Files

76 lines
2.6 KiB
Python

from .geometry import clamp
class Camera:
def __init__(self, viewWidth, viewHeight, worldWidth, worldHeight):
self.viewWidth = viewWidth
self.viewHeight = viewHeight
self.worldWidth = worldWidth
self.worldHeight = worldHeight
self.x = 0.0
self.y = 0.0
self.deadzoneWidth = viewWidth * 0.28
self.deadzoneHeight = viewHeight * 0.32
self.lerp = 0.18
self.shakeFrames = 0
self.shakeMagnitude = 0.0
def setBounds(self, worldWidth, worldHeight):
self.worldWidth = worldWidth
self.worldHeight = worldHeight
def focusOn(self, targetX, targetY):
self.x = targetX - self.viewWidth * 0.5
self.y = targetY - self.viewHeight * 0.5
self.clampToWorld()
def clampToWorld(self):
maxX = max(0.0, self.worldWidth - self.viewWidth)
maxY = max(0.0, self.worldHeight - self.viewHeight)
self.x = clamp(self.x, 0.0, maxX)
self.y = clamp(self.y, 0.0, maxY)
def addShake(self, frames, magnitude):
self.shakeFrames = max(self.shakeFrames, frames)
self.shakeMagnitude = max(self.shakeMagnitude, magnitude)
def update(self, targetX, targetY):
centerX = self.x + self.viewWidth * 0.5
centerY = self.y + self.viewHeight * 0.5
halfDeadX = self.deadzoneWidth * 0.5
halfDeadY = self.deadzoneHeight * 0.5
desiredX = self.x
if targetX < centerX - halfDeadX:
desiredX = self.x + (targetX - (centerX - halfDeadX))
elif targetX > centerX + halfDeadX:
desiredX = self.x + (targetX - (centerX + halfDeadX))
desiredY = self.y
if targetY < centerY - halfDeadY:
desiredY = self.y + (targetY - (centerY - halfDeadY))
elif targetY > centerY + halfDeadY:
desiredY = self.y + (targetY - (centerY + halfDeadY))
self.x += (desiredX - self.x) * self.lerp
self.y += (desiredY - self.y) * self.lerp
self.clampToWorld()
if self.shakeFrames > 0:
self.shakeFrames -= 1
if self.shakeFrames == 0:
self.shakeMagnitude = 0.0
def offset(self):
offsetX = self.x
offsetY = self.y
if self.shakeFrames > 0:
wobble = self.shakeMagnitude * (1.0 if self.shakeFrames % 2 == 0 else -1.0)
offsetX += wobble
offsetY += wobble * 0.5
return int(offsetX), int(offsetY)
def worldToScreen(self, worldX, worldY):
offsetX, offsetY = self.offset()
return worldX - offsetX, worldY - offsetY