471 lines
18 KiB
C++
471 lines
18 KiB
C++
#include "testHarness.h"
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#include "vf/SlotAction.h"
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#include <array>
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#include <string>
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#include <vector>
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using namespace vf;
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namespace {
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const CraftingRegistry& sharedRegistry() {
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static CraftingRegistry registry;
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return registry;
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}
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struct Session {
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ContainerMenu menu;
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CursorStack cursor;
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DragState drag;
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explicit Session(MenuKind kind) : menu(kind, &sharedRegistry()) {}
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SlotActionResult click(ClickKind kind, int slotIndex) {
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return applySlotAction(menu, cursor, drag, clickAt(kind, slotIndex));
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}
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SlotActionResult hotbar(int slotIndex, int button) {
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return applySlotAction(menu, cursor, drag, hotbarSwapAt(slotIndex, button));
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}
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};
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// The seven items the random walk shuffles around. Tools are in the mix so the
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// walk also has stacks that refuse to merge.
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const std::array<ItemId, 7> walkItems = {ItemId::Stone, ItemId::Planks, ItemId::Sand,
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ItemId::CoalLump, ItemId::Apple, ItemId::IronPickaxe,
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ItemId::RawBeef};
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struct Ledger {
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std::array<int, 7> counts{};
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void snapshot(const ContainerMenu& menu, const CursorStack& cursor) {
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for (std::size_t i = 0; i < walkItems.size(); ++i) {
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counts[i] = totalAcrossMenuAndCursor(menu, cursor, walkItems[i]);
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}
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}
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};
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void seedMenu(ContainerMenu& menu, uint32_t& rng) {
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for (int i = 0; i < menu.slotCount(); ++i) {
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if (menu.slot(i).takeOnly) continue;
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if (stackRandom(rng) % 3u == 0u) continue;
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ItemId item = walkItems[stackRandom(rng) % walkItems.size()];
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MetaStack stack = makeStack(item, 1 + static_cast<int>(stackRandom(rng) % 40u));
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if (!menu.canPlace(i, stack)) continue;
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menu.slot(i).cell.insert(stack);
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}
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}
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SlotAction randomAction(const ContainerMenu& menu, uint32_t& rng) {
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ClickKind kind = static_cast<ClickKind>(stackRandom(rng) %
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static_cast<uint32_t>(ClickKind::Count));
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int slotIndex = static_cast<int>(stackRandom(rng) % static_cast<uint32_t>(menu.slotCount()));
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// Every eighth action aims outside the window, which is the only way to
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// reach the throw-away path with a full cursor.
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if (stackRandom(rng) % 8u == 0u) slotIndex = -1;
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if (kind == ClickKind::HotbarSwap) {
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return hotbarSwapAt(slotIndex, static_cast<int>(stackRandom(rng) % 9u));
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}
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return clickAt(kind, slotIndex);
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}
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struct WalkCoverage {
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int applied = 0;
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int dropped = 0;
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int distinctKindsApplied = 0;
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};
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WalkCoverage runConservationWalk(MenuKind kind, uint32_t seed, int steps) {
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Session session(kind);
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uint32_t rng = seed;
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seedMenu(session.menu, rng);
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Ledger before;
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before.snapshot(session.menu, session.cursor);
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std::array<int, 7> thrown{};
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std::array<int, static_cast<std::size_t>(ClickKind::Count)> perKind{};
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WalkCoverage coverage;
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for (int step = 0; step < steps; ++step) {
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SlotAction action = randomAction(session.menu, rng);
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SlotActionResult outcome =
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applySlotAction(session.menu, session.cursor, session.drag, action);
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if (outcome.applied) {
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++coverage.applied;
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++perKind[static_cast<std::size_t>(action.kind)];
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}
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coverage.dropped += outcome.dropped;
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CHECK_EQ(outcome.created, 0);
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CHECK_EQ(outcome.dropped, static_cast<int>([&] {
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int sum = 0;
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for (const MetaStack& lost : outcome.droppedStacks) sum += lost.count;
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return sum;
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}()));
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for (const MetaStack& lost : outcome.droppedStacks) {
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for (std::size_t i = 0; i < walkItems.size(); ++i) {
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if (lost.item == walkItems[i]) thrown[i] += lost.count;
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}
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}
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}
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Ledger after;
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after.snapshot(session.menu, session.cursor);
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for (std::size_t i = 0; i < walkItems.size(); ++i) {
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CHECK_EQ(after.counts[i] + thrown[i], before.counts[i]);
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}
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for (int hits : perKind) {
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if (hits > 0) ++coverage.distinctKindsApplied;
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}
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return coverage;
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}
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} // namespace
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VF_TEST(everyClickKindHasAName) {
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for (int i = 0; i < static_cast<int>(ClickKind::Count); ++i) {
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CHECK(std::string(clickKindName(static_cast<ClickKind>(i))) != std::string("unknown"));
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}
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}
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VF_TEST(aLeftClickPicksUpTheWholeStackAndPutsItDownAgain) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 37);
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SlotActionResult pickup = session.click(ClickKind::Left, 0);
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CHECK(pickup.applied);
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CHECK_EQ(pickup.moved, 37);
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CHECK(pickup.cursorChanged);
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CHECK_EQ(session.cursor.held.count, 37);
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CHECK(session.menu.stackAt(0).empty());
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SlotActionResult drop = session.click(ClickKind::Left, 4);
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CHECK(drop.applied);
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CHECK_EQ(drop.moved, 37);
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CHECK(session.cursor.empty());
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CHECK_EQ(session.menu.stackAt(4).count, 37);
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CHECK(!session.click(ClickKind::Left, 9).applied);
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CHECK(!session.click(ClickKind::Left, 999).applied);
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}
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VF_TEST(aLeftClickMergesIntoAMatchingStackAndSwapsWithAForeignOne) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 50);
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session.menu.slot(1).cell.stack = makeStack(ItemId::Sand, 60);
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session.menu.slot(2).cell.stack = makeStack(ItemId::Planks, 8);
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session.click(ClickKind::Left, 0);
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SlotActionResult merge = session.click(ClickKind::Left, 1);
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CHECK(merge.applied);
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CHECK_EQ(merge.moved, 4);
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CHECK_EQ(session.menu.stackAt(1).count, 64);
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CHECK_EQ(session.cursor.held.count, 46);
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SlotActionResult swap = session.click(ClickKind::Left, 2);
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CHECK(swap.applied);
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CHECK_EQ(swap.moved, 54);
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CHECK(session.cursor.held.item == ItemId::Planks);
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CHECK_EQ(session.cursor.held.count, 8);
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CHECK(session.menu.stackAt(2).item == ItemId::Sand);
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CHECK_EQ(session.menu.stackAt(2).count, 46);
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// A full matching stack accepts nothing and is not swapped either.
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session.menu.slot(3).cell.stack = makeStack(ItemId::Planks, 64);
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CHECK(!session.click(ClickKind::Left, 3).applied);
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CHECK_EQ(session.cursor.held.count, 8);
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}
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VF_TEST(aRightClickTakesTheLargerHalfAndThenPlacesOneAtATime) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::CoalLump, 9);
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SlotActionResult half = session.click(ClickKind::Right, 0);
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CHECK(half.applied);
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CHECK_EQ(half.moved, 5);
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CHECK_EQ(session.cursor.held.count, 5);
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CHECK_EQ(session.menu.stackAt(0).count, 4);
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SlotActionResult one = session.click(ClickKind::Right, 6);
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CHECK(one.applied);
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CHECK_EQ(one.moved, 1);
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CHECK_EQ(session.menu.stackAt(6).count, 1);
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CHECK_EQ(session.cursor.held.count, 4);
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session.click(ClickKind::Right, 6);
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CHECK_EQ(session.menu.stackAt(6).count, 2);
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CHECK_EQ(session.cursor.held.count, 3);
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// A right click over an incompatible stack does nothing at all.
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session.menu.slot(7).cell.stack = makeStack(ItemId::Stone, 1);
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CHECK(!session.click(ClickKind::Right, 7).applied);
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CHECK_EQ(session.cursor.held.count, 3);
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CHECK_EQ(session.menu.stackAt(7).count, 1);
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}
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VF_TEST(shiftClickTopsUpExistingStacksBeforeItTouchesAnEmptySlot) {
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Session session(MenuKind::Chest);
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std::vector<int> player = session.menu.playerSectionSlots();
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 30);
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session.menu.slot(player[0]).cell.stack = makeStack(ItemId::Stone, 64);
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session.menu.slot(player[1]).cell.stack = makeStack(ItemId::Sand, 50);
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SlotActionResult moved = session.click(ClickKind::ShiftLeft, 0);
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CHECK(moved.applied);
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CHECK_EQ(moved.moved, 30);
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CHECK(session.menu.stackAt(0).empty());
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CHECK_EQ(session.menu.stackAt(player[1]).count, 64);
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CHECK_EQ(session.menu.stackAt(player[2]).count, 16);
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CHECK(session.menu.stackAt(player[2]).item == ItemId::Sand);
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}
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VF_TEST(shiftClickPutsWhatDoesNotFitStraightBackWhereItCameFrom) {
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Session session(MenuKind::Hopper);
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for (int index : session.menu.playerSectionSlots()) {
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session.menu.slot(index).cell.stack = makeStack(ItemId::Obsidian, 64);
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}
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 12);
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SlotActionResult blocked = session.click(ClickKind::ShiftLeft, 0);
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CHECK(!blocked.applied);
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CHECK_EQ(session.menu.stackAt(0).count, 12);
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CHECK_EQ(session.menu.totalOf(ItemId::Sand), 12);
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}
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VF_TEST(shiftClickInAPlayerInventoryMovesBetweenTheRowsAndTheHotbar) {
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Session session(MenuKind::PlayerInventory);
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const MenuLayout& layout = session.menu.layout();
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int firstRow = layout.inventoryFirst;
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int firstHotbar = layout.hotbarFirst;
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session.menu.slot(firstRow).cell.stack = makeStack(ItemId::Bread, 10);
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SlotActionResult down = session.click(ClickKind::ShiftLeft, firstRow);
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CHECK(down.applied);
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CHECK_EQ(down.moved, 10);
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CHECK(session.menu.stackAt(firstRow).empty());
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CHECK_EQ(session.menu.stackAt(firstHotbar).count, 10);
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SlotActionResult up = session.click(ClickKind::ShiftRight, firstHotbar);
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CHECK(up.applied);
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CHECK_EQ(session.menu.stackAt(firstRow).count, 10);
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CHECK(session.menu.stackAt(firstHotbar).empty());
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// The crafting grid is not a shift-click destination.
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CHECK_EQ(session.menu.totalOf(ItemId::Bread), 10);
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for (int cell = 0; cell < layout.craftCells(); ++cell) {
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CHECK(session.menu.stackAt(layout.craftFirst + cell).empty());
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}
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}
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VF_TEST(shiftClickHonoursTheDestinationFilters) {
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Session session(MenuKind::Furnace);
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int hotbar = session.menu.layout().hotbarFirst;
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session.menu.slot(hotbar).cell.stack = makeStack(ItemId::Stone, 5);
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SlotActionResult refused = session.click(ClickKind::ShiftLeft, hotbar);
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CHECK(!refused.applied);
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CHECK_EQ(session.menu.stackAt(hotbar).count, 5);
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session.menu.slot(hotbar + 1).cell.stack = makeStack(ItemId::CoalLump, 5);
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SlotActionResult accepted = session.click(ClickKind::ShiftLeft, hotbar + 1);
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CHECK(accepted.applied);
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CHECK_EQ(session.menu.stackAt(session.menu.slotsWithRole(MenuSlot::Role::FuelInput)[0]).count,
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5);
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}
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VF_TEST(shiftClickingTheResultSlotCraftsEverythingTheGridCanMake) {
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Session session(MenuKind::CraftingTable);
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CraftingView grid = session.menu.crafting();
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grid.input(0, 0) = makeStack(ItemId::Planks, 4);
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grid.input(0, 1) = makeStack(ItemId::Planks, 4);
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grid.refresh();
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SlotActionResult crafted = session.click(ClickKind::ShiftLeft, session.menu.layout().resultSlot);
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CHECK(crafted.applied);
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CHECK(crafted.craftedResult);
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CHECK_EQ(crafted.craftedCount, 4);
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CHECK_EQ(session.menu.totalOf(ItemId::Stick), 16);
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CHECK_EQ(session.menu.totalOf(ItemId::Planks), 0);
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}
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VF_TEST(aNumberKeyExchangesTheHoveredSlotWithThatHotbarSlot) {
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Session session(MenuKind::Chest);
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int hotbar = session.menu.layout().hotbarFirst;
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 20);
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session.menu.slot(hotbar + 3).cell.stack = makeStack(ItemId::Stone, 7);
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SlotActionResult swap = session.hotbar(0, 3);
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CHECK(swap.applied);
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CHECK_EQ(swap.moved, 27);
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CHECK(session.menu.stackAt(0).item == ItemId::Stone);
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CHECK_EQ(session.menu.stackAt(0).count, 7);
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CHECK(session.menu.stackAt(hotbar + 3).item == ItemId::Sand);
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CHECK_EQ(session.menu.stackAt(hotbar + 3).count, 20);
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CHECK(!session.hotbar(0, -1).applied);
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CHECK(!session.hotbar(0, 9).applied);
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CHECK(!session.hotbar(hotbar + 3, 3).applied);
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}
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VF_TEST(aNumberKeyRespectsTheTargetSlotsFilter) {
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Session session(MenuKind::Furnace);
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int hotbar = session.menu.layout().hotbarFirst;
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int fuel = session.menu.slotsWithRole(MenuSlot::Role::FuelInput)[0];
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session.menu.slot(hotbar).cell.stack = makeStack(ItemId::Stone, 4);
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CHECK(!session.hotbar(fuel, 0).applied);
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CHECK_EQ(session.menu.stackAt(hotbar).count, 4);
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session.menu.slot(hotbar + 1).cell.stack = makeStack(ItemId::Planks, 4);
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CHECK(session.hotbar(fuel, 1).applied);
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CHECK_EQ(session.menu.stackAt(fuel).count, 4);
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}
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VF_TEST(aNumberKeyOnTheResultSlotCraftsIntoAnEmptyHotbarSlot) {
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Session session(MenuKind::CraftingTable);
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CraftingView grid = session.menu.crafting();
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grid.input(0, 0) = makeStack(ItemId::Wood, 3);
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grid.refresh();
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int hotbar = session.menu.layout().hotbarFirst;
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SlotActionResult crafted = session.hotbar(session.menu.layout().resultSlot, 0);
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CHECK(crafted.applied);
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CHECK(crafted.craftedResult);
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CHECK_EQ(session.menu.stackAt(hotbar).count, 4);
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CHECK(session.menu.stackAt(hotbar).item == ItemId::Planks);
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CHECK_EQ(grid.input(0, 0).count, 2);
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// The second attempt finds the hotbar slot occupied and refuses.
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CHECK(!session.hotbar(session.menu.layout().resultSlot, 0).applied);
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CHECK_EQ(grid.input(0, 0).count, 2);
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}
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VF_TEST(theMiddleClickOnlyClonesInCreativeMode) {
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Session survival(MenuKind::Chest);
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survival.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 3);
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SlotActionResult nothing = survival.click(ClickKind::Middle, 0);
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CHECK(!nothing.applied);
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CHECK_EQ(nothing.created, 0);
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CHECK(survival.cursor.empty());
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Session creative(MenuKind::Chest);
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creative.menu.setCreativeMode(true);
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creative.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 3);
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SlotActionResult cloned = creative.click(ClickKind::Middle, 0);
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CHECK(cloned.applied);
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CHECK_EQ(cloned.created, 64);
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CHECK_EQ(creative.cursor.held.count, 64);
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CHECK_EQ(creative.menu.stackAt(0).count, 3);
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// A full cursor blocks the clone.
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CHECK(!creative.click(ClickKind::Middle, 0).applied);
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}
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VF_TEST(aDoubleClickGathersEveryMatchingStackOntoTheCursor) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 10);
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session.menu.slot(1).cell.stack = makeStack(ItemId::Sand, 64);
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session.menu.slot(2).cell.stack = makeStack(ItemId::Sand, 5);
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session.menu.slot(3).cell.stack = makeStack(ItemId::Stone, 20);
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session.click(ClickKind::Left, 0);
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CHECK_EQ(session.cursor.held.count, 10);
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SlotActionResult gathered = session.click(ClickKind::Double, 0);
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CHECK(gathered.applied);
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CHECK_EQ(session.cursor.held.count, 64);
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// The partial stack goes first, the full one only tops up the rest.
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CHECK(session.menu.stackAt(2).empty());
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CHECK_EQ(session.menu.stackAt(1).count, 15);
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CHECK_EQ(session.menu.stackAt(3).count, 20);
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CHECK(!session.click(ClickKind::Double, 0).applied);
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}
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VF_TEST(aDoubleClickWithAnEmptyCursorDoesNothing) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Sand, 10);
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CHECK(!session.click(ClickKind::Double, 0).applied);
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CHECK_EQ(session.menu.stackAt(0).count, 10);
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}
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VF_TEST(aDoubleClickNeverPullsOutOfAResultSlot) {
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Session session(MenuKind::CraftingTable);
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CraftingView grid = session.menu.crafting();
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grid.input(0, 0) = makeStack(ItemId::Wood, 1);
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grid.refresh();
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int hotbar = session.menu.layout().hotbarFirst;
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session.menu.slot(hotbar).cell.stack = makeStack(ItemId::Planks, 2);
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session.click(ClickKind::Left, hotbar);
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CHECK_EQ(session.cursor.held.count, 2);
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session.click(ClickKind::Double, hotbar);
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CHECK_EQ(session.cursor.held.count, 2);
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CHECK_EQ(session.menu.stackAt(session.menu.layout().resultSlot).count, 4);
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}
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VF_TEST(aLeftDragSplitsEvenlyAndKeepsTheRemainderOnTheCursor) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 10);
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session.click(ClickKind::Left, 0);
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CHECK(session.click(ClickKind::DragLeftStart, 1).applied);
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CHECK(session.click(ClickKind::DragLeftAdd, 2).applied);
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CHECK(session.click(ClickKind::DragLeftAdd, 3).applied);
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CHECK(!session.click(ClickKind::DragLeftAdd, 3).applied);
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SlotActionResult released = session.click(ClickKind::DragLeftEnd, -1);
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CHECK(released.applied);
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CHECK_EQ(released.moved, 9);
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CHECK_EQ(session.menu.stackAt(1).count, 3);
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CHECK_EQ(session.menu.stackAt(2).count, 3);
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CHECK_EQ(session.menu.stackAt(3).count, 3);
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CHECK_EQ(session.cursor.held.count, 1);
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CHECK(!session.drag.active);
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}
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VF_TEST(aRightDragLeavesExactlyOneItemPerPaintedSlot) {
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Session session(MenuKind::Chest);
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session.menu.slot(0).cell.stack = makeStack(ItemId::Apple, 8);
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session.click(ClickKind::Left, 0);
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session.click(ClickKind::DragRightStart, 1);
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session.click(ClickKind::DragRightAdd, 2);
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session.click(ClickKind::DragRightAdd, 3);
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SlotActionResult released = session.click(ClickKind::DragRightEnd, -1);
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CHECK(released.applied);
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CHECK_EQ(released.moved, 3);
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CHECK_EQ(session.menu.stackAt(1).count, 1);
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CHECK_EQ(session.menu.stackAt(2).count, 1);
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|
CHECK_EQ(session.menu.stackAt(3).count, 1);
|
|
CHECK_EQ(session.cursor.held.count, 5);
|
|
}
|
|
|
|
VF_TEST(aDragSkipsSlotsThatWouldRefuseTheStackAnyway) {
|
|
Session session(MenuKind::Furnace);
|
|
int hotbar = session.menu.layout().hotbarFirst;
|
|
int fuel = session.menu.slotsWithRole(MenuSlot::Role::FuelInput)[0];
|
|
int input = session.menu.slotsWithRole(MenuSlot::Role::SmeltInput)[0];
|
|
|
|
session.menu.slot(hotbar).cell.stack = makeStack(ItemId::Stone, 6);
|
|
session.click(ClickKind::Left, hotbar);
|
|
|
|
session.click(ClickKind::DragLeftStart, hotbar + 1);
|
|
CHECK(!session.click(ClickKind::DragLeftAdd, fuel).applied);
|
|
CHECK(!session.click(ClickKind::DragLeftAdd, input).applied);
|
|
CHECK(session.click(ClickKind::DragLeftAdd, hotbar + 2).applied);
|
|
session.click(ClickKind::DragLeftEnd, -1);
|
|
|
|
CHECK_EQ(session.menu.stackAt(hotbar + 1).count, 3);
|
|
CHECK_EQ(session.menu.stackAt(hotbar + 2).count, 3);
|
|
CHECK(session.menu.stackAt(fuel).empty());
|
|
CHECK(session.cursor.empty());
|
|
}
|
|
|
|
VF_TEST(anAbandonedDragGivesEverythingBackToTheCursor) {
|
|
Session session(MenuKind::Chest);
|
|
session.menu.slot(0).cell.stack = makeStack(ItemId::Stone, 12);
|
|
session.click(ClickKind::Left, 0);
|
|
|