(checkSpawnRule(zombieRule(), env, originCell(), MobCap{}) ==
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SpawnDenial::WrongTimeOfDay);
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}
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