Files
voxelforge/tests/testNetherGen.cpp
T
2026-09-12 15:59:34 +02:00

315 lines
10 KiB
C++

#include "testHarness.h"
#include "vf/NetherGen.h"
#include <map>
#include <set>
using namespace vf;
namespace {
std::map<Block, int> censusColumn(const World& world, int columnX, int columnZ, int ceilingY) {
std::map<Block, int> tally;
int ox = columnX * chunkSize;
int oz = columnZ * chunkSize;
for (int gx = ox; gx < ox + chunkSize; ++gx)
for (int gz = oz; gz < oz + chunkSize; ++gz)
for (int gy = 0; gy < ceilingY; ++gy)
++tally[world.blockAt(gx, gy, gz)];
return tally;
}
int countOf(const std::map<Block, int>& tally, Block block) {
auto it = tally.find(block);
return it == tally.end() ? 0 : it->second;
}
int findColumnWithBiome(const NetherGenerator& generator, NetherBiome biome, int& outColumnX,
int& outColumnZ) {
for (int columnX = -40; columnX <= 40; ++columnX) {
for (int columnZ = -40; columnZ <= 40; ++columnZ) {
int probeX = columnX * chunkSize + 8;
int probeZ = columnZ * chunkSize + 8;
if (generator.biomeAt(probeX, probeZ) != biome) continue;
outColumnX = columnX;
outColumnZ = columnZ;
return 1;
}
}
return 0;
}
} // namespace
VF_TEST(netherChunkGenerationRepeatsExactlyOnTheSameSeed) {
NetherGenerator generator;
Chunk first, second;
generator.generateChunk(first, {2, 3, -4});
generator.generateChunk(second, {2, 3, -4});
CHECK(first.raw() == second.raw());
Chunk elsewhere;
generator.generateChunk(elsewhere, {2, 3, 5});
CHECK(first.raw() != elsewhere.raw());
NetherGenerator::Params other;
other.seed = 9001u;
NetherGenerator reseeded(other);
World original, alternative;
generator.generateColumn(original, 2, -4);
reseeded.generateColumn(alternative, 2, -4);
int differingChunks = 0;
for (const auto& entry : original.allChunks()) {
const Chunk* twin = alternative.chunkAt(entry.first);
if (!twin || twin->raw() != entry.second->raw()) ++differingChunks;
}
CHECK(differingChunks > 0);
}
VF_TEST(netherColumnIsByteIdenticalAcrossTwoRuns) {
NetherGenerator generator;
World first, second;
generator.generateColumn(first, -3, 6);
generator.generateColumn(second, -3, 6);
CHECK_EQ(first.chunkCount(), second.chunkCount());
CHECK_EQ(first.chunkCount(), static_cast<std::size_t>(generator.stackChunkCount()));
int mismatches = 0;
for (const auto& entry : first.allChunks()) {
const Chunk* twin = second.chunkAt(entry.first);
if (!twin || twin->raw() != entry.second->raw()) ++mismatches;
}
CHECK_EQ(mismatches, 0);
}
VF_TEST(netherGenerationStaysInsideTheColumnItWasAskedFor) {
NetherGenerator generator;
World world;
generator.generateColumn(world, 5, 7);
int strays = 0;
for (const auto& entry : world.allChunks())
if (entry.first.x != 5 || entry.first.z != 7) ++strays;
CHECK_EQ(strays, 0);
}
VF_TEST(netherIsSealedByBedrockAtTheFloorAndTheRoof) {
NetherGenerator generator;
const NetherGenerator::Params& params = generator.settings();
World world;
generator.generateColumn(world, 0, 0);
int floorGaps = 0;
int roofGaps = 0;
for (int gx = 0; gx < chunkSize; ++gx) {
for (int gz = 0; gz < chunkSize; ++gz) {
if (world.blockAt(gx, params.floorY, gz) != Block::Bedrock) ++floorGaps;
if (world.blockAt(gx, params.ceilingY - 1, gz) != Block::Bedrock) ++roofGaps;
}
}
CHECK_EQ(floorGaps, 0);
CHECK_EQ(roofGaps, 0);
// The bands just inside those layers are ragged, not uniformly bedrock.
int raggedFloor = 0;
for (int gx = 0; gx < chunkSize; ++gx)
for (int gz = 0; gz < chunkSize; ++gz)
if (generator.isBedrock(gx, params.floorY + 2, gz)) ++raggedFloor;
CHECK(raggedFloor > 0);
CHECK(raggedFloor < chunkSize * chunkSize);
CHECK(!generator.isBedrock(0, 60, 0));
}
VF_TEST(netherCavernSitsBetweenTheFloorAndTheRoofMass) {
NetherGenerator generator;
const NetherGenerator::Params& params = generator.settings();
int drownedColumns = 0;
int dryColumns = 0;
for (int gx = -400; gx <= 400; gx += 37) {
for (int gz = -400; gz <= 400; gz += 37) {
NetherColumn column = generator.columnAt(gx, gz);
CHECK(column.floorHeight > params.floorY);
CHECK(column.ceilingHeight < params.ceilingY - 1);
CHECK(column.cavernHeight() >= 9);
CHECK_EQ(column.lavaLevel, params.lavaLevel);
if (column.drowned) ++drownedColumns;
else ++dryColumns;
}
}
CHECK(drownedColumns > 0);
CHECK(dryColumns > 0);
}
VF_TEST(netherLavaSeaLeavesNoAirBelowItsSurface) {
NetherGenerator generator;
const NetherGenerator::Params& params = generator.settings();
int airBelowLava = 0;
int lavaSamples = 0;
for (int gx = -120; gx <= 120; gx += 11) {
for (int gz = -120; gz <= 120; gz += 11) {
NetherColumn column = generator.columnAt(gx, gz);
for (int gy = params.floorY + 1; gy <= params.lavaLevel; ++gy) {
Block block = generator.blockAt(column, gx, gy, gz);
if (block == Block::Air) ++airBelowLava;
if (block == Block::Lava) ++lavaSamples;
}
}
}
CHECK_EQ(airBelowLava, 0);
CHECK(lavaSamples > 0);
}
VF_TEST(netherCarriesAllFourBiomes) {
NetherGenerator generator;
std::set<int> seen;
for (int gx = -900; gx <= 900; gx += 17)
for (int gz = -900; gz <= 900; gz += 17)
seen.insert(static_cast<int>(generator.biomeAt(gx, gz)));
CHECK_EQ(seen.size(), static_cast<std::size_t>(NetherBiome::Count));
}
VF_TEST(netherBiomesLayDownTheirOwnSurfaceBlocks) {
NetherGenerator generator;
int soulSandTops = 0;
int basaltTops = 0;
int mossTops = 0;
int foreignSoulTops = 0;
for (int gx = -600; gx <= 600; gx += 13) {
for (int gz = -600; gz <= 600; gz += 13) {
NetherColumn column = generator.columnAt(gx, gz);
Block top = generator.blockAt(column, gx, column.floorHeight, gz);
switch (column.biome) {
case NetherBiome::SoulSandValley:
if (top == Block::SoulSand) ++soulSandTops;
if (top == Block::Basalt || top == Block::Moss) ++foreignSoulTops;
break;
case NetherBiome::BasaltDeltas:
if (top == Block::Basalt) ++basaltTops;
break;
case NetherBiome::CrimsonForest:
if (top == Block::Moss) ++mossTops;
break;
default:
break;
}
}
}
CHECK(soulSandTops > 0);
CHECK(basaltTops > 0);
CHECK(mossTops > 0);
CHECK_EQ(foreignSoulTops, 0);
}
VF_TEST(netherSoulSandValleyFillsItselfWithSoulSoil) {
NetherGenerator generator;
int columnX = 0, columnZ = 0;
CHECK(findColumnWithBiome(generator, NetherBiome::SoulSandValley, columnX, columnZ) == 1);
World world;
generator.generateColumn(world, columnX, columnZ);
std::map<Block, int> tally = censusColumn(world, columnX, columnZ, generator.settings().ceilingY);
CHECK(countOf(tally, Block::SoulSand) > 0);
CHECK(countOf(tally, Block::SoulSoil) > 0);
CHECK_EQ(countOf(tally, Block::Basalt), 0);
}
VF_TEST(netherStocksQuartzGlowstoneAndLava) {
NetherGenerator generator;
World world;
for (int columnX = -2; columnX <= 2; ++columnX)
for (int columnZ = -2; columnZ <= 2; ++columnZ)
generator.generateColumn(world, columnX, columnZ);
int quartz = 0, glowstone = 0, lava = 0, netherrack = 0, magma = 0;
for (int gx = -32; gx < 48; ++gx) {
for (int gz = -32; gz < 48; ++gz) {
for (int gy = 0; gy < generator.settings().ceilingY; ++gy) {
switch (world.blockAt(gx, gy, gz)) {
case Block::NetherQuartzOre: ++quartz; break;
case Block::Glowstone: ++glowstone; break;
case Block::Lava: ++lava; break;
case Block::Netherrack: ++netherrack; break;
case Block::Magma: ++magma; break;
default: break;
}
}
}
}
CHECK(quartz > 0);
CHECK(glowstone > 0);
CHECK(magma > 0);
CHECK(lava > 1000);
CHECK(netherrack > quartz);
}
VF_TEST(netherGlowstoneClingsToTheRoofNotTheFloor) {
NetherGenerator generator;
World world;
for (int columnX = -1; columnX <= 1; ++columnX)
for (int columnZ = -1; columnZ <= 1; ++columnZ)
generator.generateColumn(world, columnX, columnZ);
int lowGlowstone = 0;
int highGlowstone = 0;
for (int gx = -16; gx < 32; ++gx) {
for (int gz = -16; gz < 32; ++gz) {
NetherColumn column = generator.columnAt(gx, gz);
for (int gy = 0; gy < generator.settings().ceilingY; ++gy) {
if (world.blockAt(gx, gy, gz) != Block::Glowstone) continue;
if (gy >= column.ceilingHeight - 4) ++highGlowstone;
else ++lowGlowstone;
}
}
}
CHECK(highGlowstone > 0);
CHECK_EQ(lowGlowstone, 0);
}
VF_TEST(netherCavesCarveRockWithoutEmptyingIt) {
NetherGenerator generator;
int carved = 0;
int total = 0;
for (int gx = -200; gx <= 200; gx += 7) {
for (int gz = -200; gz <= 200; gz += 7) {
for (int gy = 8; gy < 120; gy += 9) {
if (generator.isCarved(gx, gy, gz)) ++carved;
++total;
}
}
}
CHECK(carved > 0);
CHECK(carved < total / 4);
}
VF_TEST(netherDecorationCanBeSwitchedOffWithoutChangingTheRock) {
NetherGenerator::Params bare;
bare.decorate = false;
NetherGenerator plain(bare);
NetherGenerator decorated;
World plainWorld, decoratedWorld;
plain.generateColumn(plainWorld, 1, 1);
decorated.generateColumn(decoratedWorld, 1, 1);
int differences = 0;
int netherrackKept = 0;
for (int gx = 16; gx < 32; ++gx) {
for (int gz = 16; gz < 32; ++gz) {
for (int gy = 0; gy < 128; ++gy) {
Block bareBlock = plainWorld.blockAt(gx, gy, gz);
if (bareBlock != decoratedWorld.blockAt(gx, gy, gz)) ++differences;
else if (bareBlock == Block::Netherrack) ++netherrackKept;
}
}
}
CHECK(differences > 0);
CHECK(netherrackKept > 1000);
}