feat: add tierFrom, Resistances.tierOf and wordKey
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-- Rune stones drop as dungeon loot and slot into a weapon or armor's rune
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-- chain in the order they are socketed. A chain that exactly matches a
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-- cataloged sequence forms a runeword: a fixed, always-on stat bonus read
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-- live by combat.lua (the same additive-bonus pattern skills.lua already
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-- uses for berserk/mana shield), rather than baked permanently into the
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-- item's own power the way affixes.lua or crafting.lua's gems are - so a
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-- runeword needs no equip-time stat sync, and simply stops applying the
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-- instant a further rune breaks its exact match.
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local Items = require("items")
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local Runewords = {}
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Runewords.MAX_RUNES = 3
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Runewords.RUNES = { "sol", "ith", "tal", "ral", "eth", "amn" }
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-- Keyed by the chain's runes joined in slotted order - an exact match only,
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-- so a chain longer or shorter than a given word never qualifies for it.
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Runewords.WORDS = {
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["sol-ith"] = { name = "Zenith", attack = 3 },
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["tal-ral"] = { name = "Bastion", defense = 3 },
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["eth-amn-sol"] = { name = "Undertow", attack = 2, defense = 2 },
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}
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local function wordKey(runes)
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return table.concat(runes, "-")
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end
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function Runewords.rune(key)
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return { kind = Items.RUNE, rune = key, name = key .. " rune", glyph = "1" }
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end
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local function slottable(item)
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return item.kind == Items.WEAPON or item.kind == Items.ARMOR
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end
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-- Appends `rune`'s key to `item`'s chain. Fails once the item is full or is
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-- not a weapon/armor; never fails on a rune that will not complete a known
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-- word, since an unmatched chain simply confers no bonus rather than being
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-- rejected outright - there is no wasted resource to protect against the way
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-- crafting.lua guards a gem merge against mismatched pairs.
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function Runewords.socket(item, rune)
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if not slottable(item) then return false, "cannot hold runes" end
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item.runes = item.runes or {}
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if #item.runes >= Runewords.MAX_RUNES then return false, "the rune chain is full" end
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item.runes[#item.runes + 1] = rune.rune
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return true
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end
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-- The cataloged word `item`'s current chain forms, or nil if it matches none
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-- (including an empty chain, or one that no longer exactly matches any entry
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-- once it has grown past a shorter word's own length).
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function Runewords.activeWord(item)
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if not item or not item.runes or #item.runes == 0 then return nil end
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return Runewords.WORDS[wordKey(item.runes)]
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end
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function Runewords.attackBonus(entity)
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local total = 0
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local weaponWord = entity.weapon and Runewords.activeWord(entity.weapon)
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if weaponWord then total = total + (weaponWord.attack or 0) end
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local armorWord = entity.armor and Runewords.activeWord(entity.armor)
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if armorWord then total = total + (armorWord.attack or 0) end
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return total
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end
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function Runewords.defenseBonus(entity)
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local total = 0
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local weaponWord = entity.weapon and Runewords.activeWord(entity.weapon)
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if weaponWord then total = total + (weaponWord.defense or 0) end
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local armorWord = entity.armor and Runewords.activeWord(entity.armor)
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if armorWord then total = total + (armorWord.defense or 0) end
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return total
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end
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return Runewords
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