161 lines
5.9 KiB
C++
161 lines
5.9 KiB
C++
#include "testHarness.h"
|
|
|
|
#include "vf/Block.h"
|
|
#include "vf/RegionCompact.h"
|
|
#include "vf/SaveIntegrity.h"
|
|
#include "vf/SaveMigration.h"
|
|
#include "vf/WorldBackup.h"
|
|
|
|
#include <cstdint>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
using namespace vf;
|
|
|
|
namespace {
|
|
|
|
Chunk uniformChunk(Block block) {
|
|
Chunk chunk;
|
|
for (int x = 0; x < chunkSize; ++x)
|
|
for (int y = 0; y < chunkSize; ++y)
|
|
for (int z = 0; z < chunkSize; ++z) chunk.set(x, y, z, block);
|
|
return chunk;
|
|
}
|
|
|
|
Chunk texturedChunk(int seed) {
|
|
Chunk chunk;
|
|
for (int x = 0; x < chunkSize; ++x)
|
|
for (int y = 0; y < chunkSize; ++y)
|
|
for (int z = 0; z < chunkSize; ++z) {
|
|
int value = 1 + (x * 7 + y * 5 + z * 3 + seed) % 12;
|
|
chunk.set(x, y, z, static_cast<Block>(value));
|
|
}
|
|
return chunk;
|
|
}
|
|
|
|
SaveChunkRecord buildRecord(const Vec3i& coord, const Chunk& blocks, SaveVersion version) {
|
|
SaveChunkRecord record;
|
|
record.coord = coord;
|
|
record.blocks = blocks;
|
|
if (versionHasLight(version)) record.light = defaultChunkLight(blocks, saveDefaultSkyLight);
|
|
return record;
|
|
}
|
|
|
|
SaveContainer baseContainer() {
|
|
SaveContainer container;
|
|
container.version = SaveVersion::V4;
|
|
container.chunks.push_back(buildRecord({0, 0, 0}, uniformChunk(Block::Stone), SaveVersion::V4));
|
|
container.chunks.push_back(buildRecord({1, 0, 0}, uniformChunk(Block::Dirt), SaveVersion::V4));
|
|
container.chunks.push_back(buildRecord({2, 0, 0}, uniformChunk(Block::Sand), SaveVersion::V4));
|
|
return container;
|
|
}
|
|
|
|
void replaceChunk(SaveContainer& container, const Vec3i& coord, const Chunk& blocks) {
|
|
for (SaveChunkRecord& record : container.chunks) {
|
|
if (!(record.coord == coord)) continue;
|
|
record.blocks = blocks;
|
|
record.light = defaultChunkLight(blocks, saveDefaultSkyLight);
|
|
return;
|
|
}
|
|
container.chunks.push_back(buildRecord(coord, blocks, container.version));
|
|
}
|
|
|
|
void dropChunk(SaveContainer& container, const Vec3i& coord) {
|
|
for (std::size_t i = 0; i < container.chunks.size(); ++i) {
|
|
if (!(container.chunks[i].coord == coord)) continue;
|
|
container.chunks.erase(container.chunks.begin() + static_cast<std::ptrdiff_t>(i));
|
|
return;
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
VF_TEST(aFullBackupRestoresTheExactBytesItCaptured) {
|
|
ByteBuffer save = writeSaveContainer(baseContainer());
|
|
BackupStore store;
|
|
uint32_t id = store.capture(BackupKind::Full, save, 0);
|
|
CHECK(id != 0u);
|
|
CHECK(store.lastFailure().empty());
|
|
|
|
RestoreResult restored = store.restore(id);
|
|
CHECK(restored.ok);
|
|
CHECK(restored.failure.empty());
|
|
CHECK(restored.save == save);
|
|
CHECK_EQ(restored.chunksRestored, static_cast<std::size_t>(3));
|
|
CHECK_EQ(restored.chunksFromFull, static_cast<std::size_t>(3));
|
|
CHECK_EQ(restored.chunksFromIncrements, static_cast<std::size_t>(0));
|
|
CHECK_EQ(restored.incrementsApplied, static_cast<std::size_t>(0));
|
|
CHECK_EQ(restored.chain.size(), static_cast<std::size_t>(1));
|
|
}
|
|
|
|
VF_TEST(everyPointOfABackupChainRestoresByteForByte) {
|
|
SaveContainer container = baseContainer();
|
|
ByteBuffer save0 = writeSaveContainer(container);
|
|
|
|
replaceChunk(container, {1, 0, 0}, texturedChunk(3));
|
|
ByteBuffer save1 = writeSaveContainer(container);
|
|
|
|
replaceChunk(container, {2, 0, 0}, texturedChunk(4));
|
|
replaceChunk(container, {3, 0, 0}, uniformChunk(Block::Gravel));
|
|
ByteBuffer save2 = writeSaveContainer(container);
|
|
|
|
dropChunk(container, {0, 0, 0});
|
|
ByteBuffer save3 = writeSaveContainer(container);
|
|
|
|
BackupStore store;
|
|
uint32_t id0 = store.capture(BackupKind::Full, save0, 0);
|
|
uint32_t id1 = store.capture(BackupKind::Incremental, save1, 1000);
|
|
uint32_t id2 = store.capture(BackupKind::Incremental, save2, 2000);
|
|
uint32_t id3 = store.capture(BackupKind::Incremental, save3, 3000);
|
|
CHECK(id0 != 0u);
|
|
CHECK(id1 != 0u);
|
|
CHECK(id2 != 0u);
|
|
CHECK(id3 != 0u);
|
|
|
|
CHECK(store.restore(id0).save == save0);
|
|
CHECK(store.restore(id1).save == save1);
|
|
CHECK(store.restore(id2).save == save2);
|
|
CHECK(store.restore(id3).save == save3);
|
|
|
|
RestoreResult latest = store.restoreLatest();
|
|
CHECK(latest.ok);
|
|
CHECK(latest.save == save3);
|
|
CHECK_EQ(latest.chain.size(), static_cast<std::size_t>(4));
|
|
CHECK_EQ(latest.incrementsApplied, static_cast<std::size_t>(3));
|
|
CHECK_EQ(latest.chunksRestored, static_cast<std::size_t>(3));
|
|
CHECK_EQ(latest.chunksRemoved, static_cast<std::size_t>(1));
|
|
}
|
|
|
|
VF_TEST(anIncrementalKeepsOnlyTheChunksThatMoved) {
|
|
SaveContainer container = baseContainer();
|
|
ByteBuffer save0 = writeSaveContainer(container);
|
|
replaceChunk(container, {1, 0, 0}, texturedChunk(3));
|
|
ByteBuffer save1 = writeSaveContainer(container);
|
|
replaceChunk(container, {2, 0, 0}, texturedChunk(4));
|
|
replaceChunk(container, {3, 0, 0}, uniformChunk(Block::Gravel));
|
|
ByteBuffer save2 = writeSaveContainer(container);
|
|
dropChunk(container, {0, 0, 0});
|
|
ByteBuffer save3 = writeSaveContainer(container);
|
|
|
|
BackupStore store;
|
|
uint32_t id0 = store.capture(BackupKind::Full, save0, 0);
|
|
uint32_t id1 = store.capture(BackupKind::Incremental, save1, 1000);
|
|
uint32_t id2 = store.capture(BackupKind::Incremental, save2, 2000);
|
|
uint32_t id3 = store.capture(BackupKind::Incremental, save3, 3000);
|
|
|
|
const BackupEntry* full = store.index().find(id0);
|
|
const BackupEntry* first = store.index().find(id1);
|
|
const BackupEntry* second = store.index().find(id2);
|
|
const BackupEntry* third = store.index().find(id3);
|
|
CHECK(full != nullptr);
|
|
CHECK(first != nullptr);
|
|
CHECK(second != nullptr);
|
|
CHECK(third != nullptr);
|
|
if (full == nullptr || first == nullptr || second == nullptr || third == nullptr) return;
|
|
|
|
CHECK(full->kind == BackupKind::Full);
|
|
CHECK_EQ(full->stored.size(), static_cast<std::size_t>(3));
|
|
CHECK_EQ(full->state.size(), static_cast<std::size_t>(3));
|
|
CHECK_EQ(full->parentId, static_cast<uint32_t>(0));
|
|
|