feat: add chebyshev, novaTargets and Polymorph.pool

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dualfroz committed 2026-09-07 17:34:51 +02:00
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-- Rewrites an entity's very body into a different bestiary species mid-run.
-- Unlike affixes.lua or runewords.lua, which layer bonuses on top of a fixed
-- body, a polymorph replaces the body outright: name, glyph, ai behaviour,
-- attack, defense, speed, resistances, faction and any ability tag all come
-- from the new species wholesale, the same fields Monsters.create stamps
-- onto a fresh spawn. Only the current hp fraction survives the swap, so a
-- polymorph is never a cheap full heal and never an outright kill either.
-- Mutation happens in place on the entity table already held everywhere
-- else (the turn scheduler, level.entities, a live nemesis reference), so
-- nothing needs to re-look-up or re-insert anything after a transform.
local Monsters = require("monsters")
local Polymorph = {}
-- Species a polymorph may land on at `depth`, in Monsters.species order so a
-- given rng draw is deterministic. Excludes the shopkeeper outright: its
-- "vend" behaviour idles forever once out of the shop context a polymorphed
-- body would never occupy, leaving it neither hostile nor useful to anyone.
function Polymorph.pool(depth)
local eligible = {}
for _, spec in ipairs(Monsters.species) do
if spec.key ~= "shopkeeper" and spec.minDepth <= depth then
eligible[#eligible + 1] = spec
end
end
return eligible
end
-- Transforms `entity` in place into a random species drawn from `pool`,
-- excluding whatever species it already is so a polymorph always changes
-- something. Returns the species table it became, or nil (entity untouched)
-- if `pool` has nothing left to offer once the current species is excluded.
function Polymorph.transform(entity, rng, pool)
local choices = {}
for _, spec in ipairs(pool) do
if spec.key ~= entity.species then choices[#choices + 1] = spec end
end
if #choices == 0 then return nil end
local spec = choices[rng:range(1, #choices)]
local fraction = entity.maxHp > 0 and (entity.hp / entity.maxHp) or 1
entity.glyph = spec.glyph
entity.name = spec.name
entity.species = spec.key
entity.ai = spec.ai
entity.maxHp = spec.hp
entity.hp = math.max(1, math.floor(spec.hp * fraction + 0.5))
entity.attack = spec.attack
entity.defense = spec.defense
entity.speed = spec.speed
entity.range = spec.range or 0
entity.regen = spec.regen
entity.onDeath = spec.onDeath
entity.breath = spec.breath
entity.ability = spec.ability
entity.summonSpecies = spec.summonSpecies
entity.cooldown = 0
entity.resist = spec.resist
entity.faction = spec.faction
return spec
end
return Polymorph