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voxelforge/tests/testContainerMenu.cpp
T

318 lines
12 KiB
C++

#include "testHarness.h"
#include "vf/ContainerMenu.h"
#include <string>
#include <vector>
using namespace vf;
namespace {
const CraftingRegistry& sharedRegistry() {
static CraftingRegistry registry;
return registry;
}
// A recipe nothing in the default set uses: a tool sits in the grid as a proper
// ingredient, which is the only way to exercise the remainder rule.
CraftingRegistry registryWithToolRecipe() {
CraftingRegistry registry;
ShapedRecipe carving;
carving.width = 1;
carving.height = 2;
carving.pattern = {ItemId::IronShovel, ItemId::Planks};
carving.result = {ItemId::Stick, 4};
carving.allowMirror = false;
registry.addShaped(carving);
return registry;
}
int countSlotsWithRole(const ContainerMenu& menu, MenuSlot::Role role) {
return static_cast<int>(menu.slotsWithRole(role).size());
}
} // namespace
VF_TEST(everyMenuKindLaysOutTheSectionsItsScreenNeeds) {
for (int i = 0; i < static_cast<int>(MenuKind::Count); ++i) {
MenuKind kind = static_cast<MenuKind>(i);
ContainerMenu menu(kind, &sharedRegistry());
CHECK(menu.slotCount() > 0);
CHECK_EQ(menu.slotCount(), menu.layout().totalSlots);
CHECK_EQ(menu.layout().inventoryCount, playerInventorySlots);
CHECK_EQ(menu.layout().hotbarCount, playerHotbarSlots);
CHECK(std::string(menuKindName(kind)) != std::string("unknown"));
}
CHECK_EQ(ContainerMenu(MenuKind::Chest).slotCount(), 27 + 27 + 9);
CHECK_EQ(ContainerMenu(MenuKind::LargeChest).slotCount(), 54 + 27 + 9);
CHECK_EQ(ContainerMenu(MenuKind::Hopper).slotCount(), 5 + 27 + 9);
CHECK_EQ(countSlotsWithRole(ContainerMenu(MenuKind::Hopper), MenuSlot::Role::Storage), 5);
}
VF_TEST(thePlayerInventoryKeepsItsTwoByTwoGridAndAnOffHandSlot) {
ContainerMenu menu(MenuKind::PlayerInventory, &sharedRegistry());
const MenuLayout& layout = menu.layout();
CHECK_EQ(layout.craftWidth, 2);
CHECK_EQ(layout.craftHeight, 2);
CHECK_EQ(layout.craftCells(), 4);
CHECK(layout.hasCrafting());
CHECK(layout.resultSlot >= 0);
CHECK(layout.offHandSlot >= 0);
CHECK_EQ(countSlotsWithRole(menu, MenuSlot::Role::CraftInput), 4);
CHECK_EQ(countSlotsWithRole(menu, MenuSlot::Role::OffHand), 1);
CHECK(menu.isPlayerSection(layout.offHandSlot));
CHECK(!menu.isPlayerSection(layout.resultSlot));
}
VF_TEST(theCraftingTableGivesTheFullThreeByThreeGrid) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
CHECK_EQ(menu.layout().craftWidth, 3);
CHECK_EQ(menu.layout().craftHeight, 3);
CHECK_EQ(countSlotsWithRole(menu, MenuSlot::Role::CraftInput), 9);
CHECK(menu.hasCrafting());
CHECK_EQ(menu.layout().offHandSlot, -1);
}
VF_TEST(theFurnaceFuelSlotRefusesAnythingThatWillNotBurn) {
ContainerMenu menu(MenuKind::Furnace, &sharedRegistry());
std::vector<int> fuelSlots = menu.slotsWithRole(MenuSlot::Role::FuelInput);
CHECK_EQ(fuelSlots.size(), 1u);
int fuel = fuelSlots[0];
CHECK(menu.canPlace(fuel, makeStack(ItemId::CoalLump, 8)));
CHECK(menu.canPlace(fuel, makeStack(ItemId::Planks, 8)));
CHECK(!menu.canPlace(fuel, makeStack(ItemId::Stone, 8)));
CHECK(!menu.canPlace(fuel, makeStack(ItemId::IronIngot, 1)));
MetaStack stone = makeStack(ItemId::Stone, 8);
CHECK_EQ(menu.insertAt(fuel, stone), 0);
CHECK_EQ(stone.count, 8);
MetaStack coal = makeStack(ItemId::CoalLump, 8);
CHECK_EQ(menu.insertAt(fuel, coal), 8);
CHECK(coal.empty());
CHECK_EQ(menu.stackAt(fuel).count, 8);
}
VF_TEST(theFurnaceInputSlotOnlyTakesItemsWithASmeltingRecipe) {
ContainerMenu menu(MenuKind::Furnace, &sharedRegistry());
int input = menu.slotsWithRole(MenuSlot::Role::SmeltInput)[0];
CHECK(menu.canPlace(input, makeStack(ItemId::IronOre, 4)));
CHECK(menu.canPlace(input, makeStack(ItemId::RawBeef, 4)));
CHECK(!menu.canPlace(input, makeStack(ItemId::Stick, 4)));
CHECK(!menu.canPlace(input, makeStack(ItemId::Glowstone, 4)));
// Without a registry there is nothing to consult, so nothing is smeltable.
ContainerMenu blind(MenuKind::Furnace, nullptr);
CHECK(!blind.canPlace(input, makeStack(ItemId::IronOre, 4)));
}
VF_TEST(theEnchantingTableTakesOnlyLapisForPaymentAndOnlyGearForTheItem) {
ContainerMenu menu(MenuKind::EnchantingTable, &sharedRegistry());
int item = menu.slotsWithRole(MenuSlot::Role::EnchantItem)[0];
int lapis = menu.slotsWithRole(MenuSlot::Role::EnchantLapis)[0];
CHECK(menu.canPlace(lapis, makeStack(ItemId::LapisLazuli, 3)));
CHECK(!menu.canPlace(lapis, makeStack(ItemId::DiamondGem, 3)));
CHECK(!menu.canPlace(lapis, makeStack(ItemId::LapisOre, 3)));
CHECK(menu.canPlace(item, makeTool(ItemId::DiamondSword)));
CHECK(!menu.canPlace(item, makeStack(ItemId::Stone, 1)));
CHECK(!menu.canPlace(item, makeStack(ItemId::LapisLazuli, 1)));
}
VF_TEST(theAnvilOnlyAcceptsItemsThatCarryDurability) {
ContainerMenu menu(MenuKind::Anvil, &sharedRegistry());
std::vector<int> inputs = menu.slotsWithRole(MenuSlot::Role::AnvilInput);
CHECK_EQ(inputs.size(), 2u);
CHECK(menu.canPlace(inputs[0], makeTool(ItemId::GoldHoe)));
CHECK(menu.canPlace(inputs[1], makeTool(ItemId::DiamondAxe)));
CHECK(!menu.canPlace(inputs[0], makeStack(ItemId::IronIngot, 4)));
}
VF_TEST(theBrewingStandFiltersIngredientsAndHoldsOneItemPerBottleSlot) {
ContainerMenu menu(MenuKind::BrewingStand, &sharedRegistry());
int ingredient = menu.slotsWithRole(MenuSlot::Role::BrewIngredient)[0];
std::vector<int> bottles = menu.slotsWithRole(MenuSlot::Role::BrewBottle);
CHECK_EQ(bottles.size(), 3u);
CHECK(menu.canPlace(ingredient, makeStack(ItemId::Gunpowder, 2)));
CHECK(menu.canPlace(ingredient, makeStack(ItemId::RedstoneDust, 2)));
CHECK(!menu.canPlace(ingredient, makeStack(ItemId::Stick, 2)));
MetaStack pile = makeStack(ItemId::Glowstone, 20);
int moved = menu.insertAt(bottles[0], pile);
CHECK_EQ(moved, 1);
CHECK_EQ(menu.stackAt(bottles[0]).count, 1);
CHECK_EQ(pile.count, 19);
CHECK_EQ(menu.insertAt(bottles[0], pile), 0);
}
VF_TEST(aResultSlotCanBeEmptiedButNeverFilledByHand) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
int result = menu.layout().resultSlot;
CHECK(menu.slot(result).takeOnly);
CHECK(!menu.canPlace(result, makeStack(ItemId::Stone, 1)));
MetaStack stone = makeStack(ItemId::Stone, 1);
CHECK_EQ(menu.insertAt(result, stone), 0);
CHECK_EQ(stone.count, 1);
CHECK(menu.stackAt(result).empty());
// The furnace, anvil and trade outputs answer the same way.
ContainerMenu furnace(MenuKind::Furnace, &sharedRegistry());
int output = furnace.slotsWithRole(MenuSlot::Role::SmeltOutput)[0];
CHECK(!furnace.canPlace(output, makeStack(ItemId::IronIngot, 1)));
ContainerMenu villager(MenuKind::Villager, &sharedRegistry());
int trade = villager.slotsWithRole(MenuSlot::Role::TradeResult)[0];
CHECK(!villager.canPlace(trade, makeStack(ItemId::EmeraldGem, 1)));
}
VF_TEST(theCraftingViewRecomputesTheResultAfterEveryGridChange) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
CraftingView grid = menu.crafting();
CHECK_EQ(grid.cellCount(), 9);
CHECK(!grid.hasResult());
grid.inputAt(0) = makeStack(ItemId::Wood, 1);
grid.refresh();
CHECK(grid.hasResult());
CHECK(grid.result().item == ItemId::Planks);
CHECK_EQ(grid.result().count, 4);
grid.inputAt(0).clear();
grid.refresh();
CHECK(!grid.hasResult());
grid.input(0, 0) = makeStack(ItemId::Planks, 3);
grid.input(0, 1) = makeStack(ItemId::Planks, 3);
grid.refresh();
CHECK(grid.result().item == ItemId::Stick);
CHECK_EQ(grid.result().count, 4);
}
VF_TEST(takingTheResultSpendsExactlyOneItemFromEachFilledInputSlot) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
CraftingView grid = menu.crafting();
grid.input(0, 0) = makeStack(ItemId::Planks, 5);
grid.input(0, 1) = makeStack(ItemId::Planks, 3);
grid.refresh();
CHECK_EQ(grid.maxCrafts(), 3);
MetaStack sticks = grid.takeResult();
CHECK(sticks.item == ItemId::Stick);
CHECK_EQ(sticks.count, 4);
CHECK_EQ(grid.input(0, 0).count, 4);
CHECK_EQ(grid.input(0, 1).count, 2);
CHECK(grid.hasResult());
grid.takeResult();
grid.takeResult();
CHECK_EQ(grid.input(0, 0).count, 2);
CHECK(grid.input(0, 1).empty());
CHECK(!grid.hasResult());
CHECK(grid.takeResult().empty());
}
VF_TEST(aDamageableIngredientStaysInTheGridOnePointWorse) {
CraftingRegistry registry = registryWithToolRecipe();
ContainerMenu menu(MenuKind::CraftingTable, &registry);
CraftingView grid = menu.crafting();
grid.input(0, 0) = makeTool(ItemId::IronShovel);
grid.input(0, 1) = makeStack(ItemId::Planks, 4);
grid.refresh();
CHECK(grid.hasResult());
CHECK(grid.result().item == ItemId::Stick);
MetaStack sticks = grid.takeResult();
CHECK_EQ(sticks.count, 4);
CHECK(!grid.input(0, 0).empty());
CHECK(grid.input(0, 0).item == ItemId::IronShovel);
CHECK_EQ(grid.input(0, 0).meta.durability.used, 1);
CHECK_EQ(grid.input(0, 1).count, 3);
// A shovel one point from death is spent by the craft instead of surviving.
grid.input(0, 0).meta.durability.used = grid.input(0, 0).meta.durability.max - 1;
grid.refresh();
grid.takeResult();
CHECK(grid.input(0, 0).empty());
}
VF_TEST(shiftCraftingRepeatsUntilTheGridRunsDry) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
CraftingView grid = menu.crafting();
grid.input(0, 0) = makeStack(ItemId::Planks, 6);
grid.input(0, 1) = makeStack(ItemId::Planks, 6);
grid.refresh();
int rounds = grid.craftAll(grid.maxCrafts());
CHECK_EQ(rounds, 6);
CHECK(grid.input(0, 0).empty());
CHECK(grid.input(0, 1).empty());
CHECK(!grid.hasResult());
CHECK_EQ(menu.totalOf(ItemId::Stick), 24);
CHECK_EQ(menu.totalOf(ItemId::Planks), 0);
}
VF_TEST(craftingStopsWhenThePlayerSectionsHaveNoRoomLeft) {
ContainerMenu menu(MenuKind::CraftingTable, &sharedRegistry());
for (int index : menu.playerSectionSlots()) {
menu.slot(index).cell.stack = makeStack(ItemId::Obsidian, 64);
}
CraftingView grid = menu.crafting();
grid.input(0, 0) = makeStack(ItemId::Planks, 4);
grid.input(0, 1) = makeStack(ItemId::Planks, 4);
grid.refresh();
int rounds = grid.craftAll(grid.maxCrafts());
CHECK_EQ(rounds, 1);
CHECK_EQ(menu.totalOf(ItemId::Stick), 4);
CHECK_EQ(menu.stackAt(menu.layout().resultSlot).count, 4);
CHECK_EQ(menu.totalOf(ItemId::Planks), 6);
}
VF_TEST(distributingFillsPartialStacksBeforeReachingForAnEmptySlot) {
ContainerMenu menu(MenuKind::Chest, &sharedRegistry());
std::vector<int> storage = menu.containerSectionSlots();
menu.slot(storage[0]).cell.stack = makeStack(ItemId::Sand, 60);
menu.slot(storage[3]).cell.stack = makeStack(ItemId::Sand, 50);
MetaStack incoming = makeStack(ItemId::Sand, 20);
int moved = menu.distributeInto(storage, incoming);
CHECK_EQ(moved, 20);
CHECK(incoming.empty());
CHECK_EQ(menu.stackAt(storage[0]).count, 64);
CHECK_EQ(menu.stackAt(storage[3]).count, 64);
CHECK_EQ(menu.stackAt(storage[1]).count, 2);
CHECK(menu.stackAt(storage[2]).empty());
}
VF_TEST(distributingReportsWhatItCouldNotPlace) {
ContainerMenu menu(MenuKind::Hopper, &sharedRegistry());
std::vector<int> storage = menu.containerSectionSlots();
for (int index : storage) menu.slot(index).cell.stack = makeStack(ItemId::Obsidian, 64);
MetaStack incoming = makeStack(ItemId::Sand, 30);
CHECK_EQ(menu.distributeInto(storage, incoming), 0);
CHECK_EQ(incoming.count, 30);
}
VF_TEST(aBoundContainerLoadsIntoTheStorageSectionAndIsWrittenBackOnClose) {
Container chest(27);
chest.insert(ItemId::Cobblestone, 90);
chest.setSlot(5, ItemSlot{ItemId::IronPickaxe, 1, 100});
ContainerMenu menu(MenuKind::Chest, &sharedRegistry());
menu.bindContainer(chest);
CHECK(menu.hasContainer());
CHECK_EQ(menu.totalOf(ItemId::Cobblestone), 90);