Commit Graph
19 Commits
Author SHA1 Message Date
dualfroz 6d121a9652 feat(render): hud overlay and audio backend 2026-08-27 14:20:04 +02:00
dualfroz 38c53fb531 feat(render): sprite and tile art rendering 2026-08-27 09:58:09 +02:00
dualfroz 2016a02e89 feat(render): renderer scaffolding and theme 2026-08-26 23:07:18 +02:00
dualfroz dccc3a8b4e feat(sim): world aggregation and update loop 2026-08-26 18:44:02 +02:00
dualfroz d86ed92816 feat(sim): save and load of game state 2026-08-26 14:23:04 +02:00
dualfroz 251d79a348 feat(sim): game state, state machine and audio cues 2026-08-26 09:57:08 +02:00
dualfroz d79de4674d feat(sim): built-in level layouts 2026-08-25 23:10:16 +02:00
dualfroz 237fca1a3d feat(sim): level model and loading 2026-08-25 18:45:33 +02:00
dualfroz 1aa3c79d09 feat(sim): camera follow and input command mapping 2026-08-25 14:25:07 +02:00
dualfroz 3781a62956 feat(sim): moving platforms and particle effects 2026-08-25 10:01:15 +02:00
dualfroz 8c5c8b8fe0 feat(sim): projectiles, items and inventory 2026-08-24 23:10:30 +02:00
dualfroz 9f40874f53 feat(sim): enemy behaviours and steering 2026-08-24 18:48:00 +02:00
dualfroz c39b5ff1e6 feat(sim): player controller and movement states 2026-08-24 14:22:00 +02:00
dualfroz 58f916c660 feat(sim): physics integration and collision resolution 2026-08-24 10:01:00 +02:00
dualfroz bf2ab194e4 feat(sim): tile grid and static entity base 2026-08-23 23:10:01 +02:00
dualfroz 990fd2dd0e feat(sim): geometry primitives and collision math 2026-08-23 19:55:02 +02:00
dualfroz ed564f1e37 feat: prototype level loading and world stepping 2026-08-23 16:37:04 +02:00
dualfroz a7cedad3b7 feat: first playable prototype with tile art and entities 2026-08-23 13:18:09 +02:00
dualfroz 4d1e106b17 chore: scaffold project structure and ignore build output 2026-08-23 09:59:18 +02:00