Files
voxelforge/core/src/Brewing.cpp
T

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9.2 KiB
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#include "vf/Brewing.h"
#include <algorithm>
#include <cmath>
namespace vf {
namespace {
using Ingredient = BrewRecipe::Ingredient;
struct PotionProfile {
EffectKind kind = EffectKind::Count;
int baseTicks = 0;
int extendedTicks = 0; // zero: redstone does nothing
int upgradedTicks = 0; // zero: glowstone does nothing
int upgradedLevel = 1;
};
const PotionProfile& profileFor(PotionKind kind) {
static const PotionProfile profiles[] = {
{EffectKind::Count, 0, 0, 0, 1}, // Water
{EffectKind::Count, 0, 0, 0, 1}, // Mundane
{EffectKind::Count, 0, 0, 0, 1}, // Thick
{EffectKind::Count, 0, 0, 0, 1}, // Awkward
{EffectKind::InstantHealth, 1, 0, 1, 2}, // Healing
{EffectKind::InstantDamage, 1, 0, 1, 2}, // Harming
{EffectKind::Regeneration, 900, 1800, 440, 2}, // Regeneration
{EffectKind::Poison, 900, 1800, 432, 2}, // Poison
{EffectKind::Speed, 3600, 9600, 1800, 2}, // Swiftness
{EffectKind::Slowness, 1800, 4800, 400, 4}, // Slowness
{EffectKind::JumpBoost, 3600, 9600, 1800, 2}, // Leaping
{EffectKind::Strength, 3600, 9600, 1800, 2}, // Strength
{EffectKind::Weakness, 1800, 4800, 0, 1}, // Weakness
{EffectKind::FireResistance, 3600, 9600, 0, 1}, // FireResistance
{EffectKind::WaterBreathing, 3600, 9600, 0, 1}, // WaterBreathing
{EffectKind::NightVision, 3600, 9600, 0, 1}, // NightVision
{EffectKind::Invisibility, 3600, 9600, 0, 1}, // Invisibility
};
static_assert(sizeof(profiles) / sizeof(profiles[0]) ==
static_cast<std::size_t>(PotionKind::Count),
"potion profile table must cover every PotionKind");
return profiles[static_cast<std::size_t>(kind)];
}
bool applyModifier(PotionItem& potion, Ingredient ingredient) {
const PotionProfile& profile = profileFor(potion.kind);
switch (ingredient) {
case Ingredient::Glowstone:
if (profile.upgradedTicks == 0 || potion.upgraded) return false;
potion.upgraded = true;
potion.extended = false;
return true;
case Ingredient::Redstone:
if (profile.extendedTicks == 0 || potion.extended) return false;
potion.extended = true;
potion.upgraded = false;
return true;
case Ingredient::Gunpowder:
if (potion.form == PotionItem::Form::Splash) return false;
potion.form = PotionItem::Form::Splash;
return true;
default:
return false;
}
}
} // namespace
const std::vector<BrewRecipe>& brewRecipes() {
static const std::vector<BrewRecipe> recipes = {
{PotionKind::Water, Ingredient::NetherWart, PotionKind::Awkward},
{PotionKind::Water, Ingredient::Glowstone, PotionKind::Thick},
{PotionKind::Water, Ingredient::Redstone, PotionKind::Mundane},
{PotionKind::Water, Ingredient::FermentedSpiderEye, PotionKind::Weakness},
{PotionKind::Awkward, Ingredient::Sugar, PotionKind::Swiftness},
{PotionKind::Awkward, Ingredient::GlisteringMelon, PotionKind::Healing},
{PotionKind::Awkward, Ingredient::SpiderEye, PotionKind::Poison},
{PotionKind::Awkward, Ingredient::BlazePowder, PotionKind::Strength},
{PotionKind::Awkward, Ingredient::MagmaCream, PotionKind::FireResistance},
{PotionKind::Awkward, Ingredient::PufferFish, PotionKind::WaterBreathing},
{PotionKind::Awkward, Ingredient::GoldenCarrot, PotionKind::NightVision},
{PotionKind::Awkward, Ingredient::GhastTear, PotionKind::Regeneration},
{PotionKind::Awkward, Ingredient::RabbitFoot, PotionKind::Leaping},
{PotionKind::NightVision, Ingredient::FermentedSpiderEye, PotionKind::Invisibility},
{PotionKind::Healing, Ingredient::FermentedSpiderEye, PotionKind::Harming},
{PotionKind::Poison, Ingredient::FermentedSpiderEye, PotionKind::Harming},
{PotionKind::Swiftness, Ingredient::FermentedSpiderEye, PotionKind::Slowness},
{PotionKind::Leaping, Ingredient::FermentedSpiderEye, PotionKind::Slowness},
{PotionKind::Strength, Ingredient::FermentedSpiderEye, PotionKind::Weakness},
};
return recipes;
}
PotionItem brewResult(const PotionItem& base, Ingredient ingredient, bool& changed) {
PotionItem brewed = base;
changed = false;
if (ingredient == Ingredient::None) return brewed;
for (const BrewRecipe& recipe : brewRecipes()) {
if (recipe.input != base.kind || recipe.ingredient != ingredient) continue;
brewed.kind = recipe.output;
brewed.upgraded = false;
brewed.extended = false;
changed = true;
return brewed;
}
changed = applyModifier(brewed, ingredient);
return brewed;
}
bool setBottle(BrewingStandState& stand, int slot, const PotionItem& potion) {
if (slot < 0 || slot >= brewingBottleSlots) return false;
BrewingSlot& bottle = stand.bottles[static_cast<std::size_t>(slot)];
if (bottle.occupied) return false;
bottle.potion = potion;
bottle.occupied = true;
stand.progressTicks = 0;
return true;
}
PotionItem takeBottle(BrewingStandState& stand, int slot, bool& taken) {
taken = false;
if (slot < 0 || slot >= brewingBottleSlots) return {};
BrewingSlot& bottle = stand.bottles[static_cast<std::size_t>(slot)];
if (!bottle.occupied) return {};
PotionItem removed = bottle.potion;
bottle = BrewingSlot{};
taken = true;
stand.progressTicks = 0;
return removed;
}
bool setIngredient(BrewingStandState& stand, Ingredient ingredient, int count) {
if (ingredient == Ingredient::None || count <= 0) return false;
if (stand.ingredientCount > 0 && stand.ingredient != ingredient) return false;
if (stand.ingredient == ingredient) {
stand.ingredientCount += count;
return true;
}
stand.ingredient = ingredient;
stand.ingredientCount = count;
stand.progressTicks = 0;
return true;
}
bool addFuel(BrewingStandState& stand, int blazePowderCount) {
if (blazePowderCount <= 0) return false;
stand.fuel += blazePowderCount * brewsPerBlazePowder;
return true;
}
bool canBrew(const BrewingStandState& stand) {
if (stand.fuel <= 0) return false;
if (stand.ingredient == Ingredient::None || stand.ingredientCount <= 0) return false;
for (const BrewingSlot& bottle : stand.bottles) {
if (!bottle.occupied) continue;
bool changed = false;
brewResult(bottle.potion, stand.ingredient, changed);
if (changed) return true;
}
return false;
}
bool tickBrewing(BrewingStandState& stand) {
if (!canBrew(stand)) {
stand.brewing = false;
stand.progressTicks = 0;
return false;
}
stand.brewing = true;
++stand.progressTicks;
if (stand.progressTicks < brewDurationTicks) return false;
for (BrewingSlot& bottle : stand.bottles) {
if (!bottle.occupied) continue;
bool changed = false;
PotionItem brewed = brewResult(bottle.potion, stand.ingredient, changed);
if (changed) bottle.potion = brewed;
}
if (--stand.ingredientCount <= 0) {
stand.ingredientCount = 0;
stand.ingredient = Ingredient::None;
}
--stand.fuel;
stand.progressTicks = 0;
stand.brewing = false;
return true;
}
bool potionHasEffect(const PotionItem& potion) {
return profileFor(potion.kind).kind != EffectKind::Count;
}
EffectInstance potionEffect(const PotionItem& potion) {
const PotionProfile& profile = profileFor(potion.kind);
if (profile.kind == EffectKind::Count) {
return EffectInstance{EffectKind::Count, 0, 0, 1.0f, false};
}
int level = 1;
int duration = profile.baseTicks;
if (potion.upgraded && profile.upgradedTicks > 0) {
level = profile.upgradedLevel;
duration = profile.upgradedTicks;
} else if (potion.extended && profile.extendedTicks > 0) {
duration = profile.extendedTicks;
}
return makeEffect(profile.kind, level, duration);
}
bool drinkPotion(EffectSet& target, const PotionItem& potion) {
if (potion.form != PotionItem::Form::Drinkable) return false;
if (!potionHasEffect(potion)) return false;
return applyEffect(target, potionEffect(potion));
}
float splashPotency(float distance, float radius) {
if (radius <= 0.0f) return 0.0f;
float potency = 1.0f - distance / radius;
return std::max(0.0f, std::min(1.0f, potency));
}
bool splashPotion(EffectSet& target, const PotionItem& potion, float distance, float radius) {
if (potion.form != PotionItem::Form::Splash) return false;
if (!potionHasEffect(potion)) return false;
float potency = splashPotency(distance, radius);
if (potency <= 0.0f) return false;
EffectInstance effect = potionEffect(potion);
if (isInstantEffect(effect.kind)) {
effect.potency = potency;
return applyEffect(target, effect);
}
int ticks =
static_cast<int>(std::floor(static_cast<float>(effect.durationTicks) * 0.75f * potency));
if (ticks < 1) return false;
effect.durationTicks = ticks;
return applyEffect(target, effect);
}
} // namespace vf