160 lines
5.5 KiB
C++
160 lines
5.5 KiB
C++
#include <vector>
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#include "testHarness.h"
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#include "vf/Brewing.h"
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using namespace vf;
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namespace {
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using Ingredient = BrewRecipe::Ingredient;
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BrewingStandState fueledStand(const PotionItem& bottle, int blazePowder = 5) {
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BrewingStandState stand;
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setBottle(stand, 0, bottle);
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addFuel(stand, blazePowder);
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return stand;
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}
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// Loads one ingredient and runs the stand until the brew lands. Returns the
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// bottle in the first slot afterwards.
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PotionItem brewOnce(BrewingStandState& stand, Ingredient ingredient) {
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setIngredient(stand, ingredient, 1);
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for (int tick = 0; tick < brewDurationTicks; ++tick) tickBrewing(stand);
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return stand.bottles[0].potion;
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}
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// Walks a whole chain of ingredients through a single bottle.
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PotionItem brewChain(const PotionItem& start, const std::vector<Ingredient>& chain) {
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BrewingStandState stand = fueledStand(start, 10);
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PotionItem bottle = start;
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for (Ingredient ingredient : chain) bottle = brewOnce(stand, ingredient);
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return bottle;
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}
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PotionItem potionOf(PotionKind kind) {
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PotionItem potion;
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potion.kind = kind;
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return potion;
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}
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int durationOf(PotionKind kind, bool upgraded, bool extended) {
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PotionItem potion = potionOf(kind);
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potion.upgraded = upgraded;
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potion.extended = extended;
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return potionEffect(potion).durationTicks;
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}
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int levelOf(PotionKind kind, bool upgraded, bool extended) {
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PotionItem potion = potionOf(kind);
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potion.upgraded = upgraded;
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potion.extended = extended;
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return potionEffect(potion).level();
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}
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} // namespace
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VF_TEST(theStandsPublishedConstantsAreTheOnesTheRestOfTheEngineWasBuiltAgainst) {
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CHECK_EQ(brewingBottleSlots, 3);
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CHECK_EQ(brewDurationTicks, 400);
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CHECK_EQ(brewDurationTicks, 20 * ticksPerSecond);
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CHECK_EQ(brewsPerBlazePowder, 20);
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CHECK_EQ(static_cast<int>(PotionKind::Count), 17);
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CHECK_EQ(static_cast<int>(BrewRecipe::Ingredient::None), 0);
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// A stand with one blaze powder in it runs a literal twenty second brew and
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// has nineteen brews of fuel left afterwards.
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BrewingStandState stand;
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setBottle(stand, 0, PotionItem{});
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addFuel(stand, 1);
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setIngredient(stand, Ingredient::NetherWart, 1);
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CHECK_EQ(stand.fuel, 20);
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int completedOn = 0;
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for (int tick = 1; tick <= 500; ++tick) {
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if (tickBrewing(stand) && completedOn == 0) completedOn = tick;
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}
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CHECK_EQ(completedOn, 400);
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CHECK_EQ(stand.fuel, 19);
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}
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VF_TEST(recipeTableHasNoDuplicateInputAndIngredientPairs) {
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const std::vector<BrewRecipe>& recipes = brewRecipes();
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CHECK(recipes.size() >= 19);
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int collisions = 0;
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int selfLoops = 0;
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int emptyIngredients = 0;
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for (std::size_t i = 0; i < recipes.size(); ++i) {
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if (recipes[i].ingredient == Ingredient::None) ++emptyIngredients;
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if (recipes[i].input == recipes[i].output) ++selfLoops;
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for (std::size_t j = i + 1; j < recipes.size(); ++j) {
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if (recipes[i].input == recipes[j].input &&
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recipes[i].ingredient == recipes[j].ingredient) {
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++collisions;
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}
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}
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}
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CHECK_EQ(collisions, 0);
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CHECK_EQ(selfLoops, 0);
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CHECK_EQ(emptyIngredients, 0);
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}
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VF_TEST(netherWartTurnsWaterIntoAwkwardAndAwkwardOpensEveryBasePotion) {
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bool changed = false;
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CHECK_EQ(brewResult(PotionItem{}, Ingredient::NetherWart, changed).kind, PotionKind::Awkward);
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CHECK(changed);
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const struct { Ingredient ingredient; PotionKind expected; } branches[] = {
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{Ingredient::Sugar, PotionKind::Swiftness},
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{Ingredient::GlisteringMelon, PotionKind::Healing},
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{Ingredient::SpiderEye, PotionKind::Poison},
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{Ingredient::BlazePowder, PotionKind::Strength},
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{Ingredient::MagmaCream, PotionKind::FireResistance},
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{Ingredient::PufferFish, PotionKind::WaterBreathing},
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{Ingredient::GoldenCarrot, PotionKind::NightVision},
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{Ingredient::GhastTear, PotionKind::Regeneration},
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{Ingredient::RabbitFoot, PotionKind::Leaping},
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};
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for (const auto& branch : branches) {
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bool branched = false;
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PotionItem brewed = brewResult(potionOf(PotionKind::Awkward), branch.ingredient, branched);
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CHECK(branched);
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CHECK_EQ(brewed.kind, branch.expected);
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}
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}
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VF_TEST(aStandTurnsWaterIntoAwkwardOnTheFourHundredthTickAndNotOneTickEarlier) {
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BrewingStandState stand = fueledStand(PotionItem{}, 1);
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CHECK_EQ(stand.fuel, brewsPerBlazePowder);
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CHECK(setIngredient(stand, Ingredient::NetherWart, 1));
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bool completedEarly = false;
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for (int tick = 1; tick < brewDurationTicks; ++tick) {
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if (tickBrewing(stand)) completedEarly = true;
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}
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CHECK(!completedEarly);
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CHECK(stand.brewing);
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CHECK_EQ(stand.progressTicks, brewDurationTicks - 1);
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CHECK_EQ(stand.bottles[0].potion.kind, PotionKind::Water);
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CHECK(tickBrewing(stand));
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CHECK_EQ(stand.bottles[0].potion.kind, PotionKind::Awkward);
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CHECK_EQ(stand.progressTicks, 0);
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CHECK(!stand.brewing);
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CHECK_EQ(stand.fuel, brewsPerBlazePowder - 1);
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CHECK_EQ(stand.ingredientCount, 0);
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CHECK_EQ(stand.ingredient, Ingredient::None);
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}
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VF_TEST(theFullWaterToUpgradedSplashStrengthCycleRunsOnOneStand) {
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BrewingStandState stand = fueledStand(PotionItem{}, 1);
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CHECK_EQ(brewOnce(stand, Ingredient::NetherWart).kind, PotionKind::Awkward);
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CHECK_EQ(brewOnce(stand, Ingredient::BlazePowder).kind, PotionKind::Strength);
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PotionItem upgraded = brewOnce(stand, Ingredient::Glowstone);
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CHECK(upgraded.upgraded);
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CHECK(!upgraded.extended);
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