Files
voxelforge/tests/testRaid.cpp
T
2026-09-12 19:02:13 +02:00

322 lines
12 KiB
C++

#include "testHarness.h"
#include "vf/Raid.h"
using namespace vf;
namespace {
constexpr int groundTop = 4;
constexpr int walkY = groundTop + 1;
const Vec3i villageCenter{0, walkY, 0};
World makeRaidWorld() {
World world;
for (int x = -28; x <= 28; ++x)
for (int z = -28; z <= 28; ++z)
for (int y = 0; y <= groundTop; ++y)
world.setBlock(x, y, z, Block::Stone);
world.setBlock(0, walkY, 0, Block::Bell);
world.setBlock(4, walkY, 0, Block::Bed);
world.setBlock(4, walkY, 2, Block::Bed);
world.setBlock(4, walkY, 4, Block::Bed);
world.setBlock(4, walkY, 6, Block::Bed);
world.setBlock(-4, walkY, 0, Block::Lectern);
world.setBlock(-4, walkY, 2, Block::Composter);
return world;
}
std::vector<Villager> makeVillagers(int count) {
std::vector<Villager> villagers;
for (int i = 0; i < count; ++i) {
Villager villager = makeVillager(i + 1,
{static_cast<float>(i) + 0.5f, static_cast<float>(walkY),
1.5f},
100u + static_cast<uint32_t>(i));
villager.profession = VillagerProfession::Unemployed;
villagers.push_back(villager);
}
return villagers;
}
OmenState omenAt(int level) {
OmenState omen;
applyBadOmen(omen, level);
return omen;
}
float distanceToCentre(const Vec3& position) {
float dx = position.x - (static_cast<float>(villageCenter.x) + 0.5f);
float dz = position.z - (static_cast<float>(villageCenter.z) + 0.5f);
return std::sqrt(dx * dx + dz * dz);
}
int livingVillagerCount(const std::vector<Villager>& villagers) {
int count = 0;
for (const Villager& villager : villagers)
if (villager.alive) ++count;
return count;
}
} // namespace
VF_TEST(badOmenExpiresOnItsOwnAndCannotArmARaidAfterwards) {
OmenState omen = omenAt(2);
CHECK(omen.hasBadOmen());
CHECK_EQ(omen.level, 2);
CHECK_EQ(omen.ticksRemaining, badOmenDurationTicks);
applyBadOmen(omen, 1);
CHECK_EQ(omen.level, 2);
applyBadOmen(omen, 4);
CHECK_EQ(omen.level, 4);
applyBadOmen(omen, badOmenMaxLevel + 3);
CHECK_EQ(omen.level, badOmenMaxLevel);
tickOmen(omen, badOmenDurationTicks - 1);
CHECK(omen.hasBadOmen());
tickOmen(omen, 5);
CHECK(!omen.hasBadOmen());
CHECK_EQ(omen.level, 0);
RaidManager raid(villageCenter, 1u);
CHECK(!raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(raid.state() == RaidState::Inactive);
}
VF_TEST(aRaidStartsOnlyForAnOmenBearingPlayerInsideTheVillage) {
RaidManager raid(villageCenter, 7u);
OmenState clean;
CHECK(!raid.tryStart(clean, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
OmenState omen = omenAt(1);
CHECK(!raid.tryStart(omen, {200.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(raid.state() == RaidState::Inactive);
CHECK(omen.hasBadOmen());
CHECK(raid.tryStart(omen, {6.5f, static_cast<float>(walkY), 3.5f}, 32.0f));
CHECK(raid.state() == RaidState::Spawning);
CHECK(raid.active());
CHECK(raid.villageThreatened());
CHECK_EQ(raid.badOmenLevel(), 1);
CHECK(!omen.hasBadOmen());
CHECK_EQ(raid.waveCount(), raidWaveCount(raidDifficultyNormal));
CHECK_EQ(raid.waveIndex(), 0);
OmenState second = omenAt(1);
CHECK(!raid.tryStart(second, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK(second.hasBadOmen());
}
VF_TEST(wavesGrowWithTheirIndexTheDifficultyAndTheOmenLevel) {
int previous = 0;
for (int index = 0; index < 7; ++index) {
RaidWave plan = planRaidWave(index, 1, raidDifficultyNormal);
CHECK_EQ(plan.index, index);
CHECK(plan.total() > previous);
previous = plan.total();
CHECK_EQ(plan.countOf(RaiderKind::Raider), plan.raiders);
CHECK_EQ(plan.countOf(RaiderKind::Ravager), plan.ravagers);
}
CHECK_EQ(planRaidWave(0, 1, raidDifficultyNormal).vindicators, 0);
CHECK(planRaidWave(1, 1, raidDifficultyNormal).vindicators > 0);
CHECK_EQ(planRaidWave(1, 1, raidDifficultyNormal).witches, 0);
CHECK(planRaidWave(2, 1, raidDifficultyNormal).witches > 0);
CHECK_EQ(planRaidWave(2, 1, raidDifficultyNormal).ravagers, 0);
CHECK(planRaidWave(3, 1, raidDifficultyNormal).ravagers > 0);
CHECK(planRaidWave(3, 1, raidDifficultyHard).total() >
planRaidWave(3, 1, raidDifficultyEasy).total());
CHECK(planRaidWave(3, 5, raidDifficultyNormal).total() >
planRaidWave(3, 1, raidDifficultyNormal).total());
CHECK_EQ(raidWaveCount(raidDifficultyEasy), 3);
CHECK_EQ(raidWaveCount(raidDifficultyNormal), 5);
CHECK_EQ(raidWaveCount(raidDifficultyHard), 7);
}
VF_TEST(everySpawnedRaiderStartsOnTheOutskirtsAndWalksTowardsTheBell) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(4);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(1);
RaidManager raid(villageCenter, 2024u);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
raid.tick(world, villagers, pois, omen, schedule, clock, 1);
CHECK(raid.state() == RaidState::Fighting);
CHECK_EQ(static_cast<int>(raid.raiders().size()), raid.wave().total());
CHECK_EQ(raid.livingRaiders(), raid.wave().total());
std::vector<float> startDistances;
for (const Raider& attacker : raid.raiders()) {
float distance = distanceToCentre(attacker.position);
CHECK(distance > raidSpawnRadius * 0.5f);
CHECK(!attacker.path.empty());
startDistances.push_back(distance);
}
raid.tick(world, villagers, pois, omen, schedule, clock, 200);
for (std::size_t i = 0; i < raid.raiders().size(); ++i) {
if (!raid.raiders()[i].alive) continue;
CHECK(distanceToCentre(raid.raiders()[i].position) < startDistances[i]);
}
}
VF_TEST(theRaidRunsThroughEveryWaveAndEndsInVictory) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(4);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(2);
RaidManager raid(villageCenter, 555u, raidDifficultyNormal);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
int expectedSpawns = 0;
for (int index = 0; index < raid.waveCount(); ++index)
expectedSpawns += planRaidWave(index, 2, raidDifficultyNormal).total();
int guard = 0;
std::vector<int> wavesSeen;
while (raid.active() && guard++ < 20000) {
raid.tick(world, villagers, pois, omen, schedule, clock, 1);
if (wavesSeen.empty() || wavesSeen.back() != raid.waveIndex())
wavesSeen.push_back(raid.waveIndex());
for (int i = 0; i < static_cast<int>(raid.raiders().size()); ++i)
raid.damageRaider(i, 1000.0f);
}
CHECK(raid.state() == RaidState::Victory);
CHECK_EQ(static_cast<int>(wavesSeen.size()), raid.waveCount());
CHECK_EQ(raid.waveIndex(), raid.waveCount() - 1);
CHECK_EQ(raid.totalSpawned(), expectedSpawns);
CHECK_EQ(raid.livingRaiders(), 0);
CHECK_EQ(raid.villagersLost(), 0);
CHECK_EQ(livingVillagerCount(villagers), 4);
CHECK(!raid.active());
CHECK(raid.elapsedTicks() > raidWaveDelayTicks * (raid.waveCount() - 1));
}
VF_TEST(victoryLeavesMajorPositiveGossipAndHeroOfTheVillageWithEverySurvivor) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(4);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(3);
RaidManager raid(villageCenter, 909u, raidDifficultyEasy);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
int guard = 0;
while (raid.active() && guard++ < 20000) {
raid.tick(world, villagers, pois, omen, schedule, clock, 1);
for (int i = 0; i < static_cast<int>(raid.raiders().size()); ++i)
raid.damageRaider(i, 1000.0f);
}
CHECK(raid.state() == RaidState::Victory);
for (const Villager& villager : villagers) {
CHECK_EQ(villager.gossip.valueOf(GossipKind::MajorPositive), gossipMajorPositiveGain);
CHECK(villager.gossip.reputation() > 0);
}
CHECK(omen.isHero());
CHECK_EQ(omen.heroLevel, 3);
CHECK_EQ(omen.heroTicksRemaining, heroDurationTicks);
CHECK(!omen.hasBadOmen());
tickOmen(omen, heroDurationTicks);
CHECK(!omen.isHero());
CHECK_EQ(omen.heroLevel, 0);
}
VF_TEST(aRaidThatKillsEveryVillagerEndsInDefeat) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(2);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(1);
RaidManager raid(villageCenter, 31u, raidDifficultyEasy);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
CHECK_EQ(golemCapFor(2), 0);
int guard = 0;
while (raid.active() && guard++ < 20000)
raid.tick(world, villagers, pois, omen, schedule, clock, 1);
CHECK(raid.state() == RaidState::Defeat);
CHECK_EQ(livingVillagerCount(villagers), 0);
CHECK_EQ(raid.villagersLost(), 2);
CHECK_EQ(raid.golems().spawnedTotal, 0);
CHECK(!omen.isHero());
for (const Villager& villager : villagers) {
CHECK_EQ(villager.gossip.valueOf(GossipKind::MajorPositive), 0);
CHECK_EQ(villager.workstationIndex, -1);
CHECK_EQ(villager.bedIndex, -1);
}
CHECK_EQ(pois.freeBedCount(), pois.bedCount());
}
VF_TEST(golemsSpawnInProportionToThePopulationAndStopAtTheCap) {
CHECK_EQ(golemCapFor(0), 0);
CHECK_EQ(golemCapFor(golemMinimumVillagers - 1), 0);
CHECK_EQ(golemCapFor(golemMinimumVillagers), 1);
CHECK_EQ(golemCapFor(8), 2);
CHECK_EQ(golemCapFor(12), 3);
GolemSpawner spawner;
int spawns = 0;
for (int tick = 0; tick < 2000; ++tick)
if (tickGolemSpawner(spawner, 12, 1)) ++spawns;
CHECK_EQ(spawns, 3);
CHECK_EQ(spawner.golemsAlive, 3);
CHECK_EQ(spawner.spawnedTotal, 3);
spawner.golemsAlive = 0;
CHECK(tickGolemSpawner(spawner, 12, spawner.intervalTicks + 1));
CHECK_EQ(spawner.spawnedTotal, 4);
GolemSpawner hamlet;
for (int tick = 0; tick < 2000; ++tick) tickGolemSpawner(hamlet, 2, 1);
CHECK_EQ(hamlet.spawnedTotal, 0);
CHECK(!tickGolemSpawner(hamlet, 12, 0));
}
VF_TEST(aDefendedVillageFieldsGolemsWhileTheRaidIsRunning) {
World world = makeRaidWorld();
PoiRegistry pois;
pois.scan(world, villageCenter, 12, 4);
std::vector<Villager> villagers = makeVillagers(4);
VillagerSchedule schedule;
TimeOfDay clock(static_cast<WorldTick>(0.35 * 24000.0));
OmenState omen = omenAt(1);
RaidManager raid(villageCenter, 77u, raidDifficultyEasy);
CHECK(raid.tryStart(omen, {0.5f, static_cast<float>(walkY), 0.5f}, 32.0f));
raid.tick(world, villagers, pois, omen, schedule, clock, 400);
CHECK(raid.golems().spawnedTotal >= 1);
CHECK(raid.golems().golemsAlive >= 1);
CHECK(raid.golems().golemsAlive <= golemCapFor(4));
CHECK(raid.livingRaiders() < raid.wave().total());
}
VF_TEST(golemsTurnOnThePlayerOnceTheVillageReputationCollapses) {
GolemSpawner spawner;
GossipLedger calm;
calm.add(GossipKind::Trading, gossipTradingGain * 4);
updateGolemHostility(spawner, buildReputation(calm, {}));
CHECK(!spawner.hostileToPlayer);