Files
chip8-sharp/src/Chip8.Replay/FramebufferHash.cs
T

60 lines
1.7 KiB
C#

using System.Globalization;
using Chip8.Core;
namespace Chip8.Replay;
public static class FramebufferHash
{
const ulong fnvOffsetBasis = 14695981039346656037UL;
const ulong fnvPrime = 1099511628211UL;
public static ulong compute(Machine machine) => compute(FramebufferSnapshot.capture(machine));
public static ulong compute(FramebufferSnapshot snapshot)
{
ulong hash = fnvOffsetBasis;
hash = mix(hash, (byte)(snapshot.width & 0xFF));
hash = mix(hash, (byte)((snapshot.width >> 8) & 0xFF));
hash = mix(hash, (byte)(snapshot.height & 0xFF));
hash = mix(hash, (byte)((snapshot.height >> 8) & 0xFF));
foreach (byte color in snapshot.colors)
{
hash = mix(hash, color);
}
return hash;
}
public static ulong computeWithRegisters(Machine machine)
{
ulong hash = compute(machine);
foreach (byte register in machine.v)
{
hash = mix(hash, register);
}
hash = mix16(hash, machine.i);
hash = mix16(hash, machine.pc);
hash = mix(hash, machine.sp);
hash = mix(hash, machine.delayTimer);
hash = mix(hash, machine.soundTimer);
return hash;
}
public static string toHex(Machine machine) => format(compute(machine));
public static string format(ulong hash) => hash.ToString("X16", CultureInfo.InvariantCulture);
static ulong mix(ulong hash, byte value)
{
hash ^= value;
hash *= fnvPrime;
return hash;
}
static ulong mix16(ulong hash, ushort value)
{
hash = mix(hash, (byte)(value & 0xFF));
hash = mix(hash, (byte)((value >> 8) & 0xFF));
return hash;
}
}