feat(core): add chunk storage and world container

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dualfroz committed 2026-08-23 13:10:54 +02:00
1 parent e0f48fad20
commit f556a9bcdb
2 files changed
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#pragma once
#include <array>
#include "Block.h"
namespace vf {
constexpr int chunkSize = 16;
constexpr int chunkVolume = chunkSize * chunkSize * chunkSize;
inline bool inChunkBounds(int x, int y, int z) {
return x >= 0 && x < chunkSize && y >= 0 && y < chunkSize && z >= 0 && z < chunkSize;
}
inline int localIndex(int x, int y, int z) {
return (y * chunkSize + z) * chunkSize + x;
}
class Chunk {
public:
Chunk() { blocks.fill(Block::Air); }
Block at(int x, int y, int z) const { return blocks[localIndex(x, y, z)]; }
void set(int x, int y, int z, Block b) { blocks[localIndex(x, y, z)] = b; }
bool empty() const {
for (Block b : blocks)
if (b != Block::Air) return false;
return true;
}
const std::array<Block, chunkVolume>& raw() const { return blocks; }
std::array<Block, chunkVolume>& raw() { return blocks; }
private:
std::array<Block, chunkVolume> blocks;
};
} // namespace vf
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#pragma once
#include <unordered_map>
#include <memory>
#include "Chunk.h"
#include "Math.h"
namespace vf {
inline int floorDiv(int a, int b) {
int q = a / b;
int r = a % b;
if (r != 0 && ((r < 0) != (b < 0))) --q;
return q;
}
inline int floorMod(int a, int b) {
int r = a % b;
if (r != 0 && ((r < 0) != (b < 0))) r += b;
return r;
}
class World {
public:
Chunk* chunkAt(const Vec3i& coord) {
auto it = chunks.find(coord);
return it == chunks.end() ? nullptr : it->second.get();
}
const Chunk* chunkAt(const Vec3i& coord) const {
auto it = chunks.find(coord);
return it == chunks.end() ? nullptr : it->second.get();
}
Chunk& ensureChunk(const Vec3i& coord) {
auto it = chunks.find(coord);
if (it != chunks.end()) return *it->second;
auto inserted = chunks.emplace(coord, std::make_unique<Chunk>());
return *inserted.first->second;
}
bool removeChunk(const Vec3i& coord) { return chunks.erase(coord) != 0; }
Block blockAt(int gx, int gy, int gz) const {
Vec3i coord{floorDiv(gx, chunkSize), floorDiv(gy, chunkSize), floorDiv(gz, chunkSize)};
const Chunk* chunk = chunkAt(coord);
if (!chunk) return Block::Air;
return chunk->at(floorMod(gx, chunkSize), floorMod(gy, chunkSize), floorMod(gz, chunkSize));
}
void setBlock(int gx, int gy, int gz, Block b) {
Vec3i coord{floorDiv(gx, chunkSize), floorDiv(gy, chunkSize), floorDiv(gz, chunkSize)};
Chunk& chunk = ensureChunk(coord);
chunk.set(floorMod(gx, chunkSize), floorMod(gy, chunkSize), floorMod(gz, chunkSize), b);
}
bool solidAt(int gx, int gy, int gz) const { return isSolid(blockAt(gx, gy, gz)); }
const std::unordered_map<Vec3i, std::unique_ptr<Chunk>, Vec3iHash>& allChunks() const {
return chunks;
}
std::size_t chunkCount() const { return chunks.size(); }
private:
std::unordered_map<Vec3i, std::unique_ptr<Chunk>, Vec3iHash> chunks;
};
} // namespace vf