dualfroz
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1952538952
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test: geometry and slope collision coverage
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2026-08-27 23:06:01 +02:00 |
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dualfroz
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a0222105d7
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feat(render): application window and main loop
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2026-08-27 18:43:02 +02:00 |
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dualfroz
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6d121a9652
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feat(render): hud overlay and audio backend
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2026-08-27 14:20:04 +02:00 |
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dualfroz
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38c53fb531
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feat(render): sprite and tile art rendering
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2026-08-27 09:58:09 +02:00 |
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dualfroz
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2016a02e89
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feat(render): renderer scaffolding and theme
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2026-08-26 23:07:18 +02:00 |
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dualfroz
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dccc3a8b4e
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feat(sim): world aggregation and update loop
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2026-08-26 18:44:02 +02:00 |
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dualfroz
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d86ed92816
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feat(sim): save and load of game state
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2026-08-26 14:23:04 +02:00 |
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dualfroz
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251d79a348
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feat(sim): game state, state machine and audio cues
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2026-08-26 09:57:08 +02:00 |
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dualfroz
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d79de4674d
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feat(sim): built-in level layouts
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2026-08-25 23:10:16 +02:00 |
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dualfroz
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237fca1a3d
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feat(sim): level model and loading
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2026-08-25 18:45:33 +02:00 |
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dualfroz
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1aa3c79d09
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feat(sim): camera follow and input command mapping
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2026-08-25 14:25:07 +02:00 |
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dualfroz
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3781a62956
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feat(sim): moving platforms and particle effects
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2026-08-25 10:01:15 +02:00 |
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dualfroz
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8c5c8b8fe0
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feat(sim): projectiles, items and inventory
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2026-08-24 23:10:30 +02:00 |
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dualfroz
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9f40874f53
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feat(sim): enemy behaviours and steering
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2026-08-24 18:48:00 +02:00 |
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dualfroz
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c39b5ff1e6
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feat(sim): player controller and movement states
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2026-08-24 14:22:00 +02:00 |
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dualfroz
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58f916c660
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feat(sim): physics integration and collision resolution
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2026-08-24 10:01:00 +02:00 |
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dualfroz
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bf2ab194e4
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feat(sim): tile grid and static entity base
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2026-08-23 23:10:01 +02:00 |
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dualfroz
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990fd2dd0e
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feat(sim): geometry primitives and collision math
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2026-08-23 19:55:02 +02:00 |
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dualfroz
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ed564f1e37
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feat: prototype level loading and world stepping
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2026-08-23 16:37:04 +02:00 |
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dualfroz
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a7cedad3b7
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feat: first playable prototype with tile art and entities
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2026-08-23 13:18:09 +02:00 |
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dualfroz
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4d1e106b17
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chore: scaffold project structure and ignore build output
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2026-08-23 09:59:18 +02:00 |
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