Files
voxelforge/core/src/Scoreboard.cpp
T
2026-09-09 16:17:31 +02:00

436 lines
16 KiB
C++

#include "vf/Scoreboard.h"
#include <algorithm>
namespace vf {
namespace {
int clampToScore(long long value) {
const long long high = 2147483647ll;
const long long low = -2147483648ll;
if (value > high) return static_cast<int>(high);
if (value < low) return static_cast<int>(low);
return static_cast<int>(value);
}
std::string twoDigits(long long value) {
std::string text = std::to_string(value);
return text.size() < 2u ? "0" + text : text;
}
} // namespace
const char* statKindName(StatKind kind) {
switch (kind) {
case StatKind::DistanceWalked: return "distanceWalked";
case StatKind::DistanceSprinted: return "distanceSprinted";
case StatKind::DistanceSwum: return "distanceSwum";
case StatKind::DistanceFallen: return "distanceFallen";
case StatKind::DistanceClimbed: return "distanceClimbed";
case StatKind::BlocksBroken: return "blocksBroken";
case StatKind::ItemsUsed: return "itemsUsed";
case StatKind::MobsKilled: return "mobsKilled";
case StatKind::Deaths: return "deaths";
case StatKind::DamageDealt: return "damageDealt";
case StatKind::DamageTaken: return "damageTaken";
case StatKind::PlayTicks: return "playTicks";
case StatKind::Count: break;
}
return "unknown";
}
bool parseStatKindName(const std::string& text, StatKind& out) {
for (int i = 0; i < static_cast<int>(StatKind::Count); ++i) {
StatKind kind = static_cast<StatKind>(i);
if (text == statKindName(kind)) {
out = kind;
return true;
}
}
return false;
}
bool statKindHasSubject(StatKind kind) {
return kind == StatKind::BlocksBroken || kind == StatKind::ItemsUsed ||
kind == StatKind::MobsKilled;
}
bool statKindIsDistance(StatKind kind) {
return kind == StatKind::DistanceWalked || kind == StatKind::DistanceSprinted ||
kind == StatKind::DistanceSwum || kind == StatKind::DistanceFallen ||
kind == StatKind::DistanceClimbed;
}
void StatSheet::add(StatKind kind, long long amount) { addFor(kind, 0, amount); }
void StatSheet::addFor(StatKind kind, int subject, long long amount) {
if (amount == 0) return;
cells[std::make_pair(kind, subject)] += amount;
++changes;
}
void StatSheet::addBlockBroken(Block block, long long amount) {
addFor(StatKind::BlocksBroken, static_cast<int>(block), amount);
}
void StatSheet::addItemUsed(ItemId item, long long amount) {
addFor(StatKind::ItemsUsed, static_cast<int>(item), amount);
}
void StatSheet::addMobKilled(Species species, long long amount) {
addFor(StatKind::MobsKilled, static_cast<int>(species), amount);
}
void StatSheet::clear() {
if (cells.empty()) return;
cells.clear();
++changes;
}
long long StatSheet::total(StatKind kind) const {
long long sum = 0;
for (const auto& cell : cells)
if (cell.first.first == kind) sum += cell.second;
return sum;
}
long long StatSheet::value(StatKind kind, int subject) const {
auto found = cells.find(std::make_pair(kind, subject));
return found == cells.end() ? 0 : found->second;
}
long long StatSheet::blocksBroken(Block block) const {
return value(StatKind::BlocksBroken, static_cast<int>(block));
}
long long StatSheet::itemsUsed(ItemId item) const {
return value(StatKind::ItemsUsed, static_cast<int>(item));
}
long long StatSheet::mobsKilled(Species species) const {
return value(StatKind::MobsKilled, static_cast<int>(species));
}
long long StatSheet::distanceTravelled() const {
long long sum = 0;
for (int i = 0; i < static_cast<int>(StatKind::Count); ++i) {
StatKind kind = static_cast<StatKind>(i);
if (statKindIsDistance(kind)) sum += total(kind);
}
return sum;
}
std::vector<StatCounter> StatSheet::counters() const {
std::vector<StatCounter> out;
out.reserve(cells.size());
for (const auto& cell : cells) {
StatCounter counter;
counter.kind = cell.first.first;
counter.subject = cell.first.second;
counter.value = cell.second;
out.push_back(counter);
}
return out;
}
int StatSheet::distinctSubjects(StatKind kind) const {
int count = 0;
for (const auto& cell : cells)
if (cell.first.first == kind) ++count;
return count;
}
const char* displaySlotName(DisplaySlot slot) {
switch (slot) {
case DisplaySlot::PlayerList: return "playerList";
case DisplaySlot::Sidebar: return "sidebar";
case DisplaySlot::BelowName: return "belowName";
case DisplaySlot::Count: break;
}
return "unknown";
}
std::string ScoreObjective::formatScore(int score) const {
if (format == Format::Distance) {
long long centimetres = score;
std::string sign = centimetres < 0 ? "-" : "";
long long magnitude = centimetres < 0 ? -centimetres : centimetres;
return sign + std::to_string(magnitude / 100) + "." + twoDigits(magnitude % 100) + " m";
}
if (format == Format::Duration) {
long long ticks = score < 0 ? 0 : score;
long long seconds = ticks / ticksPerSecond;
long long hours = seconds / 3600;
long long minutes = (seconds % 3600) / 60;
long long rest = seconds % 60;
if (hours > 0)
return std::to_string(hours) + "h " + twoDigits(minutes) + "m " + twoDigits(rest) + "s";
if (minutes > 0) return std::to_string(minutes) + "m " + twoDigits(rest) + "s";
return std::to_string(rest) + "s";
}
return std::to_string(score);
}
bool ScoreTeam::hasMember(const std::string& player) const {
return std::find(members.begin(), members.end(), player) != members.end();
}
const char* scoreTeamColorName(ScoreTeam::Color color) {
switch (color) {
case ScoreTeam::Color::White: return "white";
case ScoreTeam::Color::Gray: return "gray";
case ScoreTeam::Color::Black: return "black";
case ScoreTeam::Color::Red: return "red";
case ScoreTeam::Color::Green: return "green";
case ScoreTeam::Color::Blue: return "blue";
case ScoreTeam::Color::Yellow: return "yellow";
case ScoreTeam::Color::Aqua: return "aqua";
case ScoreTeam::Color::Purple: return "purple";
case ScoreTeam::Color::Gold: return "gold";
case ScoreTeam::Color::Count: break;
}
return "unknown";
}
bool Scoreboard::addObjective(const ScoreObjective& objective) {
if (objective.name.empty()) return false;
if (objectives.count(objective.name) > 0u) return false;
objectives[objective.name] = objective;
return true;
}
bool Scoreboard::removeObjective(const std::string& name) {
if (objectives.erase(name) == 0u) return false;
manualScores.erase(name);
for (std::string& slot : slots)
if (slot == name) slot.clear();
return true;
}
const ScoreObjective* Scoreboard::objective(const std::string& name) const {
auto found = objectives.find(name);
return found == objectives.end() ? nullptr : &found->second;
}
std::vector<std::string> Scoreboard::objectiveNames() const {
std::vector<std::string> out;
out.reserve(objectives.size());
for (const auto& entry : objectives) out.push_back(entry.first);
return out;
}
StatSheet& Scoreboard::stats(const std::string& player) { return sheets[player]; }
const StatSheet* Scoreboard::statsFor(const std::string& player) const {
auto found = sheets.find(player);
return found == sheets.end() ? nullptr : &found->second;
}
std::vector<std::string> Scoreboard::players() const {
std::vector<std::string> out;
for (const auto& sheet : sheets) out.push_back(sheet.first);
for (const auto& objectiveScores : manualScores)
for (const auto& entry : objectiveScores.second)
if (std::find(out.begin(), out.end(), entry.first) == out.end())
out.push_back(entry.first);
for (const auto& membership : teamByPlayer)
if (std::find(out.begin(), out.end(), membership.first) == out.end())
out.push_back(membership.first);
std::sort(out.begin(), out.end());
return out;
}
bool Scoreboard::setScore(const std::string& objectiveName, const std::string& player, int value) {
const ScoreObjective* target = objective(objectiveName);
if (target == nullptr || target->automatic() || player.empty()) return false;
manualScores[objectiveName][player] = value;
return true;
}
bool Scoreboard::addScore(const std::string& objectiveName, const std::string& player, int delta) {
const ScoreObjective* target = objective(objectiveName);
if (target == nullptr || target->automatic() || player.empty()) return false;
long long updated = static_cast<long long>(score(objectiveName, player)) + delta;
manualScores[objectiveName][player] = clampToScore(updated);
return true;
}
bool Scoreboard::resetScore(const std::string& objectiveName, const std::string& player) {
auto found = manualScores.find(objectiveName);
if (found == manualScores.end()) return false;
return found->second.erase(player) > 0u;
}
void Scoreboard::resetPlayer(const std::string& player) {
for (auto& objectiveScores : manualScores) objectiveScores.second.erase(player);
sheets.erase(player);
}
int Scoreboard::statScore(const ScoreObjective& target, const std::string& player) const {
const StatSheet* sheet = statsFor(player);
if (sheet == nullptr) return 0;
if (target.statSubject < 0) return clampToScore(sheet->total(target.statKind));
return clampToScore(sheet->value(target.statKind, target.statSubject));
}
int Scoreboard::score(const std::string& objectiveName, const std::string& player) const {
const ScoreObjective* target = objective(objectiveName);
if (target == nullptr) return 0;
if (target->automatic()) return statScore(*target, player);
auto objectiveScores = manualScores.find(objectiveName);
if (objectiveScores == manualScores.end()) return 0;
auto entry = objectiveScores->second.find(player);
return entry == objectiveScores->second.end() ? 0 : entry->second;
}
bool Scoreboard::tracked(const std::string& objectiveName, const std::string& player) const {
const ScoreObjective* target = objective(objectiveName);
if (target == nullptr) return false;
if (target->automatic()) return sheets.count(player) > 0u;
auto objectiveScores = manualScores.find(objectiveName);
if (objectiveScores == manualScores.end()) return false;
return objectiveScores->second.count(player) > 0u;
}
std::vector<ScoreEntry> Scoreboard::entries(const std::string& objectiveName) const {
std::vector<ScoreEntry> out;
const ScoreObjective* target = objective(objectiveName);
if (target == nullptr) return out;
if (target->automatic()) {
for (const auto& sheet : sheets) {
ScoreEntry entry;
entry.player = sheet.first;
entry.score = statScore(*target, sheet.first);
out.push_back(entry);
}
} else {
auto objectiveScores = manualScores.find(objectiveName);
if (objectiveScores != manualScores.end()) {
for (const auto& scored : objectiveScores->second) {
ScoreEntry entry;
entry.player = scored.first;
entry.score = scored.second;
out.push_back(entry);
}
}
}
const bool ascending = target->sort == ScoreObjective::Sort::Ascending;
std::sort(out.begin(), out.end(), [ascending](const ScoreEntry& a, const ScoreEntry& b) {
if (a.score != b.score) return ascending ? a.score < b.score : a.score > b.score;
return a.player < b.player;
});
for (ScoreEntry& entry : out) entry.formatted = target->formatScore(entry.score);
return out;
}
void Scoreboard::setDisplay(DisplaySlot slot, const std::string& objectiveName) {
if (slot == DisplaySlot::Count) return;
if (objectives.count(objectiveName) == 0u) return;
slots[static_cast<std::size_t>(slot)] = objectiveName;
}
void Scoreboard::clearDisplay(DisplaySlot slot) {
if (slot == DisplaySlot::Count) return;
slots[static_cast<std::size_t>(slot)].clear();
}
const std::string& Scoreboard::displayedObjective(DisplaySlot slot) const {
static const std::string none;
if (slot == DisplaySlot::Count) return none;
return slots[static_cast<std::size_t>(slot)];
}
std::vector<ScoreEntry> Scoreboard::displayLines(DisplaySlot slot, int limit) const {
std::vector<ScoreEntry> lines = entries(displayedObjective(slot));
if (limit >= 0 && static_cast<int>(lines.size()) > limit)
lines.resize(static_cast<std::size_t>(limit));
return lines;
}
bool Scoreboard::addTeam(const ScoreTeam& team) {
if (team.name.empty()) return false;
if (teams.count(team.name) > 0u) return false;
ScoreTeam stored = team;
stored.members.clear();
teams[team.name] = stored;
for (const std::string& member : team.members) joinTeam(team.name, member);
return true;
}
bool Scoreboard::removeTeam(const std::string& name) {
auto found = teams.find(name);
if (found == teams.end()) return false;
for (const std::string& member : found->second.members) teamByPlayer.erase(member);
teams.erase(found);
return true;
}
const ScoreTeam* Scoreboard::team(const std::string& name) const {
auto found = teams.find(name);
return found == teams.end() ? nullptr : &found->second;
}
const ScoreTeam* Scoreboard::teamOf(const std::string& player) const {
auto membership = teamByPlayer.find(player);
if (membership == teamByPlayer.end()) return nullptr;
return team(membership->second);
}
bool Scoreboard::joinTeam(const std::string& teamName, const std::string& player) {
auto found = teams.find(teamName);
if (found == teams.end() || player.empty()) return false;
leaveTeam(player);
found->second.members.push_back(player);
std::sort(found->second.members.begin(), found->second.members.end());
teamByPlayer[player] = teamName;
return true;
}
bool Scoreboard::leaveTeam(const std::string& player) {
auto membership = teamByPlayer.find(player);
if (membership == teamByPlayer.end()) return false;
auto found = teams.find(membership->second);
if (found != teams.end()) {
std::vector<std::string>& members = found->second.members;
members.erase(std::remove(members.begin(), members.end(), player), members.end());
}
teamByPlayer.erase(membership);
return true;
}
std::vector<std::string> Scoreboard::teamNames() const {
std::vector<std::string> out;
out.reserve(teams.size());
for (const auto& entry : teams) out.push_back(entry.first);
return out;
}
bool Scoreboard::friendlyFireAllowed(const std::string& attacker, const std::string& victim) const {
const ScoreTeam* attackerTeam = teamOf(attacker);
if (attackerTeam == nullptr) return true;
if (!attackerTeam->hasMember(victim)) return true;
return attackerTeam->friendlyFire;
}
bool Scoreboard::nameVisibleTo(const std::string& viewer, const std::string& target) const {
const ScoreTeam* targetTeam = teamOf(target);
if (targetTeam == nullptr) return true;
const bool sameTeam = targetTeam->hasMember(viewer);
switch (targetTeam->nameVisibility) {
case ScoreTeam::Visibility::Always: return true;
case ScoreTeam::Visibility::Never: return false;
case ScoreTeam::Visibility::HideForOtherTeams: return sameTeam;
case ScoreTeam::Visibility::HideForOwnTeam: return !sameTeam;
}
return true;
}
std::string Scoreboard::displayNameOf(const std::string& player) const {
const ScoreTeam* membership = teamOf(player);
if (membership == nullptr) return player;
return membership->prefix + player + membership->suffix;
}
} // namespace vf