test: cover testSlotAction

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dualfroz committed 2026-09-13 13:21:19 +02:00
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@@ -154,3 +154,160 @@ VF_TEST(aLeftClickMergesIntoAMatchingStackAndSwapsWithAForeignOne) {
session.menu.slot(1).cell.stack = makeStack(ItemId::Sand, 60);
session.menu.slot(2).cell.stack = makeStack(ItemId::Planks, 8);
session.click(ClickKind::Left, 0);
SlotActionResult merge = session.click(ClickKind::Left, 1);
CHECK(merge.applied);
CHECK_EQ(merge.moved, 4);
CHECK_EQ(session.menu.stackAt(1).count, 64);
CHECK_EQ(session.cursor.held.count, 46);
SlotActionResult swap = session.click(ClickKind::Left, 2);
CHECK(swap.applied);
CHECK_EQ(swap.moved, 54);
CHECK(session.cursor.held.item == ItemId::Planks);
CHECK_EQ(session.cursor.held.count, 8);
CHECK(session.menu.stackAt(2).item == ItemId::Sand);
CHECK_EQ(session.menu.stackAt(2).count, 46);
// A full matching stack accepts nothing and is not swapped either.
session.menu.slot(3).cell.stack = makeStack(ItemId::Planks, 64);
CHECK(!session.click(ClickKind::Left, 3).applied);
CHECK_EQ(session.cursor.held.count, 8);
}
VF_TEST(aRightClickTakesTheLargerHalfAndThenPlacesOneAtATime) {
Session session(MenuKind::Chest);
session.menu.slot(0).cell.stack = makeStack(ItemId::CoalLump, 9);
SlotActionResult half = session.click(ClickKind::Right, 0);
CHECK(half.applied);
CHECK_EQ(half.moved, 5);
CHECK_EQ(session.cursor.held.count, 5);
CHECK_EQ(session.menu.stackAt(0).count, 4);
SlotActionResult one = session.click(ClickKind::Right, 6);
CHECK(one.applied);
CHECK_EQ(one.moved, 1);
CHECK_EQ(session.menu.stackAt(6).count, 1);
CHECK_EQ(session.cursor.held.count, 4);
session.click(ClickKind::Right, 6);
CHECK_EQ(session.menu.stackAt(6).count, 2);
CHECK_EQ(session.cursor.held.count, 3);
// A right click over an incompatible stack does nothing at all.
session.menu.slot(7).cell.stack = makeStack(ItemId::Stone, 1);
CHECK(!session.click(ClickKind::Right, 7).applied);
CHECK_EQ(session.cursor.held.count, 3);
CHECK_EQ(session.menu.stackAt(7).count, 1);
}
VF_TEST(shiftClickTopsUpExistingStacksBeforeItTouchesAnEmptySlot) {
Session session(MenuKind::Chest);
std::vector<int> player = session.menu.playerSectionSlots();
session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 30);
session.menu.slot(player[0]).cell.stack = makeStack(ItemId::Stone, 64);
session.menu.slot(player[1]).cell.stack = makeStack(ItemId::Sand, 50);
SlotActionResult moved = session.click(ClickKind::ShiftLeft, 0);
CHECK(moved.applied);
CHECK_EQ(moved.moved, 30);
CHECK(session.menu.stackAt(0).empty());
CHECK_EQ(session.menu.stackAt(player[1]).count, 64);
CHECK_EQ(session.menu.stackAt(player[2]).count, 16);
CHECK(session.menu.stackAt(player[2]).item == ItemId::Sand);
}
VF_TEST(shiftClickPutsWhatDoesNotFitStraightBackWhereItCameFrom) {
Session session(MenuKind::Hopper);
for (int index : session.menu.playerSectionSlots()) {
session.menu.slot(index).cell.stack = makeStack(ItemId::Obsidian, 64);
}
session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 12);
SlotActionResult blocked = session.click(ClickKind::ShiftLeft, 0);
CHECK(!blocked.applied);
CHECK_EQ(session.menu.stackAt(0).count, 12);
CHECK_EQ(session.menu.totalOf(ItemId::Sand), 12);
}
VF_TEST(shiftClickInAPlayerInventoryMovesBetweenTheRowsAndTheHotbar) {
Session session(MenuKind::PlayerInventory);
const MenuLayout& layout = session.menu.layout();
int firstRow = layout.inventoryFirst;
int firstHotbar = layout.hotbarFirst;
session.menu.slot(firstRow).cell.stack = makeStack(ItemId::Bread, 10);
SlotActionResult down = session.click(ClickKind::ShiftLeft, firstRow);
CHECK(down.applied);
CHECK_EQ(down.moved, 10);
CHECK(session.menu.stackAt(firstRow).empty());
CHECK_EQ(session.menu.stackAt(firstHotbar).count, 10);
SlotActionResult up = session.click(ClickKind::ShiftRight, firstHotbar);
CHECK(up.applied);
CHECK_EQ(session.menu.stackAt(firstRow).count, 10);
CHECK(session.menu.stackAt(firstHotbar).empty());
// The crafting grid is not a shift-click destination.
CHECK_EQ(session.menu.totalOf(ItemId::Bread), 10);
for (int cell = 0; cell < layout.craftCells(); ++cell) {
CHECK(session.menu.stackAt(layout.craftFirst + cell).empty());
}
}
VF_TEST(shiftClickHonoursTheDestinationFilters) {
Session session(MenuKind::Furnace);
int hotbar = session.menu.layout().hotbarFirst;
session.menu.slot(hotbar).cell.stack = makeStack(ItemId::Stone, 5);
SlotActionResult refused = session.click(ClickKind::ShiftLeft, hotbar);
CHECK(!refused.applied);
CHECK_EQ(session.menu.stackAt(hotbar).count, 5);
session.menu.slot(hotbar + 1).cell.stack = makeStack(ItemId::CoalLump, 5);
SlotActionResult accepted = session.click(ClickKind::ShiftLeft, hotbar + 1);
CHECK(accepted.applied);
CHECK_EQ(session.menu.stackAt(session.menu.slotsWithRole(MenuSlot::Role::FuelInput)[0]).count,
5);
}
VF_TEST(shiftClickingTheResultSlotCraftsEverythingTheGridCanMake) {
Session session(MenuKind::CraftingTable);
CraftingView grid = session.menu.crafting();
grid.input(0, 0) = makeStack(ItemId::Planks, 4);
grid.input(0, 1) = makeStack(ItemId::Planks, 4);
grid.refresh();
SlotActionResult crafted = session.click(ClickKind::ShiftLeft, session.menu.layout().resultSlot);
CHECK(crafted.applied);
CHECK(crafted.craftedResult);
CHECK_EQ(crafted.craftedCount, 4);
CHECK_EQ(session.menu.totalOf(ItemId::Stick), 16);
CHECK_EQ(session.menu.totalOf(ItemId::Planks), 0);
}
VF_TEST(aNumberKeyExchangesTheHoveredSlotWithThatHotbarSlot) {
Session session(MenuKind::Chest);
int hotbar = session.menu.layout().hotbarFirst;
session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 20);
session.menu.slot(hotbar + 3).cell.stack = makeStack(ItemId::Stone, 7);
SlotActionResult swap = session.hotbar(0, 3);
CHECK(swap.applied);
CHECK_EQ(swap.moved, 27);
CHECK(session.menu.stackAt(0).item == ItemId::Stone);
CHECK_EQ(session.menu.stackAt(0).count, 7);
CHECK(session.menu.stackAt(hotbar + 3).item == ItemId::Sand);
CHECK_EQ(session.menu.stackAt(hotbar + 3).count, 20);
CHECK(!session.hotbar(0, -1).applied);
CHECK(!session.hotbar(0, 9).applied);
CHECK(!session.hotbar(hotbar + 3, 3).applied);
}
VF_TEST(aNumberKeyRespectsTheTargetSlotsFilter) {
Session session(MenuKind::Furnace);
int hotbar = session.menu.layout().hotbarFirst;
int fuel = session.menu.slotsWithRole(MenuSlot::Role::FuelInput)[0];