chore: scaffold project structure and ignore build output
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.venv/
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__pycache__/
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*.pyc
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screenshot.png
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version = "0.1.0"
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tileSize = 16
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viewWidth = 320
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viewHeight = 180
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startingLives = 3
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gravity = 0.5
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maxFallSpeed = 8.0
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fastFallSpeed = 11.0
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moveAccel = 0.7
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airAccel = 0.42
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moveSpeed = 2.2
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runSpeed = 3.2
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friction = 0.72
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airFriction = 0.9
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jumpVelocity = -7.8
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doubleJumpVelocity = -6.9
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jumpCutMultiplier = 0.45
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coyoteFrames = 6
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jumpBufferFrames = 6
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maxAirJumps = 1
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wallSlideSpeed = 1.4
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wallJumpVelocityX = 3.4
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wallJumpVelocityY = -7.4
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wallStickFrames = 8
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dashSpeed = 6.5
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dashFrames = 10
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dashCooldownFrames = 32
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stompBounce = -5.4
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enemySpeed = 0.55
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chaserSpeed = 1.05
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flyerSpeed = 0.9
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shooterCooldown = 90
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projectileSpeed = 2.6
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projectileLife = 240
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playerMaxHp = 6
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contactDamage = 1
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hazardDamage = 2
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iframesOnHit = 60
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knockbackX = 3.2
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knockbackY = -4.2
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respawnFrames = 48
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