Files
voxelforge/core/src/Streaming.cpp
T

52 lines
1.5 KiB
C++

#include "vf/Streaming.h"
#include <algorithm>
namespace vf {
namespace {
long long distanceSquared(ColumnCoord a, ColumnCoord b) {
long long dx = a.x - b.x;
long long dz = a.z - b.z;
return dx * dx + dz * dz;
}
} // namespace
std::vector<ColumnCoord> columnsInRadius(ColumnCoord centre, int radius) {
std::vector<ColumnCoord> columns;
long long limit = static_cast<long long>(radius) * radius;
for (int dz = -radius; dz <= radius; ++dz) {
for (int dx = -radius; dx <= radius; ++dx) {
ColumnCoord column{centre.x + dx, centre.z + dz};
if (distanceSquared(column, centre) <= limit) columns.push_back(column);
}
}
std::stable_sort(columns.begin(), columns.end(),
[&](ColumnCoord lhs, ColumnCoord rhs) {
return distanceSquared(lhs, centre) < distanceSquared(rhs, centre);
});
return columns;
}
StreamDelta ChunkStreamer::update(ColumnCoord centre) {
StreamDelta delta;
for (ColumnCoord column : columnsInRadius(centre, config.loadRadius)) {
if (resident.count(column) == 0) delta.load.push_back(column);
}
long long unloadLimit = static_cast<long long>(config.unloadRadius) * config.unloadRadius;
for (ColumnCoord column : resident) {
if (distanceSquared(column, centre) > unloadLimit) delta.unload.push_back(column);
}
for (ColumnCoord column : delta.load) resident.insert(column);
for (ColumnCoord column : delta.unload) resident.erase(column);
return delta;
}
} // namespace vf