Files
voxelforge/tests/testSlotAction.cpp
T

157 lines
5.3 KiB
C++

#include "testHarness.h"
#include "vf/SlotAction.h"
#include <array>
#include <string>
#include <vector>
using namespace vf;
namespace {
const CraftingRegistry& sharedRegistry() {
static CraftingRegistry registry;
return registry;
}
struct Session {
ContainerMenu menu;
CursorStack cursor;
DragState drag;
explicit Session(MenuKind kind) : menu(kind, &sharedRegistry()) {}
SlotActionResult click(ClickKind kind, int slotIndex) {
return applySlotAction(menu, cursor, drag, clickAt(kind, slotIndex));
}
SlotActionResult hotbar(int slotIndex, int button) {
return applySlotAction(menu, cursor, drag, hotbarSwapAt(slotIndex, button));
}
};
// The seven items the random walk shuffles around. Tools are in the mix so the
// walk also has stacks that refuse to merge.
const std::array<ItemId, 7> walkItems = {ItemId::Stone, ItemId::Planks, ItemId::Sand,
ItemId::CoalLump, ItemId::Apple, ItemId::IronPickaxe,
ItemId::RawBeef};
struct Ledger {
std::array<int, 7> counts{};
void snapshot(const ContainerMenu& menu, const CursorStack& cursor) {
for (std::size_t i = 0; i < walkItems.size(); ++i) {
counts[i] = totalAcrossMenuAndCursor(menu, cursor, walkItems[i]);
}
}
};
void seedMenu(ContainerMenu& menu, uint32_t& rng) {
for (int i = 0; i < menu.slotCount(); ++i) {
if (menu.slot(i).takeOnly) continue;
if (stackRandom(rng) % 3u == 0u) continue;
ItemId item = walkItems[stackRandom(rng) % walkItems.size()];
MetaStack stack = makeStack(item, 1 + static_cast<int>(stackRandom(rng) % 40u));
if (!menu.canPlace(i, stack)) continue;
menu.slot(i).cell.insert(stack);
}
}
SlotAction randomAction(const ContainerMenu& menu, uint32_t& rng) {
ClickKind kind = static_cast<ClickKind>(stackRandom(rng) %
static_cast<uint32_t>(ClickKind::Count));
int slotIndex = static_cast<int>(stackRandom(rng) % static_cast<uint32_t>(menu.slotCount()));
// Every eighth action aims outside the window, which is the only way to
// reach the throw-away path with a full cursor.
if (stackRandom(rng) % 8u == 0u) slotIndex = -1;
if (kind == ClickKind::HotbarSwap) {
return hotbarSwapAt(slotIndex, static_cast<int>(stackRandom(rng) % 9u));
}
return clickAt(kind, slotIndex);
}
struct WalkCoverage {
int applied = 0;
int dropped = 0;
int distinctKindsApplied = 0;
};
WalkCoverage runConservationWalk(MenuKind kind, uint32_t seed, int steps) {
Session session(kind);
uint32_t rng = seed;
seedMenu(session.menu, rng);
Ledger before;
before.snapshot(session.menu, session.cursor);
std::array<int, 7> thrown{};
std::array<int, static_cast<std::size_t>(ClickKind::Count)> perKind{};
WalkCoverage coverage;
for (int step = 0; step < steps; ++step) {
SlotAction action = randomAction(session.menu, rng);
SlotActionResult outcome =
applySlotAction(session.menu, session.cursor, session.drag, action);
if (outcome.applied) {
++coverage.applied;
++perKind[static_cast<std::size_t>(action.kind)];
}
coverage.dropped += outcome.dropped;
CHECK_EQ(outcome.created, 0);
CHECK_EQ(outcome.dropped, static_cast<int>([&] {
int sum = 0;
for (const MetaStack& lost : outcome.droppedStacks) sum += lost.count;
return sum;
}()));
for (const MetaStack& lost : outcome.droppedStacks) {
for (std::size_t i = 0; i < walkItems.size(); ++i) {
if (lost.item == walkItems[i]) thrown[i] += lost.count;
}
}
}
Ledger after;
after.snapshot(session.menu, session.cursor);
for (std::size_t i = 0; i < walkItems.size(); ++i) {
CHECK_EQ(after.counts[i] + thrown[i], before.counts[i]);
}
for (int hits : perKind) {
if (hits > 0) ++coverage.distinctKindsApplied;
}
return coverage;
}
} // namespace
VF_TEST(everyClickKindHasAName) {
for (int i = 0; i < static_cast<int>(ClickKind::Count); ++i) {
CHECK(std::string(clickKindName(static_cast<ClickKind>(i))) != std::string("unknown"));
}
}
VF_TEST(aLeftClickPicksUpTheWholeStackAndPutsItDownAgain) {
Session session(MenuKind::Chest);
session.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 37);
SlotActionResult pickup = session.click(ClickKind::Left, 0);
CHECK(pickup.applied);
CHECK_EQ(pickup.moved, 37);
CHECK(pickup.cursorChanged);
CHECK_EQ(session.cursor.held.count, 37);
CHECK(session.menu.stackAt(0).empty());
SlotActionResult drop = session.click(ClickKind::Left, 4);
CHECK(drop.applied);
CHECK_EQ(drop.moved, 37);
CHECK(session.cursor.empty());
CHECK_EQ(session.menu.stackAt(4).count, 37);
CHECK(!session.click(ClickKind::Left, 9).applied);
CHECK(!session.click(ClickKind::Left, 999).applied);
}
VF_TEST(aLeftClickMergesIntoAMatchingStackAndSwapsWithAForeignOne) {
Session session(MenuKind::Chest);
session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 50);
session.menu.slot(1).cell.stack = makeStack(ItemId::Sand, 60);
session.menu.slot(2).cell.stack = makeStack(ItemId::Planks, 8);