feat(replay): add framebuffer hashing and snapshots
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@@ -0,0 +1,59 @@
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using System.Globalization;
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using Chip8.Core;
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namespace Chip8.Replay;
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public static class FramebufferHash
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{
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const ulong fnvOffsetBasis = 14695981039346656037UL;
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const ulong fnvPrime = 1099511628211UL;
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public static ulong compute(Machine machine) => compute(FramebufferSnapshot.capture(machine));
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public static ulong compute(FramebufferSnapshot snapshot)
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{
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ulong hash = fnvOffsetBasis;
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hash = mix(hash, (byte)(snapshot.width & 0xFF));
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hash = mix(hash, (byte)((snapshot.width >> 8) & 0xFF));
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hash = mix(hash, (byte)(snapshot.height & 0xFF));
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hash = mix(hash, (byte)((snapshot.height >> 8) & 0xFF));
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foreach (byte color in snapshot.colors)
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{
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hash = mix(hash, color);
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}
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return hash;
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}
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public static ulong computeWithRegisters(Machine machine)
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{
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ulong hash = compute(machine);
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foreach (byte register in machine.v)
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{
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hash = mix(hash, register);
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}
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hash = mix16(hash, machine.i);
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hash = mix16(hash, machine.pc);
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hash = mix(hash, machine.sp);
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hash = mix(hash, machine.delayTimer);
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hash = mix(hash, machine.soundTimer);
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return hash;
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}
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public static string toHex(Machine machine) => format(compute(machine));
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public static string format(ulong hash) => hash.ToString("X16", CultureInfo.InvariantCulture);
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static ulong mix(ulong hash, byte value)
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{
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hash ^= value;
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hash *= fnvPrime;
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return hash;
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}
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static ulong mix16(ulong hash, ushort value)
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{
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hash = mix(hash, (byte)(value & 0xFF));
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hash = mix(hash, (byte)((value >> 8) & 0xFF));
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return hash;
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}
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}
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@@ -0,0 +1,109 @@
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using System;
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using Chip8.Core;
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namespace Chip8.Replay;
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public sealed class FramebufferSnapshot
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{
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public int width { get; }
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public int height { get; }
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public byte[] colors { get; }
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FramebufferSnapshot(int width, int height, byte[] colors)
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{
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this.width = width;
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this.height = height;
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this.colors = colors;
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}
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public int pixelCount => width * height;
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public byte colorAt(int x, int y) => colors[y * width + x];
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public bool isLit(int x, int y) => colors[y * width + x] != 0;
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public int litCount
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{
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get
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{
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int lit = 0;
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foreach (byte color in colors)
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{
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if (color != 0)
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{
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lit++;
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}
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}
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return lit;
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}
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}
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public static FramebufferSnapshot capture(Machine machine)
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{
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if (machine.platform == Platform.Chip8)
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{
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return captureBaseDisplay(machine);
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}
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return captureVideo(machine.video);
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}
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static FramebufferSnapshot captureBaseDisplay(Machine machine)
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{
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int width = Machine.displayWidth;
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int height = Machine.displayHeight;
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var colors = new byte[width * height];
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for (int index = 0; index < colors.Length; index++)
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{
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colors[index] = machine.display[index] ? (byte)1 : (byte)0;
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}
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return new FramebufferSnapshot(width, height, colors);
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}
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static FramebufferSnapshot captureVideo(Video video)
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{
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int width = video.width;
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int height = video.height;
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var colors = new byte[width * height];
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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colors[y * width + x] = (byte)video.colorAt(x, y);
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}
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}
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return new FramebufferSnapshot(width, height, colors);
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}
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public bool sameAs(FramebufferSnapshot other)
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{
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if (width != other.width || height != other.height || colors.Length != other.colors.Length)
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{
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return false;
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}
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for (int index = 0; index < colors.Length; index++)
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{
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if (colors[index] != other.colors[index])
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{
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return false;
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}
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}
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return true;
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}
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public string toAscii(string palette = " #*@")
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{
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var builder = new System.Text.StringBuilder((width + 1) * height);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int color = colors[y * width + x];
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builder.Append(color < palette.Length ? palette[color] : palette[palette.Length - 1]);
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}
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builder.Append('\n');
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}
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return builder.ToString();
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}
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}
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